Check the EGL error before calling eglTerminate().

Otherwise we always get EGL_SUCCESS, which is not very informative.

Change-Id: I25311c14108ae385913aa9dc159a1f5fad142342
Reviewed-by: Rainer Keller <rainer.keller@digia.com>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
This commit is contained in:
Samuel Rødal 2012-10-25 14:36:45 +02:00 committed by The Qt Project
parent 9dacccd039
commit fe4068a12b

View File

@ -89,8 +89,9 @@ void QEglFSWindow::create()
m_window = hooks->createNativeWindow(hooks->screenSize(), m_format); m_window = hooks->createNativeWindow(hooks->screenSize(), m_format);
m_surface = eglCreateWindowSurface(display, config, m_window, NULL); m_surface = eglCreateWindowSurface(display, config, m_window, NULL);
if (m_surface == EGL_NO_SURFACE) { if (m_surface == EGL_NO_SURFACE) {
EGLint error = eglGetError();
eglTerminate(display); eglTerminate(display);
qFatal("EGL Error : Could not create the egl surface: error = 0x%x\n", eglGetError()); qFatal("EGL Error : Could not create the egl surface: error = 0x%x\n", error);
} }
} }