In case they provide their own main that calls UIApplicationMain.
Change-Id: Ia050277ae5cbcbf01bc57b87ec37a74db9568059
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Ideally we'd only have to do QTPLUGIN += ios, but this doesn't work as
we need to link with the force_load linker option. Even trying to build
on QTPLUGIN and then replace the -l line with what we need will fail, as
the prl logic in qmake which runs after all the prf files does not know
about the force_load option and will then fail to resolve dependencies
from the prl file.
Since we load the platform plugin using -force_load, there's no need to
generate a cpp file that does the plugin import.
The main wrapper is not a real Qt plugin, and doesn't have an import
function that we can call, so we link it manually instead of relying
on QTPLUGIN.
Change-Id: I0381a3c9ed7f8d41a4121e1fc0b7c0e210a8b832
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
As long as Qt Creator does not provide any iOS integration, and the
app bundle we create using the Makefile generator is not good enough
to deploy to a device anyways, producing Xcode projects make the most
sense.
We base the decicion on whether or not the project depends
on QtGui and has app_bundles enabled. This prevents configure
tests and other tools from having Xcode projects, but allows
examples and demos to build out of the box.
Instead of setting the generator unconditionally we unset it in
default_pre so that we can detect if the user set it manually. This
means the user won't be able to inspect the MAKEFILE_GENERATOR variable
from the pro file, but this is less of a use-case then overriding the
generator from the command line or prooject file.
Change-Id: I881cf3e29631445f83ea4ff0979f7a566e4810f5
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>