Allow using Xcode Command Line Tools to build Qt
Some users don't want to download the full Xcode installation which can weigh upwards of 5 GB download and 20 GB installed. [ChangeLog][macOS / iOS] Qt can now be built using just the Xcode Command Line Tools, without needing to install the full Xcode IDE. Task-number: QTBUG-35928 Task-number: QTBUG-41908 Change-Id: I6d13c9a03ab9087b3ab56e8547f53f0cc2806c7b Reviewed-by: Thiago Macieira <thiago.macieira@intel.com> Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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configure
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@ -234,7 +234,7 @@ macSDKify()
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sdk=$(getSingleQMakeVariable "QMAKE_MAC_SDK" "$1")
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if [ -z "$sdk" ]; then echo "QMAKE_MAC_SDK must be set when building on Mac" >&2; exit 1; fi
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sysroot=$(/usr/bin/xcodebuild -sdk $sdk -version Path 2>/dev/null)
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sysroot=$(/usr/bin/xcrun --sdk $sdk --show-sdk-path 2>/dev/null)
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if [ -z "$sysroot" ]; then echo "Failed to resolve SDK path for '$sdk'" >&2; exit 1; fi
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case "$sdk" in
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@ -322,20 +322,25 @@ fi
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if [ "$BUILD_ON_MAC" = "yes" ]; then
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if ! /usr/bin/xcode-select --print-path >/dev/null 2>&1; then
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echo >&2
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echo " No Xcode is selected. Use xcode-select -switch to choose an Xcode" >&2
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echo " version. See the xcode-select man page for more information." >&2
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echo " No Xcode selected. Please install Xcode via the App Store, " >&2
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echo " or the command line developer tools via xcode-select --install, " >&2
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echo " and use xcode-select --switch to choose the right installation. " >&2
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echo " See the xcode-select man page for more information." >&2
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echo >&2
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exit 2
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fi
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if ! /usr/bin/xcrun -find xcodebuild >/dev/null 2>&1; then
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# In the else case we are probably using a Command Line Tools installation
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if /usr/bin/xcrun -find xcodebuild >/dev/null 2>&1; then
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if ! /usr/bin/xcrun xcodebuild -license check 2>/dev/null; then
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echo >&2
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echo " Xcode not set up properly. You may need to confirm the license" >&2
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echo " agreement by running /usr/bin/xcodebuild without arguments." >&2
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echo " Xcode setup not complete. You need to confirm the license" >&2
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echo " agreement by running 'sudo xcrun xcodebuild -license accept'." >&2
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echo >&2
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exit 2
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fi
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fi
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fi
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#-----------------------------------------------------------------------------
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# Qt version detection
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@ -183,6 +183,7 @@ macx-xcode {
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}
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cache(QMAKE_XCODE_DEVELOPER_PATH, stash)
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!isEmpty(QMAKE_XCODE_VERSION): \
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cache(QMAKE_XCODE_VERSION, stash)
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QMAKE_XCODE_LIBRARY_SUFFIX = $$qtPlatformTargetSuffix()
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@ -10,19 +10,24 @@ isEmpty(QMAKE_XCODE_DEVELOPER_PATH) {
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# Make sure Xcode path is valid
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!exists($$QMAKE_XCODE_DEVELOPER_PATH): \
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error("Xcode is not installed in $${QMAKE_XCODE_DEVELOPER_PATH}. Please use xcode-select to choose Xcode installation path.")
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# Make sure Xcode is set up properly
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isEmpty($$list($$system("/usr/bin/xcrun -find xcodebuild 2>/dev/null"))): \
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error("Xcode not set up properly. You may need to confirm the license agreement by running /usr/bin/xcodebuild.")
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}
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isEmpty(QMAKE_XCODEBUILD_PATH): \
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QMAKE_XCODEBUILD_PATH = $$system("/usr/bin/xcrun -find xcodebuild 2>/dev/null")
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!isEmpty(QMAKE_XCODEBUILD_PATH) {
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# Make sure Xcode is set up properly
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!system("/usr/bin/xcrun xcodebuild -license check 2>/dev/null"): \
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error("Xcode not set up properly. You need to confirm the license agreement by running 'sudo xcrun xcodebuild -license accept'.")
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isEmpty(QMAKE_XCODE_VERSION) {
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# Extract Xcode version using xcodebuild
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xcode_version = $$system("/usr/bin/xcodebuild -version")
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xcode_version = $$system("/usr/bin/xcrun xcodebuild -version")
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QMAKE_XCODE_VERSION = $$member(xcode_version, 1)
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isEmpty(QMAKE_XCODE_VERSION): error("Could not resolve Xcode version.")
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unset(xcode_version)
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}
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}
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isEmpty(QMAKE_TARGET_BUNDLE_PREFIX) {
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QMAKE_XCODE_PREFERENCES_FILE = $$(HOME)/Library/Preferences/com.apple.dt.Xcode.plist
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@ -7,13 +7,22 @@ contains(QMAKE_MAC_SDK, .*/.*): \
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defineReplace(xcodeSDKInfo) {
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info = $$1
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equals(info, "Path"): \
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info = --show-sdk-path
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equals(info, "PlatformPath"): \
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info = --show-sdk-platform-path
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equals(info, "SDKVersion"): \
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info = --show-sdk-version
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sdk = $$2
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isEmpty(sdk): \
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sdk = $$QMAKE_MAC_SDK
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isEmpty(QMAKE_MAC_SDK.$${sdk}.$${info}) {
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QMAKE_MAC_SDK.$${sdk}.$${info} = $$system("/usr/bin/xcodebuild -sdk $$sdk -version $$info 2>/dev/null")
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isEmpty(QMAKE_MAC_SDK.$${sdk}.$${info}): error("Could not resolve SDK $$info for \'$$sdk\'")
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QMAKE_MAC_SDK.$${sdk}.$${info} = $$system("/usr/bin/xcrun --sdk $$sdk $$info 2>/dev/null")
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# --show-sdk-platform-path won't work for Command Line Tools; this is fine
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# only used by the XCTest backend to testlib
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isEmpty(QMAKE_MAC_SDK.$${sdk}.$${info}):if(!isEmpty(QMAKE_XCODEBUILD_PATH)|!equals(info, "--show-sdk-platform-path")): \
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error("Could not resolve SDK $$info for \'$$sdk\'")
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cache(QMAKE_MAC_SDK.$${sdk}.$${info}, set stash, QMAKE_MAC_SDK.$${sdk}.$${info})
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}
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@ -2,5 +2,6 @@ equals(TEMPLATE, app) {
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load(sdk)
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# Make the XCTest framework available. This is normally handled automatically
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# by Xcode based on heuristics, but we need to explicitly link to XCTest.
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!isEmpty(QMAKE_MAC_SDK_PLATFORM_PATH): \
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QMAKE_LFLAGS += -F$${QMAKE_MAC_SDK_PLATFORM_PATH}/Developer/Library/Frameworks -weak_framework XCTest
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}
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@ -88,6 +88,7 @@ mac {
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LIBS += -framework Foundation
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load(sdk)
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!isEmpty(QMAKE_MAC_SDK_PLATFORM_PATH) {
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platform_dev_frameworks_path = $${QMAKE_MAC_SDK_PLATFORM_PATH}/Developer/Library/Frameworks
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# We can't put this path into LIBS (so that it propagates to the prl file), as we
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@ -98,6 +99,7 @@ mac {
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MODULE_CONFIG += xctest
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}
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}
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}
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# Exclude these headers from the clean check if their dependencies aren't
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# being built
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