doc: Brush up QPaintEngine documentation for Qt 5
The paint engine story has changed drastically in Qt 5, and we no longer need the reference to Qt 3. Change-Id: I66090582e5c66d2a3cd9de355c34b33a94b67dfe Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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@ -152,14 +152,16 @@ QFont QTextItem::font() const
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\brief The QPaintEngine class provides an abstract definition of how
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QPainter draws to a given device on a given platform.
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Qt 4.0 provides several premade implementations of QPaintEngine for the
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different painter backends we support. We provide one paint engine for each
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window system and painting framework we support. This includes X11 on
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Unix/Linux and CoreGraphics on Mac OS X. In addition we provide QPaintEngine
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implementations for OpenGL (accessible through QOpenGLWidget) and PostScript
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(accessible through QPSPrinter on X11). Additionally there is a raster-based
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paint engine that is a fallback for when an engine does not support a certain
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capability.
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Qt provides several premade implementations of QPaintEngine for the
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different painter backends we support. The primary paint engine
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provided is the raster paint engine, which contains a software
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rasterizer which supports the full feature set on all supported platforms.
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This is the default for painting on QWidget-based classes in e.g. on Windows,
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X11 and Mac OS X, it is the backend for painting on QImage and it is
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used as a fallback for paint engines that do not support a certain
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capability. In addition we provide QPaintEngine implementations for
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OpenGL (accessible through QGLWidget) and printing (which allows using
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QPainter to draw on a QPrinter object).
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If one wants to use QPainter to draw to a different backend,
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one must subclass QPaintEngine and reimplement all its virtual
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@ -169,11 +171,6 @@ QFont QTextItem::font() const
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QPaintEngine is created and owned by the QPaintDevice that created it.
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The big advantage of the QPaintEngine approach opposed to
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Qt 3's QPainter/QPaintDevice::cmd() approach is that it is now
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possible to adapt to multiple technologies on each platform and take
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advantage of each to the fullest.
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\sa QPainter, QPaintDevice::paintEngine(), {Paint System}
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*/
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