Copy the state to the picture paintengine when updating the state
When the state of the paint changes then the one used for the picture paintengine needs to be kept in sync. Otherwise the rendering will be incorrect. Task-number: QTBUG-43145 Change-Id: Ia55a4e940d109bedb7c2eff4d985d3b212da75a4 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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@ -146,8 +146,16 @@ void QAlphaPaintEngine::updateState(const QPaintEngineState &state)
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d->m_hasalpha = d->m_alphaOpacity || d->m_alphaBrush || d->m_alphaPen;
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if (d->m_picengine)
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if (d->m_picengine) {
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const QPainter *p = painter();
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d->m_picpainter->setPen(p->pen());
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d->m_picpainter->setBrush(p->brush());
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d->m_picpainter->setBrushOrigin(p->brushOrigin());
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d->m_picpainter->setFont(p->font());
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d->m_picpainter->setOpacity(p->opacity());
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d->m_picpainter->setTransform(p->combinedTransform());
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d->m_picengine->updateState(state);
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}
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}
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void QAlphaPaintEngine::drawPath(const QPainterPath &path)
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