Doc: Fix link issues for QtCore
- Fix linking to CMake manual. - Remove references to the state machine framework. Task-number: QTBUG-86295 Change-Id: I01a61088da8eb36760949f39be5e71d92de956f2 Reviewed-by: Paul Wicking <paul.wicking@qt.io>
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@ -136,9 +136,8 @@
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and \c "save.dat" for CBOR. We print a warning and return \c false if the
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file couldn't be opened.
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Since QJsonDocument's \l{QJsonDocument::fromJson()}{fromJson()} and
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\l{QJsonDocument::fromBinaryData()}{fromBinaryData()} functions both take a
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QByteArray, we can read the entire contents of the save file into one,
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Since \l QJsonDocument::fromJson() and \l QCborValue::fromCbor() both take
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a QByteArray, we can read the entire contents of the save file into one,
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regardless of the save format.
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After constructing the QJsonDocument, we instruct the Game object to read
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@ -93,15 +93,6 @@
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animations. Note also that the groups are subclasses of
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QAbstractAnimation, so groups can themselves contain other groups.
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The animation framework can be used on its own, but is also
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designed to be part of the state machine framework (See the
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\l{The State Machine Framework}{state machine framework} for an
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introduction to the Qt state machine). The state machine provides
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a special state that can play an animation. A QState can also set
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properties when the state is entered or exited, and this special
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animation state will interpolate between these values when given a
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QPropertyAnimation. We will look more closely at this later.
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Behind the scenes, the animations are controlled by a global
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timer, which sends \l{QAbstractAnimation::updateCurrentTime()}{updates} to
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all animations that are playing.
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@ -416,8 +416,9 @@
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QT += core5compat
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\endcode
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In case you already ported your application or library to the \l cmake
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build system, add the following to your \c CMakeList.txt:
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In case you already ported your application or library to the
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\l {Build with CMake}{cmake} build system, add the following to your
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\c CMakeList.txt:
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\code
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PUBLIC_LIBRARIES
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Qt::Core5Compat
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@ -785,8 +786,9 @@
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QT += core5compat
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\endcode
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In case you already ported your application or library to the \l cmake
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build system, add the following to your \c CMakeList.txt:
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In case you already ported your application or library to the
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\l {Build with CMake}{cmake} build system, add the following to your
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\c CMakeList.txt:
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\code
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PUBLIC_LIBRARIES
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Qt::Core5Compat
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@ -56,7 +56,7 @@
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\include module-use.qdocinc using qt module
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\quotefile overview/using-qt-core.cmake
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See also the \l[QtDoc]{Build with CMake} overview.
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See also the \l {Build with CMake} overview.
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\section2 Building with qmake
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@ -97,7 +97,6 @@
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\list
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\li \l{The Animation Framework}
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\li \l{JSON Support in Qt}
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\li \l{The State Machine Framework}
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\li \l{How to Create Qt Plugins}
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\li \l{The Event System}
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\endlist
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@ -135,7 +134,6 @@
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\li \l{Container Classes}
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\li \l{Plugin Classes}
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\li \l{Implicitly Shared Classes}
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\li \l{State Machine Classes}
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\li \l{Input/Output and Networking}{Input/Output Classes}
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\li \l{Event Classes}
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\endlist
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@ -695,9 +695,9 @@ inline QRandomGenerator::SystemGenerator &QRandomGenerator::SystemGenerator::sel
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/*!
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\fn bool QRandomGenerator::operator!=(const QRandomGenerator &rng1, const QRandomGenerator &rng2)
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Returns true if the two the two engines \a rng1 and \a rng2 are at
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Returns \c true if the two the two engines \a rng1 and \a rng2 are at
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different states or if one of them is reading from the operating system
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facilities and the other is not, false otherwise.
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facilities and the other is not, \c false otherwise.
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*/
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/*!
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