Rename new QOpenGLContext APIs

isES() becomes isOpenGLES(). The library type enums are changed
DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now
unnecessary version number, the confusing "desktop" term and provides
better readability.

The old function/values are kept until the related qtdeclarative
changes are integrated.

Task-number: QTBUG-38564
Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This commit is contained in:
Laszlo Agocs 2014-04-24 17:11:23 +02:00 committed by The Qt Project
parent 93c6976a39
commit f9d323279a
33 changed files with 124 additions and 118 deletions

View File

@ -364,7 +364,7 @@ int QOpenGLContextPrivate::maxTextureSize()
funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
#ifndef QT_OPENGL_ES
if (!q->isES()) {
if (!q->isOpenGLES()) {
GLenum proxy = GL_PROXY_TEXTURE_2D;
GLint size;
@ -676,7 +676,7 @@ QOpenGLFunctions *QOpenGLContext::functions() const
QAbstractOpenGLFunctions *QOpenGLContext::versionFunctions(const QOpenGLVersionProfile &versionProfile) const
{
#ifndef QT_OPENGL_ES_2
if (isES()) {
if (isOpenGLES()) {
qWarning("versionFunctions: Not supported on OpenGL ES");
return 0;
}
@ -1036,8 +1036,8 @@ void *QOpenGLContext::openGLModuleHandle()
\enum QOpenGLContext::OpenGLModuleType
This enum defines the type of the underlying OpenGL implementation.
\value DesktopGL Desktop OpenGL
\value GLES2 OpenGL ES 2.0 or higher
\value LibGL OpenGL
\value LibGLES OpenGL ES 2.0 or higher
\since 5.3
*/
@ -1052,7 +1052,7 @@ void *QOpenGLContext::openGLModuleHandle()
\note A desktop OpenGL implementation may be capable of creating
ES-compatible contexts too. Therefore in most cases it is more
appropriate to check QSurfaceFormat::renderableType() or using the
the convenience function isES().
the convenience function isOpenGLES().
\note This function requires that the QGuiApplication instance is already created.
@ -1064,9 +1064,9 @@ QOpenGLContext::OpenGLModuleType QOpenGLContext::openGLModuleType()
Q_ASSERT(qGuiApp);
return QGuiApplicationPrivate::instance()->platformIntegration()->openGLModuleType();
#elif defined(QT_OPENGL_ES_2)
return GLES2;
return LibGLES;
#else
return DesktopGL;
return LibGL;
#endif
}
@ -1080,7 +1080,7 @@ QOpenGLContext::OpenGLModuleType QOpenGLContext::openGLModuleType()
\since 5.3
*/
bool QOpenGLContext::isES() const
bool QOpenGLContext::isOpenGLES() const
{
return format().renderableType() == QSurfaceFormat::OpenGLES;
}

View File

@ -195,13 +195,19 @@ public:
static void *openGLModuleHandle();
enum OpenGLModuleType {
DesktopGL,
GLES2
LibGL,
LibGLES,
// ###
DesktopGL = LibGL,
GLES2 = LibGLES
};
static OpenGLModuleType openGLModuleType();
bool isES() const;
bool isOpenGLES() const;
bool isES() const { return isOpenGLES(); } // ###
Q_SIGNALS:
void aboutToBeDestroyed();

View File

@ -491,14 +491,14 @@ void QPlatformIntegration::sync()
a desktop OpenGL implementation may be capable of creating OpenGL
ES-compatible contexts too.
\sa QOpenGLContext::openGLModuleType(), QOpenGLContext::isES()
\sa QOpenGLContext::openGLModuleType(), QOpenGLContext::isOpenGLES()
\since 5.3
*/
QOpenGLContext::OpenGLModuleType QPlatformIntegration::openGLModuleType()
{
qWarning("This plugin does not support dynamic OpenGL loading!");
return QOpenGLContext::DesktopGL;
return QOpenGLContext::LibGL;
}
#endif

View File

@ -164,7 +164,7 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
code[NonPremultipliedImageSrcFragmentShader] = qopenglslNonPremultipliedImageSrcFragmentShader;
code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader; // Calls "customShader", which must be appended
code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader;
if (context->isES())
if (context->isOpenGLES())
code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_ES;
else
code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_desktop;

View File

@ -590,7 +590,7 @@ void QOpenGLFramebufferObjectPrivate::initAttachments(QOpenGLContext *ctx, QOpen
funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer);
Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer));
if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) {
if (ctx->isES()) {
if (ctx->isOpenGLES()) {
if (funcs.hasOpenGLExtension(QOpenGLExtensions::Depth24))
funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
GL_DEPTH_COMPONENT24, size.width(), size.height());
@ -602,7 +602,7 @@ void QOpenGLFramebufferObjectPrivate::initAttachments(QOpenGLContext *ctx, QOpen
GL_DEPTH_COMPONENT, size.width(), size.height());
}
} else {
if (ctx->isES()) {
if (ctx->isOpenGLES()) {
if (funcs.hasOpenGLExtension(QOpenGLExtensions::Depth24)) {
funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24,
size.width(), size.height());
@ -631,7 +631,7 @@ void QOpenGLFramebufferObjectPrivate::initAttachments(QOpenGLContext *ctx, QOpen
#ifdef QT_OPENGL_ES
GLenum storage = GL_STENCIL_INDEX8;
#else
GLenum storage = ctx->isES() ? GL_STENCIL_INDEX8 : GL_STENCIL_INDEX;
GLenum storage = ctx->isOpenGLES() ? GL_STENCIL_INDEX8 : GL_STENCIL_INDEX;
#endif
if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample))
@ -773,7 +773,7 @@ QOpenGLFramebufferObject::QOpenGLFramebufferObject(const QSize &size, GLenum tar
Q_D(QOpenGLFramebufferObject);
d->init(this, size, NoAttachment, target,
#ifndef QT_OPENGL_ES_2
QOpenGLContext::currentContext()->isES() ? GL_RGBA : GL_RGBA8
QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8
#else
GL_RGBA
#endif
@ -793,7 +793,7 @@ QOpenGLFramebufferObject::QOpenGLFramebufferObject(int width, int height, GLenum
Q_D(QOpenGLFramebufferObject);
d->init(this, QSize(width, height), NoAttachment, target,
#ifndef QT_OPENGL_ES_2
QOpenGLContext::currentContext()->isES() ? GL_RGBA : GL_RGBA8
QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8
#else
GL_RGBA
#endif
@ -850,7 +850,7 @@ QOpenGLFramebufferObject::QOpenGLFramebufferObject(int width, int height, Attach
#ifdef QT_OPENGL_ES_2
internal_format = GL_RGBA;
#else
internal_format = QOpenGLContext::currentContext()->isES() ? GL_RGBA : GL_RGBA8;
internal_format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
#endif
d->init(this, QSize(width, height), attachment, target, internal_format);
}
@ -877,7 +877,7 @@ QOpenGLFramebufferObject::QOpenGLFramebufferObject(const QSize &size, Attachment
#ifdef QT_OPENGL_ES_2
internal_format = GL_RGBA;
#else
internal_format = QOpenGLContext::currentContext()->isES() ? GL_RGBA : GL_RGBA8;
internal_format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
#endif
d->init(this, size, attachment, target, internal_format);
}

View File

@ -74,7 +74,7 @@ public:
// context, so we need a fallback just to be safe, even though in pratice there
// will usually be a context current.
QOpenGLContext *ctx = QOpenGLContext::currentContext();
const bool isES = ctx ? ctx->isES() : QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL;
const bool isES = ctx ? ctx->isOpenGLES() : QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL;
internal_format = isES ? GL_RGBA : GL_RGBA8;
#else
internal_format = GL_RGBA;

View File

@ -256,7 +256,7 @@ QOpenGLExtensions::QOpenGLExtensions(QOpenGLContext *context)
static int qt_gl_resolve_features()
{
QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (ctx->isES()) {
if (ctx->isOpenGLES()) {
// OpenGL ES 2
int features = QOpenGLFunctions::Multitexture |
QOpenGLFunctions::Shaders |
@ -367,7 +367,7 @@ static int qt_gl_resolve_extensions()
if (extensionMatcher.match("GL_ARB_pixel_buffer_object"))
extensions |= QOpenGLExtensions::PixelBufferObject;
if (ctx->isES()) {
if (ctx->isOpenGLES()) {
if (format.majorVersion() >= 2)
extensions |= QOpenGLExtensions::GenerateMipmap;
if (extensionMatcher.match("GL_OES_mapbuffer"))
@ -2415,7 +2415,7 @@ static void QOPENGLF_APIENTRY qopenglfResolveClearColor(GLclampf red, GLclampf g
static void QOPENGLF_APIENTRY qopenglfResolveClearDepthf(GLclampf depth)
{
if (QOpenGLContext::currentContext()->isES()) {
if (QOpenGLContext::currentContext()->isOpenGLES()) {
RESOLVE_FUNC_VOID(0, ClearDepthf)(depth);
} else {
RESOLVE_FUNC_VOID(0, ClearDepth)((GLdouble) depth);
@ -2464,7 +2464,7 @@ static void QOPENGLF_APIENTRY qopenglfResolveDepthMask(GLboolean flag)
static void QOPENGLF_APIENTRY qopenglfResolveDepthRangef(GLclampf zNear, GLclampf zFar)
{
if (QOpenGLContext::currentContext()->isES()) {
if (QOpenGLContext::currentContext()->isOpenGLES()) {
RESOLVE_FUNC_VOID(0, DepthRangef)(zNear, zFar);
} else {
RESOLVE_FUNC_VOID(0, DepthRange)((GLdouble) zNear, (GLdouble) zFar);

View File

@ -221,7 +221,7 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
currentBrushPixmap = currentBrushPixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
GLuint wrapMode = GL_REPEAT;
if (QOpenGLContext::currentContext()->isES()) {
if (QOpenGLContext::currentContext()->isOpenGLES()) {
// OpenGL ES does not support GL_REPEAT wrap modes for NPOT textures. So instead,
// we emulate GL_REPEAT by only taking the fractional part of the texture coords
// in the qopenglslTextureBrushSrcFragmentShader program.
@ -598,7 +598,7 @@ void QOpenGL2PaintEngineExPrivate::resetGLState()
setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false);
setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, false);
setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
// gl_Color, corresponding to vertex attribute 3, may have been changed
float color[] = { 1.0f, 1.0f, 1.0f, 1.0f };
funcs.glVertexAttrib4fv(3, color);
@ -1333,7 +1333,7 @@ void QOpenGL2PaintEngineEx::renderHintsChanged()
state()->renderHintsChanged = true;
#ifndef QT_OPENGL_ES_2
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
Q_D(QOpenGL2PaintEngineEx);
if ((state()->renderHints & QPainter::Antialiasing)
|| (state()->renderHints & QPainter::HighQualityAntialiasing))
@ -2011,7 +2011,7 @@ bool QOpenGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->glyphCacheFormat = QFontEngine::Format_A8;
#ifndef QT_OPENGL_ES_2
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
d->funcs.glDisable(GL_MULTISAMPLE);
d->glyphCacheFormat = QFontEngine::Format_A32;
d->multisamplingAlwaysEnabled = false;

View File

@ -176,7 +176,7 @@ public:
#endif
{
#ifndef QT_OPENGL_ES_2
if (!ctx->isES()) {
if (!ctx->isOpenGLES()) {
QSurfaceFormat f = ctx->format();
// Geometry shaders require OpenGL >= 3.2
@ -445,7 +445,7 @@ bool QOpenGLShader::compileSourceCode(const char *source)
#ifdef QOpenGL_REDEFINE_HIGHP
if (d->shaderType == Fragment && !ctx_d->workaround_missingPrecisionQualifiers
&& QOpenGLContext::currentContext()->isES()) {
&& QOpenGLContext::currentContext()->isOpenGLES()) {
src.append(redefineHighp);
srclen.append(GLint(sizeof(redefineHighp) - 1));
}
@ -674,7 +674,7 @@ bool QOpenGLShaderProgram::init()
#ifndef QT_OPENGL_ES_2
// Resolve OpenGL 4 functions for tessellation shader support
QSurfaceFormat format = context->format();
if (!context->isES()
if (!context->isOpenGLES()
&& format.version() >= qMakePair<int, int>(4, 0)) {
d->tessellationFuncs = context->versionFunctions<QOpenGLFunctions_4_0_Core>();
d->tessellationFuncs->initializeOpenGLFunctions();
@ -3280,7 +3280,7 @@ bool QOpenGLShader::hasOpenGLShaders(ShaderType type, QOpenGLContext *context)
#ifndef QT_OPENGL_ES_2
// Geometry shaders require OpenGL 3.2 or newer
QSurfaceFormat format = context->format();
return (!context->isES())
return (!context->isOpenGLES())
&& (format.version() >= qMakePair<int, int>(3, 2));
#else
// No geometry shader support in OpenGL ES2
@ -3288,7 +3288,7 @@ bool QOpenGLShader::hasOpenGLShaders(ShaderType type, QOpenGLContext *context)
#endif
} else if (type == TessellationControl || type == TessellationEvaluation) {
#if !defined(QT_OPENGL_ES_2)
return (!context->isES())
return (!context->isOpenGLES())
&& (format.version() >= qMakePair<int, int>(4, 0));
#else
// No tessellation shader support in OpenGL ES2

View File

@ -2432,7 +2432,7 @@ bool QOpenGLTexture::hasFeature(Feature feature)
bool supported = false;
#if !defined(QT_OPENGL_ES_2)
if (!ctx->isES()) {
if (!ctx->isOpenGLES()) {
switch (feature) {
case ImmutableMultisampleStorage:
case TextureBuffer:
@ -2489,7 +2489,7 @@ bool QOpenGLTexture::hasFeature(Feature feature)
}
}
if (ctx->isES())
if (ctx->isOpenGLES())
#endif
{
switch (feature) {
@ -2524,7 +2524,7 @@ bool QOpenGLTexture::hasFeature(Feature feature)
void QOpenGLTexture::setMipBaseLevel(int baseLevel)
{
#if !defined(QT_OPENGL_ES_2)
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
Q_D(QOpenGLTexture);
d->create();
Q_ASSERT(d->textureId);
@ -2561,7 +2561,7 @@ int QOpenGLTexture::mipBaseLevel() const
void QOpenGLTexture::setMipMaxLevel(int maxLevel)
{
#if !defined(QT_OPENGL_ES_2)
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
Q_D(QOpenGLTexture);
d->create();
Q_ASSERT(d->textureId);
@ -2598,7 +2598,7 @@ int QOpenGLTexture::mipMaxLevel() const
void QOpenGLTexture::setMipLevelRange(int baseLevel, int maxLevel)
{
#if !defined(QT_OPENGL_ES_2)
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
Q_D(QOpenGLTexture);
d->create();
Q_ASSERT(d->textureId);
@ -2708,7 +2708,7 @@ void QOpenGLTexture::generateMipMaps(int baseLevel, bool resetBaseLevel)
void QOpenGLTexture::setSwizzleMask(SwizzleComponent component, SwizzleValue value)
{
#if !defined(Q_OS_MAC) && !defined(QT_OPENGL_ES_2)
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
Q_D(QOpenGLTexture);
d->create();
Q_ASSERT(d->texFuncs);
@ -2737,7 +2737,7 @@ void QOpenGLTexture::setSwizzleMask(SwizzleValue r, SwizzleValue g,
SwizzleValue b, SwizzleValue a)
{
#if !defined(Q_OS_MAC) && !defined(QT_OPENGL_ES_2)
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
Q_D(QOpenGLTexture);
d->create();
Q_ASSERT(d->texFuncs);
@ -2786,7 +2786,7 @@ QOpenGLTexture::SwizzleValue QOpenGLTexture::swizzleMask(SwizzleComponent compon
void QOpenGLTexture::setDepthStencilMode(QOpenGLTexture::DepthStencilMode mode)
{
#if !defined(Q_OS_MAC) && !defined(QT_OPENGL_ES_2)
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
Q_D(QOpenGLTexture);
d->create();
Q_ASSERT(d->texFuncs);
@ -2977,7 +2977,7 @@ QOpenGLTexture::WrapMode QOpenGLTexture::wrapMode(QOpenGLTexture::CoordinateDire
void QOpenGLTexture::setBorderColor(QColor color)
{
#if !defined(QT_OPENGL_ES_2)
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
Q_D(QOpenGLTexture);
d->create();
Q_ASSERT(d->texFuncs);
@ -3007,7 +3007,7 @@ void QOpenGLTexture::setBorderColor(QColor color)
void QOpenGLTexture::setBorderColor(float r, float g, float b, float a)
{
#if !defined(QT_OPENGL_ES_2)
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
Q_D(QOpenGLTexture);
d->create();
Q_ASSERT(d->texFuncs);
@ -3040,7 +3040,7 @@ void QOpenGLTexture::setBorderColor(float r, float g, float b, float a)
void QOpenGLTexture::setBorderColor(int r, int g, int b, int a)
{
#if !defined(QT_OPENGL_ES_2)
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
Q_D(QOpenGLTexture);
d->create();
Q_ASSERT(d->texFuncs);
@ -3075,7 +3075,7 @@ void QOpenGLTexture::setBorderColor(int r, int g, int b, int a)
void QOpenGLTexture::setBorderColor(uint r, uint g, uint b, uint a)
{
#if !defined(QT_OPENGL_ES_2)
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
Q_D(QOpenGLTexture);
d->create();
Q_ASSERT(d->texFuncs);
@ -3187,7 +3187,7 @@ void QOpenGLTexture::borderColor(unsigned int *border) const
void QOpenGLTexture::setMinimumLevelOfDetail(float value)
{
#if !defined(QT_OPENGL_ES_2)
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
Q_D(QOpenGLTexture);
d->create();
Q_ASSERT(d->texFuncs);
@ -3224,7 +3224,7 @@ float QOpenGLTexture::minimumLevelOfDetail() const
void QOpenGLTexture::setMaximumLevelOfDetail(float value)
{
#if !defined(QT_OPENGL_ES_2)
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
Q_D(QOpenGLTexture);
d->create();
Q_ASSERT(d->texFuncs);
@ -3260,7 +3260,7 @@ float QOpenGLTexture::maximumLevelOfDetail() const
void QOpenGLTexture::setLevelOfDetailRange(float min, float max)
{
#if !defined(QT_OPENGL_ES_2)
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
Q_D(QOpenGLTexture);
d->create();
Q_ASSERT(d->texFuncs);
@ -3302,7 +3302,7 @@ QPair<float, float> QOpenGLTexture::levelOfDetailRange() const
void QOpenGLTexture::setLevelofDetailBias(float bias)
{
#if !defined(QT_OPENGL_ES_2)
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
Q_D(QOpenGLTexture);
d->create();
Q_ASSERT(d->texFuncs);

View File

@ -369,7 +369,7 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
|| mask.format() == QImage::Format_ARGB32_Premultiplied
#else
|| (mask.format() == QImage::Format_ARGB32_Premultiplied
&& ctx->isES())
&& ctx->isOpenGLES())
#endif
) {
for (int y = 0; y < maskHeight; ++y) {
@ -387,7 +387,7 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
src[x] = qRgba(r, g, b, avg);
// swizzle the bits to accommodate for the GL_RGBA upload.
#if Q_BYTE_ORDER != Q_BIG_ENDIAN
if (ctx->isES())
if (ctx->isOpenGLES())
#endif
src[x] = ARGB2RGBA(src[x]);
}
@ -400,7 +400,7 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
#ifdef QT_OPENGL_ES_2
GLenum fmt = GL_RGBA;
#else
GLenum fmt = ctx->isES() ? GL_RGBA : GL_BGRA;
GLenum fmt = ctx->isOpenGLES() ? GL_RGBA : GL_BGRA;
#endif // QT_OPENGL_ES_2
#if Q_BYTE_ORDER == Q_BIG_ENDIAN

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@ -48,7 +48,7 @@ QT_BEGIN_NAMESPACE
QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
{
// Resolve EXT_direct_state_access entry points if present
if (!context->isES()
if (!context->isOpenGLES()
&& context->hasExtension(QByteArrayLiteral("GL_EXT_direct_state_access"))) {
TextureParameteriEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint )>(context->getProcAddress(QByteArrayLiteral("glTextureParameteriEXT")));
TextureParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLint *)>(context->getProcAddress(QByteArrayLiteral("glTextureParameterivEXT")));
@ -121,7 +121,7 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
}
// Some DSA functions are part of NV_texture_multisample instead
if (!context->isES()
if (!context->isOpenGLES()
&& context->hasExtension(QByteArrayLiteral("GL_NV_texture_multisample"))) {
TextureImage3DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureImage3DMultisampleNV")));
TextureImage2DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureImage2DMultisampleNV")));
@ -190,7 +190,7 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage1D")));
#endif
if (context->isES() && context->hasExtension(QByteArrayLiteral("GL_OES_texture_3D"))) {
if (context->isOpenGLES() && context->hasExtension(QByteArrayLiteral("GL_OES_texture_3D"))) {
TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glTexImage3DOES")));
TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage3DOES")));
CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage3DOES")));

View File

@ -135,7 +135,7 @@ bool QOpenGLTimerQueryPrivate::create()
return false;
}
if (context->isES()) {
if (context->isOpenGLES()) {
qWarning("QOpenGLTimerQuery: Not supported on OpenGL ES");
return false;
}

View File

@ -60,7 +60,7 @@ public:
QVertexArrayObjectHelper(QOpenGLContext *context)
{
Q_ASSERT(context);
if (context->isES()) {
if (context->isOpenGLES()) {
GenVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress(QByteArrayLiteral("glGenVertexArraysOES")));
DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArraysOES")));
BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress(QByteArrayLiteral("glBindVertexArrayOES")));
@ -159,7 +159,7 @@ bool QOpenGLVertexArrayObjectPrivate::create()
context = ctx;
QObject::connect(context, SIGNAL(aboutToBeDestroyed()), q, SLOT(_q_contextAboutToBeDestroyed()));
if (ctx->isES()) {
if (ctx->isOpenGLES()) {
if (ctx->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object"))) {
vaoFuncs.helper = new QVertexArrayObjectHelper(ctx);
vaoFuncsType = OES;

View File

@ -314,7 +314,7 @@ GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textu
funcs->glGenTextures(1, &d_ptr->textureId);
funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
#ifndef QT_OPENGL_ES_2
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
}

View File

@ -163,7 +163,7 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
code[NonPremultipliedImageSrcFragmentShader] = qglslNonPremultipliedImageSrcFragmentShader;
code[CustomImageSrcFragmentShader] = qglslCustomSrcFragmentShader; // Calls "customShader", which must be appended
code[SolidBrushSrcFragmentShader] = qglslSolidBrushSrcFragmentShader;
if (!context->contextHandle()->isES())
if (!context->contextHandle()->isOpenGLES())
code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader_desktop;
else
code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader_ES;

View File

@ -539,7 +539,7 @@ void QGL2PaintEngineEx::beginNativePainting()
d->funcs.glDisableVertexAttribArray(i);
#ifndef QT_OPENGL_ES_2
if (!d->ctx->contextHandle()->isES()) {
if (!d->ctx->contextHandle()->isOpenGLES()) {
const QGLContext *ctx = d->ctx;
const QGLFormat &fmt = d->device->format();
if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1)
@ -597,7 +597,7 @@ void QGL2PaintEngineExPrivate::resetGLState()
ctx->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, false);
ctx->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
#ifndef QT_OPENGL_ES_2
if (!ctx->contextHandle()->isES()) {
if (!ctx->contextHandle()->isOpenGLES()) {
// gl_Color, corresponding to vertex attribute 3, may have been changed
float color[] = { 1.0f, 1.0f, 1.0f, 1.0f };
funcs.glVertexAttrib4fv(3, color);
@ -1364,7 +1364,7 @@ void QGL2PaintEngineEx::renderHintsChanged()
state()->renderHintsChanged = true;
#if !defined(QT_OPENGL_ES_2)
if (!d->ctx->contextHandle()->isES()) {
if (!d->ctx->contextHandle()->isOpenGLES()) {
if ((state()->renderHints & QPainter::Antialiasing)
|| (state()->renderHints & QPainter::HighQualityAntialiasing))
glEnable(GL_MULTISAMPLE);
@ -2040,14 +2040,14 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
glDisable(GL_SCISSOR_TEST);
#if !defined(QT_OPENGL_ES_2)
if (!d->ctx->contextHandle()->isES())
if (!d->ctx->contextHandle()->isOpenGLES())
glDisable(GL_MULTISAMPLE);
#endif
d->glyphCacheFormat = QFontEngine::Format_A8;
#if !defined(QT_OPENGL_ES_2)
if (!d->ctx->contextHandle()->isES()) {
if (!d->ctx->contextHandle()->isOpenGLES()) {
d->glyphCacheFormat = QFontEngine::Format_A32;
d->multisamplingAlwaysEnabled = false;
} else {

View File

@ -319,7 +319,7 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed sub
uchar g = src[x] >> 8;
uchar b = src[x];
quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding.
if (ctx->contextHandle()->isES()) {
if (ctx->contextHandle()->isOpenGLES()) {
// swizzle the bits to accommodate for the GL_RGBA upload.
src[x] = (avg << 24) | (quint32(r) << 0) | (quint32(g) << 8) | (quint32(b) << 16);
} else {
@ -333,7 +333,7 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed sub
if (mask.format() == QImage::Format_RGB32) {
GLenum format = GL_RGBA;
#if !defined(QT_OPENGL_ES_2)
if (!ctx->contextHandle()->isES())
if (!ctx->contextHandle()->isOpenGLES())
format = GL_BGRA;
#endif
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, format, GL_UNSIGNED_BYTE, mask.bits());

View File

@ -1700,7 +1700,7 @@ QImage qt_gl_read_texture(const QSize &size, bool alpha_format, bool include_alp
int w = size.width();
int h = size.height();
#ifndef QT_OPENGL_ES
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
//### glGetTexImage not in GL ES 2.0, need to do something else here!
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
}
@ -2285,7 +2285,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filtering);
QOpenGLContext *ctx = QOpenGLContext::currentContext();
bool genMipmap = !ctx->isES();
bool genMipmap = !ctx->isOpenGLES();
if (glFormat.directRendering()
&& (qgl_extensions()->hasOpenGLExtension(QOpenGLExtensions::GenerateMipmap))
&& target == GL_TEXTURE_2D
@ -2427,7 +2427,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
printf(" - did byte swapping (%d ms)\n", time.elapsed());
#endif
}
if (ctx->isES()) {
if (ctx->isOpenGLES()) {
// OpenGL/ES requires that the internal and external formats be
// identical.
internalFormat = externalFormat;
@ -2440,7 +2440,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
const QImage &constRef = img; // to avoid detach in bits()...
glTexImage2D(target, 0, internalFormat, img.width(), img.height(), 0, externalFormat,
pixel_type, constRef.bits());
if (genMipmap && ctx->isES())
if (genMipmap && ctx->isOpenGLES())
q->functions()->glGenerateMipmap(target);
#ifndef QT_NO_DEBUG
GLenum error = glGetError();
@ -2524,7 +2524,7 @@ int QGLContextPrivate::maxTextureSize()
#ifndef QT_OPENGL_ES
Q_Q(QGLContext);
if (!q->contextHandle()->isES()) {
if (!q->contextHandle()->isOpenGLES()) {
GLenum proxy = GL_PROXY_TEXTURE_2D;
GLint size;
@ -2702,7 +2702,7 @@ static void qDrawTextureRect(const QRectF &target, GLint textureWidth, GLint tex
Q_UNUSED(textureHeight);
Q_UNUSED(textureTarget);
#else
if (textureTarget != GL_TEXTURE_2D && !QOpenGLContext::currentContext()->isES()) {
if (textureTarget != GL_TEXTURE_2D && !QOpenGLContext::currentContext()->isOpenGLES()) {
if (textureWidth == -1 || textureHeight == -1) {
glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_WIDTH, &textureWidth);
glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_HEIGHT, &textureHeight);
@ -2769,7 +2769,7 @@ void QGLContext::drawTexture(const QRectF &target, GLuint textureId, GLenum text
#endif
#ifndef QT_OPENGL_ES_2
if (!contextHandle()->isES()) {
if (!contextHandle()->isOpenGLES()) {
#ifdef QT_OPENGL_ES
if (textureTarget != GL_TEXTURE_2D) {
qWarning("QGLContext::drawTexture(): texture target must be GL_TEXTURE_2D on OpenGL ES");
@ -2831,7 +2831,7 @@ void QGLContext::drawTexture(const QPointF &point, GLuint textureId, GLenum text
Q_UNUSED(textureId);
Q_UNUSED(textureTarget);
#else
if (!contextHandle()->isES()) {
if (!contextHandle()->isOpenGLES()) {
const bool wasEnabled = glIsEnabled(GL_TEXTURE_2D);
GLint oldTexture;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTexture);
@ -4135,7 +4135,7 @@ void QGLWidget::glDraw()
return;
makeCurrent();
#ifndef QT_OPENGL_ES
if (d->glcx->deviceIsPixmap() && !d->glcx->contextHandle()->isES())
if (d->glcx->deviceIsPixmap() && !d->glcx->contextHandle()->isOpenGLES())
glDrawBuffer(GL_FRONT);
#endif
QSize readback_target_size = d->glcx->d_ptr->readback_target_size;
@ -4180,7 +4180,7 @@ void QGLWidget::qglColor(const QColor& c) const
#else
Q_D(const QGLWidget);
const QGLContext *ctx = QGLContext::currentContext();
if (ctx && !ctx->contextHandle()->isES()) {
if (ctx && !ctx->contextHandle()->isOpenGLES()) {
if (ctx->format().rgba())
glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF());
else if (!d->cmap.isEmpty()) { // QGLColormap in use?
@ -4212,7 +4212,7 @@ void QGLWidget::qglClearColor(const QColor& c) const
#else
Q_D(const QGLWidget);
const QGLContext *ctx = QGLContext::currentContext();
if (ctx && !ctx->contextHandle()->isES()) {
if (ctx && !ctx->contextHandle()->isOpenGLES()) {
if (ctx->format().rgba())
glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
else if (!d->cmap.isEmpty()) { // QGLColormap in use?
@ -4387,7 +4387,7 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font)
{
#ifndef QT_OPENGL_ES
Q_D(QGLWidget);
if (!d->glcx->contextHandle()->isES()) {
if (!d->glcx->contextHandle()->isOpenGLES()) {
Q_D(QGLWidget);
if (str.isEmpty() || !isValid())
return;
@ -4477,7 +4477,7 @@ void QGLWidget::renderText(double x, double y, double z, const QString &str, con
{
#ifndef QT_OPENGL_ES
Q_D(QGLWidget);
if (!d->glcx->contextHandle()->isES()) {
if (!d->glcx->contextHandle()->isOpenGLES()) {
Q_D(QGLWidget);
if (str.isEmpty() || !isValid())
return;

View File

@ -326,7 +326,7 @@ QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *)
d->context = new QOpenGLContext;
#if !defined(QT_OPENGL_ES)
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::DesktopGL) {
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
// On desktop, request latest released version
QSurfaceFormat format;
#if defined(Q_OS_MAC)

View File

@ -595,7 +595,7 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
GL_DEPTH_COMPONENT16, size.width(), size.height());
}
#else
if (ctx->contextHandle()->isES()) {
if (ctx->contextHandle()->isOpenGLES()) {
if (funcs.hasOpenGLExtension(QOpenGLExtensions::Depth24))
funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
GL_DEPTH_COMPONENT24, size.width(), size.height());
@ -617,7 +617,7 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
size.width(), size.height());
}
#else
if (ctx->contextHandle()->isES()) {
if (ctx->contextHandle()->isOpenGLES()) {
if (funcs.hasOpenGLExtension(QOpenGLExtensions::Depth24)) {
funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24,
size.width(), size.height());
@ -647,7 +647,7 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
#ifdef QT_OPENGL_ES
GLenum storage = GL_STENCIL_INDEX8;
#else
GLenum storage = ctx->contextHandle()->isES() ? GL_STENCIL_INDEX8 : GL_STENCIL_INDEX;
GLenum storage = ctx->contextHandle()->isOpenGLES() ? GL_STENCIL_INDEX8 : GL_STENCIL_INDEX;
#endif
if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample))
@ -849,7 +849,7 @@ QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target)
Q_D(QGLFramebufferObject);
d->init(this, size, NoAttachment, target,
#ifndef QT_OPENGL_ES_2
QOpenGLContext::currentContext()->isES() ? GL_RGBA : GL_RGBA8
QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8
#else
GL_RGBA
#endif
@ -869,7 +869,7 @@ QGLFramebufferObject::QGLFramebufferObject(int width, int height, GLenum target)
Q_D(QGLFramebufferObject);
d->init(this, QSize(width, height), NoAttachment, target,
#ifndef QT_OPENGL_ES_2
QOpenGLContext::currentContext()->isES() ? GL_RGBA : GL_RGBA8
QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8
#else
GL_RGBA
#endif
@ -926,7 +926,7 @@ QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment att
#ifdef QT_OPENGL_ES_2
internal_format = GL_RGBA;
#else
internal_format = QOpenGLContext::currentContext()->isES() ? GL_RGBA : GL_RGBA8;
internal_format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
#endif
d->init(this, QSize(width, height), attachment, target, internal_format);
}
@ -953,7 +953,7 @@ QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachm
#ifdef QT_OPENGL_ES_2
internal_format = GL_RGBA;
#else
internal_format = QOpenGLContext::currentContext()->isES() ? GL_RGBA : GL_RGBA8;
internal_format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
#endif
d->init(this, size, attachment, target, internal_format);
}

View File

@ -72,7 +72,7 @@ public:
{
#ifndef QT_OPENGL_ES_2
QOpenGLContext *ctx = QOpenGLContext::currentContext();
const bool isES = ctx ? ctx->isES() : QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL;
const bool isES = ctx ? ctx->isOpenGLES() : QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL;
internal_format = isES ? GL_RGBA : GL_RGBA8;
#else
internal_format = GL_RGBA;

View File

@ -223,7 +223,7 @@ QGLFunctions::QGLFunctions(const QGLContext *context)
static int qt_gl_resolve_features()
{
QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (ctx->isES()) {
if (ctx->isOpenGLES()) {
// OpenGL ES 2
int features = QGLFunctions::Multitexture |
QGLFunctions::Shaders |

View File

@ -361,7 +361,7 @@ void QGLPixelBuffer::updateDynamicTexture(GLuint texture_id) const
glBindTexture(GL_TEXTURE_2D, texture_id);
#ifndef QT_OPENGL_ES
GLenum format = ctx->isES() ? GL_RGBA : GL_RGBA8;
GLenum format = ctx->isOpenGLES() ? GL_RGBA : GL_RGBA8;
glCopyTexImage2D(GL_TEXTURE_2D, 0, format, 0, 0, d->req_size.width(), d->req_size.height(), 0);
#else
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, d->req_size.width(), d->req_size.height(), 0);
@ -488,7 +488,7 @@ GLuint QGLPixelBuffer::bindTexture(const QImage &image, GLenum target)
{
Q_D(QGLPixelBuffer);
#ifndef QT_OPENGL_ES
GLenum format = QOpenGLContext::currentContext()->isES() ? GL_RGBA : GL_RGBA8;
GLenum format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
return d->qctx->bindTexture(image, target, GLint(format));
#else
return d->qctx->bindTexture(image, target, GL_RGBA);
@ -507,7 +507,7 @@ GLuint QGLPixelBuffer::bindTexture(const QPixmap &pixmap, GLenum target)
{
Q_D(QGLPixelBuffer);
#ifndef QT_OPENGL_ES
GLenum format = QOpenGLContext::currentContext()->isES() ? GL_RGBA : GL_RGBA8;
GLenum format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
return d->qctx->bindTexture(pixmap, target, GLint(format));
#else
return d->qctx->bindTexture(pixmap, target, GL_RGBA);

View File

@ -248,7 +248,7 @@ bool QGLShaderPrivate::create()
shader = glfuncs->glCreateShader(GL_VERTEX_SHADER);
#if !defined(QT_OPENGL_ES_2)
else if (shaderType == QGLShader::Geometry
&& !context->contextHandle()->isES())
&& !context->contextHandle()->isOpenGLES())
shader = glfuncs->glCreateShader(GL_GEOMETRY_SHADER_EXT);
#endif
else
@ -430,14 +430,14 @@ bool QGLShader::compileSourceCode(const char *source)
srclen.append(GLint(headerLen));
}
#ifdef QGL_DEFINE_QUALIFIERS
if (!QOpenGLContext::currentContext()->isES()) {
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
src.append(qualifierDefines);
srclen.append(GLint(sizeof(qualifierDefines) - 1));
}
#endif
#ifdef QGL_REDEFINE_HIGHP
if (d->shaderType == Fragment
&& QOpenGLContext::currentContext()->isES()) {
&& QOpenGLContext::currentContext()->isOpenGLES()) {
src.append(redefineHighp);
srclen.append(GLint(sizeof(redefineHighp) - 1));
}
@ -568,7 +568,7 @@ public:
void initializeGeometryShaderFunctions()
{
QOpenGLContext *context = QOpenGLContext::currentContext();
if (!context->isES()) {
if (!context->isOpenGLES()) {
glProgramParameteri = (type_glProgramParameteri)
context->getProcAddress("glProgramParameteri");
@ -936,7 +936,7 @@ bool QGLShaderProgram::link()
#if !defined(QT_OPENGL_ES_2)
// Set up the geometry shader parameters
if (!QOpenGLContext::currentContext()->isES()
if (!QOpenGLContext::currentContext()->isOpenGLES()
&& d->glfuncs->glProgramParameteri) {
foreach (QGLShader *shader, d->shaders) {
if (shader->shaderType() & QGLShader::Geometry) {
@ -3074,7 +3074,7 @@ int QGLShaderProgram::maxGeometryOutputVertices() const
{
GLint n = 0;
#if !defined(QT_OPENGL_ES_2)
if (!QOpenGLContext::currentContext()->isES())
if (!QOpenGLContext::currentContext()->isOpenGLES())
glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, &n);
#endif
return n;

View File

@ -242,7 +242,7 @@ EGLConfig QEglConfigChooser::chooseConfig()
#ifdef EGL_VERSION_1_4
case QSurfaceFormat::DefaultRenderableType:
#ifndef QT_NO_OPENGL
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::DesktopGL)
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL)
configureAttributes.append(EGL_OPENGL_BIT);
else
#endif // QT_NO_OPENGL
@ -366,7 +366,7 @@ QSurfaceFormat q_glFormatFromConfig(EGLDisplay display, const EGLConfig config,
format.setRenderableType(QSurfaceFormat::OpenGL);
else if (referenceFormat.renderableType() == QSurfaceFormat::DefaultRenderableType
#ifndef QT_NO_OPENGL
&& QOpenGLContext::openGLModuleType() == QOpenGLContext::DesktopGL
&& QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL
#endif
&& (renderableType & EGL_OPENGL_BIT))
format.setRenderableType(QSurfaceFormat::OpenGL);

View File

@ -243,7 +243,7 @@ bool QWindowsIntegration::hasCapability(QPlatformIntegration::Capability cap) co
return true;
case ThreadedOpenGL:
#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
return QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL
return QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL
? QWindowsEGLContext::hasThreadedOpenGLCapability() : true;
# else
return true;
@ -308,7 +308,7 @@ QPlatformOpenGLContext
{
qCDebug(lcQpaGl) << __FUNCTION__ << context->format();
#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
if (QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL) {
if (QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL) {
if (d->m_staticEGLContext.isNull()) {
QWindowsEGLStaticContext *staticContext = QWindowsEGLStaticContext::create();
if (!staticContext)
@ -319,7 +319,7 @@ QPlatformOpenGLContext
}
#endif
#if !defined(QT_OPENGL_ES_2)
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::DesktopGL) {
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
if (d->m_staticOpenGLContext.isNull())
d->m_staticOpenGLContext =
QSharedPointer<QOpenGLStaticContext>(QOpenGLStaticContext::create());

View File

@ -125,7 +125,7 @@ void *QWindowsNativeInterface::nativeResourceForContext(const QByteArray &resour
return 0;
}
#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
if (QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL) {
if (QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL) {
QWindowsEGLContext *windowsEglContext = static_cast<QWindowsEGLContext *>(context->handle());
if (resource == QByteArrayLiteral("eglDisplay"))
return windowsEglContext->eglDisplay();
@ -136,7 +136,7 @@ void *QWindowsNativeInterface::nativeResourceForContext(const QByteArray &resour
}
#endif // QT_OPENGL_ES_2 || QT_OPENGL_DYNAMIC
#if !defined(QT_OPENGL_ES_2)
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::DesktopGL) {
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
QWindowsGLContext *windowsContext = static_cast<QWindowsGLContext *>(context->handle());
if (resource == QByteArrayLiteral("renderingContext"))
return windowsContext->renderingContext();

View File

@ -880,7 +880,7 @@ QWindowsWindow::QWindowsWindow(QWindow *aWindow, const QWindowsWindowData &data)
if (aWindow->surfaceType() == QWindow::OpenGLSurface) {
setFlag(OpenGLSurface);
#if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC)
if (QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL)
if (QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL)
setFlag(OpenGL_ES2);
#endif
}

View File

@ -754,7 +754,7 @@ void tst_QGL::openGLVersionCheck()
#elif defined(QT_OPENGL_ES_2)
QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0);
#else
if (QOpenGLContext::currentContext()->isES())
if (QOpenGLContext::currentContext()->isOpenGLES())
QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0);
else
QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_1);
@ -1552,7 +1552,7 @@ void tst_QGL::fboFormat()
#ifdef QT_OPENGL_ES_2
GL_RGBA;
#else
QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL ? GL_RGBA : GL_RGBA8;
QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL ? GL_RGBA : GL_RGBA8;
#endif
QCOMPARE(int(format1.internalTextureFormat()), expectedFormat);
@ -1629,7 +1629,7 @@ void tst_QGL::fboFormat()
#ifdef QT_OPENGL_ES_2
GL_RGBA
#else
QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL ? GL_RGBA : GL_RGBA8
QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL ? GL_RGBA : GL_RGBA8
#endif
);
QVERIFY(!(format1c == format3c));
@ -1642,7 +1642,7 @@ void tst_QGL::fboFormat()
#ifdef QT_OPENGL_ES_2
GL_RGBA
#else
QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL ? GL_RGBA : GL_RGBA8
QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL ? GL_RGBA : GL_RGBA8
#endif
);
QVERIFY(!(format1c == format4c));
@ -2417,10 +2417,10 @@ void tst_QGL::extensions()
QVERIFY(allFeatures.testFlag(QOpenGLFunctions::Shaders));
QVERIFY(allFeatures.testFlag(QOpenGLFunctions::Buffers));
QVERIFY(allFeatures.testFlag(QOpenGLFunctions::Multisample));
QVERIFY(!ctx->isES() || allFeatures.testFlag(QOpenGLFunctions::Framebuffers));
QVERIFY(!ctx->isOpenGLES() || allFeatures.testFlag(QOpenGLFunctions::Framebuffers));
QVERIFY(allFeatures.testFlag(QOpenGLFunctions::NPOTTextures)
&& allFeatures.testFlag(QOpenGLFunctions::NPOTTextureRepeat));
if (ctx->isES()) {
if (ctx->isOpenGLES()) {
QVERIFY(!allFeatures.testFlag(QOpenGLFunctions::FixedFunctionPipeline));
QVERIFY(allFeatures.testFlag(QOpenGLFunctions::Framebuffers));
}

View File

@ -96,7 +96,7 @@ void tst_QGLFunctions::features()
funcs.initializeGLFunctions();
// Validate the features against what we expect for this platform.
if (QOpenGLContext::currentContext()->isES()) {
if (QOpenGLContext::currentContext()->isOpenGLES()) {
#if !defined(QT_OPENGL_ES) || defined(QT_OPENGL_ES_2)
QGLFunctions::OpenGLFeatures allFeatures =
(QGLFunctions::Multitexture |

View File

@ -339,7 +339,7 @@ static inline float qrandom() { return (rand() % 100) / 100.f; }
void renderAScene(int w, int h)
{
if (QOpenGLContext::currentContext()->isES()) {
if (QOpenGLContext::currentContext()->isOpenGLES()) {
QGLFunctions funcs(QGLContext::currentContext());
Q_UNUSED(w);
Q_UNUSED(h);

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@ -2598,7 +2598,7 @@ void tst_QMdiArea::nativeSubWindows()
if (platformName != QLatin1String("xcb") && platformName != QLatin1String("windows"))
QSKIP(qPrintable(QString::fromLatin1("nativeSubWindows() does not work on this platform (%1).").arg(platformName)));
#if defined(Q_OS_WIN) && !defined(QT_NO_OPENGL)
if (QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL)
if (QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL)
QSKIP("nativeSubWindows() does not work with ANGLE on Windows, QTBUG-28545.");
#endif
{ // Add native widgets after show.