iOS: Update QIOSScreen::nativeOrientation() for iOS8
For iOS8 and up [UIScreen bounds] changes based on the interface orientation, so we need to use [UIScreen nativeBounds] instead. Change-Id: I3fc12cfa417df26ca94c803e970bc2dc18a94378 Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com> Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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@ -294,8 +294,15 @@ qreal QIOSScreen::devicePixelRatio() const
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Qt::ScreenOrientation QIOSScreen::nativeOrientation() const
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{
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// A UIScreen stays in the native orientation, regardless of rotation
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return m_uiScreen.bounds.size.width >= m_uiScreen.bounds.size.height ?
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CGRect nativeBounds =
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#if QT_IOS_PLATFORM_SDK_EQUAL_OR_ABOVE(__IPHONE_8_0)
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QSysInfo::MacintoshVersion >= QSysInfo::MV_IOS_8_0 ? m_uiScreen.nativeBounds :
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#endif
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m_uiScreen.bounds;
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// All known iOS devices have a native orientation of portrait, but to
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// be on the safe side we compare the width and height of the bounds.
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return nativeBounds.size.width >= nativeBounds.size.height ?
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Qt::LandscapeOrientation : Qt::PortraitOrientation;
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}
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