Check the EGL error before calling eglTerminate().
Otherwise we always get EGL_SUCCESS, which is not very informative. Change-Id: I25311c14108ae385913aa9dc159a1f5fad142342 Reviewed-by: Rainer Keller <rainer.keller@digia.com> Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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@ -89,8 +89,9 @@ void QEglFSWindow::create()
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m_window = hooks->createNativeWindow(hooks->screenSize(), m_format);
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m_window = hooks->createNativeWindow(hooks->screenSize(), m_format);
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m_surface = eglCreateWindowSurface(display, config, m_window, NULL);
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m_surface = eglCreateWindowSurface(display, config, m_window, NULL);
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if (m_surface == EGL_NO_SURFACE) {
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if (m_surface == EGL_NO_SURFACE) {
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EGLint error = eglGetError();
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eglTerminate(display);
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eglTerminate(display);
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qFatal("EGL Error : Could not create the egl surface: error = 0x%x\n", eglGetError());
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qFatal("EGL Error : Could not create the egl surface: error = 0x%x\n", error);
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}
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}
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}
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}
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