eglfs: Support multiple raster windows

Allow widget apps with popups and multiple top-level widgets to
function on the eglfs platform. GL and Quick2 apps are not affected.

Instead of trying to create a native window and EGL surface for each
window, do it only for the window that is created first. This first
window is forced to fullscreen as usual. Later windows however are
treated differently: These will not have a native window, surface or
context, and keep their normal size. All the textures belonging to the
raster windows are then rendered in one step, using a stacking order
maintained based on visibility changes and window activation.

Note that this will only help apps that create a main window first and
have everything else inside that window or on top of it as menus,
dialogs, popups, etc.

Change-Id: Ia435458ba81bf3c35cc8f61bcb2d2a50cf17f0e3
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
This commit is contained in:
Laszlo Agocs 2013-09-13 13:02:20 +02:00 committed by The Qt Project
parent cfd5284249
commit f89f099c55
12 changed files with 396 additions and 165 deletions

View File

@ -2,12 +2,13 @@ QT += core-private gui-private platformsupport-private
#DEFINES += QEGL_EXTRA_DEBUG
#Avoid X11 header collision
# Avoid X11 header collision
DEFINES += MESA_EGL_NO_X11_HEADERS
#To test the hooks on x11 (xlib), comment the above define too
#EGLFS_PLATFORM_HOOKS_SOURCES += qeglfshooks_x11.cpp
#LIBS += -lX11 -lX11-xcb -lxcb
# Uncomment these to enable the X hooks, allowing to test the platform
# plugin in a regular X11 environment (as long as EGL is available).
# EGLFS_PLATFORM_HOOKS_SOURCES += qeglfshooks_x11.cpp
# LIBS += -lX11 -lX11-xcb -lxcb
SOURCES += $$PWD/qeglfsintegration.cpp \
$$PWD/qeglfswindow.cpp \

View File

@ -51,15 +51,101 @@
QT_BEGIN_NAMESPACE
QEglFSCompositor::QEglFSCompositor()
: m_rootWindow(0)
{
m_updateTimer.setSingleShot(true);
m_updateTimer.setInterval(0);
connect(&m_updateTimer, SIGNAL(timeout()), SLOT(renderAll()));
}
void QEglFSCompositor::schedule(QEglFSWindow *rootWindow)
{
m_rootWindow = rootWindow;
if (!m_updateTimer.isActive())
m_updateTimer.start();
}
void QEglFSCompositor::renderAll()
{
Q_ASSERT(m_rootWindow);
QOpenGLContext *context = QEglFSBackingStore::makeRootCurrent(m_rootWindow);
QEglFSScreen *screen = m_rootWindow->screen();
QList<QEglFSWindow *> windows = screen->windows();
for (int i = 0; i < windows.size(); ++i) {
if (windows.at(i)->backingStore())
render(windows.at(i), m_rootWindow);
}
context->swapBuffers(m_rootWindow->window());
context->doneCurrent();
}
void QEglFSCompositor::render(QEglFSWindow *window, QEglFSWindow *rootWindow)
{
QEglFSBackingStore *rootBackingStore = rootWindow->backingStore();
rootBackingStore->m_program->bind();
const GLfloat textureCoordinates[] = {
0, 0,
1, 0,
1, 1,
0, 1
};
QRectF sr = window->screen()->geometry();
QRect r = window->window()->geometry();
QPoint tl = r.topLeft();
QPoint br = r.bottomRight();
GLfloat x1 = (tl.x() / sr.width()) * 2 - 1;
GLfloat x2 = (br.x() / sr.width()) * 2 - 1;
GLfloat y1 = ((sr.height() - tl.y()) / sr.height()) * 2 - 1;
GLfloat y2 = ((sr.height() - br.y()) / sr.height()) * 2 - 1;
const GLfloat vertexCoordinates[] = {
x1, y1,
x2, y1,
x2, y2,
x1, y2
};
glViewport(0, 0, sr.width(), sr.height());
glEnableVertexAttribArray(rootBackingStore->m_vertexCoordEntry);
glEnableVertexAttribArray(rootBackingStore->m_textureCoordEntry);
glVertexAttribPointer(rootBackingStore->m_vertexCoordEntry, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinates);
glVertexAttribPointer(rootBackingStore->m_textureCoordEntry, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinates);
glBindTexture(GL_TEXTURE_2D, window->backingStore()->m_texture);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
rootBackingStore->m_program->release();
glBindTexture(GL_TEXTURE_2D, 0);
glDisableVertexAttribArray(rootBackingStore->m_vertexCoordEntry);
glDisableVertexAttribArray(rootBackingStore->m_textureCoordEntry);
}
static QEglFSCompositor *compositor = 0;
QEglFSCompositor *QEglFSCompositor::instance()
{
if (!compositor)
compositor = new QEglFSCompositor;
return compositor;
}
QEglFSBackingStore::QEglFSBackingStore(QWindow *window)
: QPlatformBackingStore(window)
, m_context(new QOpenGLContext)
, m_window(static_cast<QEglFSWindow *>(window->handle()))
, m_context(0)
, m_texture(0)
, m_program(0)
{
m_context->setFormat(window->requestedFormat());
m_context->setScreen(window->screen());
m_context->create();
m_window->setBackingStore(this);
}
QEglFSBackingStore::~QEglFSBackingStore()
@ -73,82 +159,15 @@ QPaintDevice *QEglFSBackingStore::paintDevice()
return &m_image;
}
void QEglFSBackingStore::flush(QWindow *window, const QRegion &region, const QPoint &offset)
void QEglFSBackingStore::updateTexture()
{
Q_UNUSED(region);
Q_UNUSED(offset);
makeCurrent();
QRectF sr = window->screen()->geometry();
glViewport(0, 0, sr.width(), sr.height());
#ifdef QEGL_EXTRA_DEBUG
qWarning("QEglBackingStore::flush %p", window);
#endif
if (!m_program) {
static const char *textureVertexProgram =
"attribute highp vec2 vertexCoordEntry;\n"
"attribute highp vec2 textureCoordEntry;\n"
"varying highp vec2 textureCoord;\n"
"void main() {\n"
" textureCoord = textureCoordEntry;\n"
" gl_Position = vec4(vertexCoordEntry, 0.0, 1.0);\n"
"}\n";
static const char *textureFragmentProgram =
"uniform sampler2D texture;\n"
"varying highp vec2 textureCoord;\n"
"void main() {\n"
" gl_FragColor = texture2D(texture, textureCoord).bgra;\n"
"}\n";
m_program = new QOpenGLShaderProgram;
m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram);
m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram);
m_program->link();
m_vertexCoordEntry = m_program->attributeLocation("vertexCoordEntry");
m_textureCoordEntry = m_program->attributeLocation("textureCoordEntry");
}
m_program->bind();
const GLfloat textureCoordinates[] = {
0, 1,
1, 1,
1, 0,
0, 0
};
QRectF r = window->geometry();
GLfloat x1 = (r.left() / sr.width()) * 2 - 1;
GLfloat x2 = (r.right() / sr.width()) * 2 - 1;
GLfloat y1 = (r.top() / sr.height()) * 2 - 1;
GLfloat y2 = (r.bottom() / sr.height()) * 2 - 1;
const GLfloat vertexCoordinates[] = {
x1, y1,
x2, y1,
x2, y2,
x1, y2
};
glEnableVertexAttribArray(m_vertexCoordEntry);
glEnableVertexAttribArray(m_textureCoordEntry);
glVertexAttribPointer(m_vertexCoordEntry, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinates);
glVertexAttribPointer(m_textureCoordEntry, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinates);
glBindTexture(GL_TEXTURE_2D, m_texture);
if (!m_dirty.isNull()) {
QRect imageRect = m_image.rect();
QRegion fixed;
QRect imageRect = m_image.rect();
m_dirty |= imageRect;
foreach (const QRect &rect, m_dirty.rects()) {
// intersect with image rect to be sure
QRect r = imageRect & rect;
@ -176,32 +195,80 @@ void QEglFSBackingStore::flush(QWindow *window, const QRegion &region, const QPo
m_dirty = QRegion();
}
}
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
void QEglFSBackingStore::flush(QWindow *window, const QRegion &region, const QPoint &offset)
{
Q_UNUSED(window);
Q_UNUSED(region);
Q_UNUSED(offset);
m_program->release();
glBindTexture(GL_TEXTURE_2D, 0);
glDisableVertexAttribArray(m_vertexCoordEntry);
glDisableVertexAttribArray(m_textureCoordEntry);
#ifdef QEGL_EXTRA_DEBUG
qWarning("QEglBackingStore::flush %p", window);
#endif
// draw the cursor
if (QEglFSCursor *cursor = static_cast<QEglFSCursor *>(window->screen()->handle()->cursor()))
cursor->paintOnScreen();
m_context->swapBuffers(window);
m_context->doneCurrent();
m_window->create();
QEglFSWindow *rootWin = m_window->screen()->rootWindow();
if (rootWin) {
makeRootCurrent(rootWin);
updateTexture();
QEglFSCompositor::instance()->schedule(rootWin);
}
}
void QEglFSBackingStore::makeCurrent()
{
(static_cast<QEglFSWindow *>(window()->handle()))->create();
m_context->makeCurrent(window());
Q_ASSERT(m_window->hasNativeWindow());
QWindow *wnd = window();
if (!m_context) {
m_context = new QOpenGLContext;
m_context->setFormat(wnd->requestedFormat());
m_context->setScreen(wnd->screen());
m_context->create();
}
m_context->makeCurrent(wnd);
}
QOpenGLContext *QEglFSBackingStore::makeRootCurrent(QEglFSWindow *rootWin)
{
Q_ASSERT(rootWin->hasNativeWindow() && rootWin->isRasterRoot());
QEglFSBackingStore *rootBackingStore = rootWin->backingStore();
rootBackingStore->makeCurrent();
if (!rootBackingStore->m_program) {
static const char *textureVertexProgram =
"attribute highp vec2 vertexCoordEntry;\n"
"attribute highp vec2 textureCoordEntry;\n"
"varying highp vec2 textureCoord;\n"
"void main() {\n"
" textureCoord = textureCoordEntry;\n"
" gl_Position = vec4(vertexCoordEntry, 0.0, 1.0);\n"
"}\n";
static const char *textureFragmentProgram =
"uniform sampler2D texture;\n"
"varying highp vec2 textureCoord;\n"
"void main() {\n"
" gl_FragColor = texture2D(texture, textureCoord).bgra;\n"
"}\n";
rootBackingStore->m_program = new QOpenGLShaderProgram;
rootBackingStore->m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram);
rootBackingStore->m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram);
rootBackingStore->m_program->link();
rootBackingStore->m_vertexCoordEntry = rootBackingStore->m_program->attributeLocation("vertexCoordEntry");
rootBackingStore->m_textureCoordEntry = rootBackingStore->m_program->attributeLocation("textureCoordEntry");
}
return rootBackingStore->m_context;
}
void QEglFSBackingStore::beginPaint(const QRegion &rgn)
{
m_dirty = m_dirty | rgn;
m_dirty |= rgn;
}
void QEglFSBackingStore::resize(const QSize &size, const QRegion &staticContents)
@ -209,9 +276,12 @@ void QEglFSBackingStore::resize(const QSize &size, const QRegion &staticContents
Q_UNUSED(staticContents);
m_image = QImage(size, QImage::Format_RGB32);
makeCurrent();
m_window->create();
makeRootCurrent(m_window->screen()->rootWindow());
if (m_texture)
glDeleteTextures(1, &m_texture);
glGenTextures(1, &m_texture);
glBindTexture(GL_TEXTURE_2D, m_texture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

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@ -46,12 +46,35 @@
#include <QImage>
#include <QRegion>
#include <QTimer>
QT_BEGIN_NAMESPACE
class QOpenGLContext;
class QOpenGLPaintDevice;
class QOpenGLShaderProgram;
class QEglFSWindow;
class QEglFSCompositor : public QObject
{
Q_OBJECT
public:
QEglFSCompositor();
void schedule(QEglFSWindow *rootWindow);
static QEglFSCompositor *instance();
private slots:
void renderAll();
private:
void render(QEglFSWindow *window, QEglFSWindow *rootWindow);
QEglFSWindow *m_rootWindow;
QTimer m_updateTimer;
};
class QEglFSBackingStore : public QPlatformBackingStore
{
@ -68,7 +91,10 @@ public:
private:
void makeCurrent();
static QOpenGLContext *makeRootCurrent(QEglFSWindow *rootWin);
void updateTexture();
QEglFSWindow *m_window;
QOpenGLContext *m_context;
QImage m_image;
uint m_texture;
@ -76,6 +102,8 @@ private:
QOpenGLShaderProgram *m_program;
int m_vertexCoordEntry;
int m_textureCoordEntry;
friend class QEglFSCompositor;
};
QT_END_NAMESPACE

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@ -62,12 +62,21 @@ QEglFSCursor::QEglFSCursor(QEglFSScreen *screen)
}
QEglFSCursor::~QEglFSCursor()
{
resetResources();
}
void QEglFSCursor::resetResources()
{
if (QOpenGLContext::currentContext()) {
glDeleteProgram(m_program);
glDeleteTextures(1, &m_cursor.customCursorTexture);
glDeleteTextures(1, &m_cursorAtlas.texture);
}
m_program = 0;
m_cursor.customCursorTexture = 0;
m_cursor.customCursorPending = !m_cursor.customCursorImage.isNull();
m_cursorAtlas.texture = 0;
}
static GLuint createShader(GLenum shaderType, const char *program)
@ -201,9 +210,9 @@ bool QEglFSCursor::setCurrentCursor(QCursor *cursor)
return false;
if (m_cursor.shape == Qt::BitmapCursor) {
m_cursor.customCursorImage = QImage(); // in case render() never uploaded it
m_cursor.customCursorImage = QImage();
m_cursor.customCursorPending = false;
}
m_cursor.shape = newShape;
if (newShape != Qt::BitmapCursor) { // standard cursor
const float ws = (float)m_cursorAtlas.cursorWidth / m_cursorAtlas.width,
@ -221,6 +230,7 @@ bool QEglFSCursor::setCurrentCursor(QCursor *cursor)
m_cursor.texture = 0; // will get updated in the next render()
m_cursor.size = image.size();
m_cursor.customCursorImage = image;
m_cursor.customCursorPending = true;
}
return true;
@ -255,7 +265,7 @@ void QEglFSCursor::pointerEvent(const QMouseEvent &event)
if (event.type() != QEvent::MouseMove)
return;
const QRect oldCursorRect = cursorRect();
m_cursor.pos = event.pos();
m_cursor.pos = event.screenPos().toPoint();
update(oldCursorRect | cursorRect());
}
@ -280,18 +290,17 @@ void QEglFSCursor::draw(const QRectF &r)
if (!m_cursorAtlas.texture) {
createCursorTexture(&m_cursorAtlas.texture, m_cursorAtlas.image);
m_cursorAtlas.image = QImage();
if (m_cursor.shape != Qt::BitmapCursor)
m_cursor.texture = m_cursorAtlas.texture;
}
}
if (m_cursor.shape == Qt::BitmapCursor && !m_cursor.customCursorImage.isNull()) {
if (m_cursor.shape == Qt::BitmapCursor && m_cursor.customCursorPending) {
// upload the custom cursor
createCursorTexture(&m_cursor.customCursorTexture, m_cursor.customCursorImage);
m_cursor.texture = m_cursor.customCursorTexture;
m_cursor.customCursorImage = QImage();
m_cursor.customCursorPending = false;
}
Q_ASSERT(m_cursor.texture);

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@ -69,6 +69,8 @@ public:
virtual void paintOnScreen();
void resetResources();
protected:
#ifndef QT_NO_CURSOR
bool setCurrentCursor(QCursor *cursor);
@ -80,7 +82,7 @@ protected:
// current cursor information
struct Cursor {
Cursor() : texture(0), shape(Qt::BlankCursor), customCursorTexture(0) { }
Cursor() : texture(0), shape(Qt::BlankCursor), customCursorTexture(0), customCursorPending(false) { }
uint texture; // a texture from 'image' or the atlas
Qt::CursorShape shape;
QRectF textureRect; // normalized rect inside texture
@ -89,6 +91,7 @@ protected:
QImage customCursorImage;
QPoint pos; // current cursor position
uint customCursorTexture;
bool customCursorPending;
} m_cursor;
private:

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@ -194,8 +194,11 @@ void EventReader::run()
const xcb_atom_t *atoms = m_hooks->atoms();
if (client->format == 32
&& client->type == atoms[Atoms::WM_PROTOCOLS]
&& client->data.data32[0] == atoms[Atoms::WM_DELETE_WINDOW])
QWindowSystemInterface::handleCloseEvent(m_hooks->platformWindow()->window());
&& client->data.data32[0] == atoms[Atoms::WM_DELETE_WINDOW]) {
QWindow *window = m_hooks->platformWindow() ? m_hooks->platformWindow()->window() : 0;
if (window)
QWindowSystemInterface::handleCloseEvent(window);
}
break;
}
default:

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@ -49,6 +49,7 @@
#include <QtPlatformSupport/private/qgenericunixfontdatabase_p.h>
#include <QtPlatformSupport/private/qgenericunixeventdispatcher_p.h>
#include <QtPlatformSupport/private/qgenericunixservices_p.h>
#include <QtPlatformSupport/private/qeglconvenience_p.h>
#include <QtPlatformSupport/private/qeglplatformcontext_p.h>
#include <QtPlatformSupport/private/qeglpbuffer_p.h>
@ -77,7 +78,9 @@ QT_BEGIN_NAMESPACE
static void *eglContextForContext(QOpenGLContext *context);
QEglFSIntegration::QEglFSIntegration()
: mEventDispatcher(createUnixEventDispatcher()), mFontDb(new QGenericUnixFontDatabase())
: mEventDispatcher(createUnixEventDispatcher()),
mFontDb(new QGenericUnixFontDatabase),
mServices(new QGenericUnixServices)
{
QGuiApplicationPrivate::instance()->setEventDispatcher(mEventDispatcher);
@ -161,7 +164,7 @@ QPlatformOffscreenSurface *QEglFSIntegration::createPlatformOffscreenSurface(QOf
QPlatformFontDatabase *QEglFSIntegration::fontDatabase() const
{
return mFontDb;
return mFontDb.data();
}
QAbstractEventDispatcher *QEglFSIntegration::guiThreadEventDispatcher() const
@ -171,10 +174,18 @@ QAbstractEventDispatcher *QEglFSIntegration::guiThreadEventDispatcher() const
QVariant QEglFSIntegration::styleHint(QPlatformIntegration::StyleHint hint) const
{
if (hint == QPlatformIntegration::ShowIsFullScreen)
return true;
switch (hint)
{
case QPlatformIntegration::ShowIsFullScreen:
return mScreen->rootWindow() == 0;
default:
return QPlatformIntegration::styleHint(hint);
}
}
return QPlatformIntegration::styleHint(hint);
QPlatformServices *QEglFSIntegration::services() const
{
return mServices.data();
}
QPlatformNativeInterface *QEglFSIntegration::nativeInterface() const
@ -187,7 +198,7 @@ void *QEglFSIntegration::nativeResourceForIntegration(const QByteArray &resource
QByteArray lowerCaseResource = resource.toLower();
if (lowerCaseResource == "egldisplay")
return static_cast<QEglFSScreen *>(mScreen)->display();
return mScreen->display();
return 0;
}
@ -200,7 +211,7 @@ void *QEglFSIntegration::nativeResourceForWindow(const QByteArray &resource, QWi
if (window && window->handle())
return static_cast<QEglFSScreen *>(window->handle()->screen())->display();
else
return static_cast<QEglFSScreen *>(mScreen)->display();
return mScreen->display();
}
return 0;

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@ -65,6 +65,7 @@ public:
QPlatformNativeInterface *nativeInterface() const;
QPlatformFontDatabase *fontDatabase() const;
QPlatformServices *services() const;
QAbstractEventDispatcher *guiThreadEventDispatcher() const;
@ -87,8 +88,9 @@ public:
private:
EGLDisplay mDisplay;
QAbstractEventDispatcher *mEventDispatcher;
QPlatformFontDatabase *mFontDb;
QPlatformScreen *mScreen;
QScopedPointer<QPlatformFontDatabase> mFontDb;
QScopedPointer<QPlatformServices> mServices;
QEglFSScreen *mScreen;
QPlatformInputContext *mInputContext;
};

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@ -48,7 +48,7 @@ QT_BEGIN_NAMESPACE
QEglFSScreen::QEglFSScreen(EGLDisplay dpy)
: m_dpy(dpy)
, m_surface(0)
, m_surface(EGL_NO_SURFACE)
, m_cursor(0)
{
#ifdef QEGL_EXTRA_DEBUG
@ -110,4 +110,24 @@ void QEglFSScreen::setPrimarySurface(EGLSurface surface)
m_surface = surface;
}
void QEglFSScreen::addWindow(QEglFSWindow *window)
{
if (!m_windows.contains(window))
m_windows.append(window);
}
void QEglFSScreen::removeWindow(QEglFSWindow *window)
{
m_windows.removeOne(window);
}
QEglFSWindow *QEglFSScreen::rootWindow()
{
Q_FOREACH (QEglFSWindow *window, m_windows) {
if (window->isRasterRoot())
return window;
}
return 0;
}
QT_END_NAMESPACE

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@ -52,8 +52,9 @@ QT_BEGIN_NAMESPACE
class QPlatformOpenGLContext;
class QEglFSCursor;
class QEglFSWindow;
class QEglFSScreen : public QPlatformScreen //huh: FullScreenScreen ;) just to follow namespace
class QEglFSScreen : public QPlatformScreen
{
public:
QEglFSScreen(EGLDisplay display);
@ -73,6 +74,11 @@ public:
EGLDisplay display() const { return m_dpy; }
EGLSurface primarySurface() const { return m_surface; }
QList<QEglFSWindow *> windows() const { return m_windows; }
void addWindow(QEglFSWindow *window);
void removeWindow(QEglFSWindow *window);
QEglFSWindow *rootWindow();
protected:
void setPrimarySurface(EGLSurface surface);
@ -82,6 +88,7 @@ private:
EGLDisplay m_dpy;
EGLSurface m_surface;
QEglFSCursor *m_cursor;
QList<QEglFSWindow *> m_windows;
};
QT_END_NAMESPACE

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@ -41,6 +41,7 @@
#include "qeglfswindow.h"
#include "qeglfshooks.h"
#include "qeglfscursor.h"
#include <qpa/qwindowsysteminterface.h>
#include <qpa/qplatformintegration.h>
#include <private/qguiapplication_p.h>
@ -55,12 +56,13 @@ QEglFSWindow::QEglFSWindow(QWindow *w)
: QPlatformWindow(w)
, m_surface(0)
, m_window(0)
, has_window(false)
, m_wid(0)
, m_backingStore(0)
, m_flags(0)
{
#ifdef QEGL_EXTRA_DEBUG
qWarning("QEglWindow %p: %p 0x%x\n", this, w, uint(m_window));
#endif
w->setSurfaceType(QSurface::OpenGLSurface);
}
QEglFSWindow::~QEglFSWindow()
@ -68,17 +70,23 @@ QEglFSWindow::~QEglFSWindow()
destroy();
}
static inline bool supportsMultipleWindows()
static WId newWId()
{
return QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::MultipleWindows);
static WId id = 0;
if (id == std::numeric_limits<WId>::max())
qWarning("EGLFS: Out of window IDs");
return ++id;
}
void QEglFSWindow::create()
{
if (has_window)
if (m_flags.testFlag(Created))
return;
setWindowState(Qt::WindowFullScreen);
m_flags = Created;
m_wid = newWId();
if (window()->type() == Qt::Desktop) {
QRect rect(QPoint(), QEglFSHooks::hooks()->screenSize());
@ -87,94 +95,142 @@ void QEglFSWindow::create()
return;
}
if (!supportsMultipleWindows() && screen()->primarySurface()) {
qFatal("EGLFS: Multiple windows are not supported");
return;
// Save the original surface type before changing to OpenGLSurface.
if (window()->surfaceType() == QSurface::RasterSurface)
m_flags |= IsRaster;
// Stop if there is already a raster root window backed by a native window and
// surface. Other raster windows will not have their own native window, surface and
// context. Instead, they will be composited onto the root window's surface.
if (screen()->primarySurface() != EGL_NO_SURFACE) {
if (m_flags.testFlag(IsRaster) && screen()->rootWindow()->m_flags.testFlag(IsRaster))
return;
#ifndef Q_OS_ANDROID
// We can have either a single OpenGL window or multiple raster windows.
// Other combinations cannot work.
qFatal("EGLFS: OpenGL windows cannot be mixed with others.");
#endif
}
EGLDisplay display = (static_cast<QEglFSScreen *>(window()->screen()->handle()))->display();
window()->setSurfaceType(QSurface::OpenGLSurface);
setGeometry(screen()->availableGeometry());
QWindowSystemInterface::handleExposeEvent(window(), QRegion(screen()->availableGeometry()));
EGLDisplay display = static_cast<QEglFSScreen *>(screen())->display();
QSurfaceFormat platformFormat = QEglFSHooks::hooks()->surfaceFormatFor(window()->requestedFormat());
m_config = QEglFSIntegration::chooseConfig(display, platformFormat);
m_format = q_glFormatFromConfig(display, m_config);
resetSurface();
m_flags |= HasNativeWindow;
if (screen()->primarySurface() == EGL_NO_SURFACE) {
screen()->setPrimarySurface(m_surface);
m_flags |= IsRasterRoot;
}
}
void QEglFSWindow::destroy()
{
if (m_flags.testFlag(HasNativeWindow)) {
QEglFSCursor *cursor = static_cast<QEglFSCursor *>(screen()->cursor());
if (cursor)
cursor->resetResources();
if (screen()->primarySurface() == m_surface)
screen()->setPrimarySurface(EGL_NO_SURFACE);
invalidateSurface();
}
m_flags = 0;
screen()->removeWindow(this);
}
// The virtual functions resetSurface and invalidateSurface may get overridden
// in derived classes, for example in the Android port, to perform the native
// window and surface creation differently.
void QEglFSWindow::invalidateSurface()
{
// Native surface has been deleted behind our backs
has_window = false;
if (m_surface != 0) {
EGLDisplay display = (static_cast<QEglFSScreen *>(window()->screen()->handle()))->display();
if (m_surface != EGL_NO_SURFACE) {
EGLDisplay display = static_cast<QEglFSScreen *>(screen())->display();
eglDestroySurface(display, m_surface);
m_surface = 0;
m_surface = EGL_NO_SURFACE;
}
QEglFSHooks::hooks()->destroyNativeWindow(m_window);
m_window = 0;
}
void QEglFSWindow::resetSurface()
{
EGLDisplay display = static_cast<QEglFSScreen *>(screen())->display();
m_window = QEglFSHooks::hooks()->createNativeWindow(this, QEglFSHooks::hooks()->screenSize(), m_format);
has_window = true;
m_surface = eglCreateWindowSurface(display, m_config, m_window, NULL);
if (m_surface == EGL_NO_SURFACE) {
EGLint error = eglGetError();
eglTerminate(display);
qFatal("EGL Error : Could not create the egl surface: error = 0x%x\n", error);
}
screen()->setPrimarySurface(m_surface);
}
void QEglFSWindow::destroy()
void QEglFSWindow::setVisible(bool visible)
{
if (m_surface) {
EGLDisplay display = static_cast<QEglFSScreen *>(screen())->display();
eglDestroySurface(display, m_surface);
QList<QEglFSWindow *> windows = screen()->windows();
if (!supportsMultipleWindows()) {
// ours must be the primary surface
screen()->setPrimarySurface(0);
if (window()->type() != Qt::Desktop) {
if (visible) {
screen()->addWindow(this);
} else {
screen()->removeWindow(this);
windows = screen()->windows();
// try activating the window below
if (windows.size())
windows.last()->requestActivateWindow();
}
m_surface = 0;
}
if (has_window) {
QEglFSHooks::hooks()->destroyNativeWindow(m_window);
has_window = false;
// trigger an update
QEglFSWindow *rootWin = screen()->rootWindow();
if (rootWin) {
QWindowSystemInterface::handleExposeEvent(rootWin->window(), rootWin->window()->geometry());
QWindowSystemInterface::flushWindowSystemEvents();
}
QPlatformWindow::setVisible(visible);
}
void QEglFSWindow::setGeometry(const QRect &)
void QEglFSWindow::setGeometry(const QRect &r)
{
// We only support full-screen windows
QRect rect(screen()->availableGeometry());
QRect rect;
if (m_flags.testFlag(HasNativeWindow))
rect = screen()->availableGeometry();
else
rect = r;
QPlatformWindow::setGeometry(rect);
QWindowSystemInterface::handleGeometryChange(window(), rect);
QWindowSystemInterface::handleExposeEvent(window(), QRegion(rect));
}
void QEglFSWindow::setWindowState(Qt::WindowState)
{
setGeometry(QRect());
if (rect != r)
QWindowSystemInterface::handleGeometryChange(window(), rect);
}
WId QEglFSWindow::winId() const
{
// Return a fake WId for desktop windows.
if (window()->type() == Qt::Desktop)
return std::numeric_limits<WId>::max();
return m_wid;
}
return WId(m_window);
void QEglFSWindow::requestActivateWindow()
{
if (window()->type() != Qt::Desktop) {
// move to the end of the list, to be on top
screen()->removeWindow(this);
screen()->addWindow(this);
}
QWindowSystemInterface::handleWindowActivated(window());
}
EGLSurface QEglFSWindow::surface() const
{
if (!supportsMultipleWindows())
return screen()->primarySurface();
return m_surface;
return m_surface != EGL_NO_SURFACE ? m_surface : screen()->primarySurface();
}
QSurfaceFormat QEglFSWindow::format() const

View File

@ -49,6 +49,8 @@
QT_BEGIN_NAMESPACE
class QEglFSBackingStore;
class QEglFSWindow : public QPlatformWindow
{
public:
@ -56,8 +58,9 @@ public:
~QEglFSWindow();
void setGeometry(const QRect &);
void setWindowState(Qt::WindowState state);
WId winId() const;
void setVisible(bool visible);
void requestActivateWindow();
EGLSurface surface() const;
QSurfaceFormat format() const;
@ -67,6 +70,12 @@ public:
void create();
void destroy();
bool hasNativeWindow() const { return m_flags.testFlag(HasNativeWindow); }
bool isRasterRoot() const { return m_flags.testFlag(IsRasterRoot); }
QEglFSBackingStore *backingStore() { return m_backingStore; }
void setBackingStore(QEglFSBackingStore *backingStore) { m_backingStore = backingStore; }
virtual void invalidateSurface();
virtual void resetSurface();
@ -77,7 +86,19 @@ protected:
private:
EGLConfig m_config;
QSurfaceFormat m_format;
bool has_window;
WId m_wid;
QEglFSBackingStore *m_backingStore;
enum Flag {
Created = 0x01,
HasNativeWindow = 0x02,
IsRaster = 0x04,
IsRasterRoot = 0x08
};
Q_DECLARE_FLAGS(Flags, Flag);
Flags m_flags;
};
QT_END_NAMESPACE
#endif // QEGLFSWINDOW_H