QWidget::restoreGeometry(): Remove code related to restoredFrameGeometry

restoredFrameGeometry is only used for a sanity check in format
version 0, add a comment and remove code.

Task-number: QTBUG-76900
Change-Id: I797b07d069f8568cb39541bcbe9009935a4a79f7
Reviewed-by: Gatis Paeglis <gatis.paeglis@qt.io>
This commit is contained in:
Friedemann Kleint 2019-07-05 09:55:46 +02:00
parent 94570dc49a
commit f66c22ff5b

View File

@ -7505,7 +7505,7 @@ bool QWidget::restoreGeometry(const QByteArray &geometry)
quint8 fullScreen;
qint32 restoredScreenWidth = 0;
stream >> restoredFrameGeometry
stream >> restoredFrameGeometry // Only used for sanity checks in version 0
>> restoredNormalGeometry
>> restoredScreenNumber
>> maximized
@ -7535,8 +7535,6 @@ bool QWidget::restoreGeometry(const QByteArray &geometry)
}
const int frameHeight = 20;
if (!restoredFrameGeometry.isValid())
restoredFrameGeometry = QRect(QPoint(0,0), sizeHint());
if (!restoredNormalGeometry.isValid())
restoredNormalGeometry = QRect(QPoint(0, frameHeight), sizeHint());
@ -7556,17 +7554,9 @@ bool QWidget::restoreGeometry(const QByteArray &geometry)
// - (Mac only) The window is higher than the available geometry. It must
// be possible to bring the size grip on screen by moving the window.
#if 0 // Used to be included in Qt4 for Q_WS_MAC
restoredFrameGeometry.setHeight(qMin(restoredFrameGeometry.height(), availableGeometry.height()));
restoredNormalGeometry.setHeight(qMin(restoredNormalGeometry.height(), availableGeometry.height() - frameHeight));
#endif
if (!restoredFrameGeometry.intersects(availableGeometry)) {
restoredFrameGeometry.moveBottom(qMin(restoredFrameGeometry.bottom(), availableGeometry.bottom()));
restoredFrameGeometry.moveLeft(qMax(restoredFrameGeometry.left(), availableGeometry.left()));
restoredFrameGeometry.moveRight(qMin(restoredFrameGeometry.right(), availableGeometry.right()));
}
restoredFrameGeometry.moveTop(qMax(restoredFrameGeometry.top(), availableGeometry.top()));
if (!restoredNormalGeometry.intersects(availableGeometry)) {
restoredNormalGeometry.moveBottom(qMin(restoredNormalGeometry.bottom(), availableGeometry.bottom()));
restoredNormalGeometry.moveLeft(qMax(restoredNormalGeometry.left(), availableGeometry.left()));