Defining QT_QPA_DEFAULT_PLATFORM_NAME in qplatformdefs.h is not
neccecary, as qconfig.h will already have this define written by
configure.
Change-Id: I89d9191533f6b4e6bfd5eade6cc0dced02b50f81
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Change-Id: Ic04da6063863585665c9133caba0279ba478fbb4
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Ian Dean <ian@mediator-software.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
In case they provide their own main that calls UIApplicationMain.
Change-Id: Ia050277ae5cbcbf01bc57b87ec37a74db9568059
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Ideally we'd only have to do QTPLUGIN += ios, but this doesn't work as
we need to link with the force_load linker option. Even trying to build
on QTPLUGIN and then replace the -l line with what we need will fail, as
the prl logic in qmake which runs after all the prf files does not know
about the force_load option and will then fail to resolve dependencies
from the prl file.
Since we load the platform plugin using -force_load, there's no need to
generate a cpp file that does the plugin import.
The main wrapper is not a real Qt plugin, and doesn't have an import
function that we can call, so we link it manually instead of relying
on QTPLUGIN.
Change-Id: I0381a3c9ed7f8d41a4121e1fc0b7c0e210a8b832
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
As long as Qt Creator does not provide any iOS integration, and the
app bundle we create using the Makefile generator is not good enough
to deploy to a device anyways, producing Xcode projects make the most
sense.
We base the decicion on whether or not the project depends
on QtGui and has app_bundles enabled. This prevents configure
tests and other tools from having Xcode projects, but allows
examples and demos to build out of the box.
Instead of setting the generator unconditionally we unset it in
default_pre so that we can detect if the user set it manually. This
means the user won't be able to inspect the MAKEFILE_GENERATOR variable
from the pro file, but this is less of a use-case then overriding the
generator from the command line or prooject file.
Change-Id: I881cf3e29631445f83ea4ff0979f7a566e4810f5
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
And use configure's -sdk argument to choose between the iphoneos and the
iphonesimulator SDK. xcodebuild -showsdks can be used to list the
available SDKs. Passing an SDK without a version postfix implies
the latest version of the SDK.
Change-Id: I881df754d522fc91aaa16ba3e39cf0c37a21a1f1
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
qgtkstyle.cpp:3177:103: error: suggest parentheses around ‘&&’ within ‘||’ [-Werror=parentheses]
qcups.cpp:517:66: error: ‘QString::QString(const char*)’ is deprecated
itemviews.cpp:795:13: error: unused parameter ‘actionName’ [-Werror=unused-parameter]
qeglconvenience.cpp:268:9: error: ‘cfg’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
Change-Id: I9b8a175ff1c2ddc443363e08b92e09cf7c2f91cf
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: John Layt <jlayt@kde.org>
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
For systems where the Unix signature checker isn't enabled (read: Mac
and Windows), QPluginLoader must actually load the plugin to query for
the metadata. On Mac it even tried to keep the library loaded to avoid
unloading and reloading again when the user calls load().
However, that plus the fact that it was calling load_sys() (on Mac)
meant that it would bypass the reference count checking. And on all
Unix, if a library-that-wasnt-a-plugin was already loaded by way of a
QLibrary, it would have an effect of unloading said library.
So remove the "caching" of the library. We should instead invest time to
write a proper Mach-O binary decoder.
Task-number: QTBUG-29776
Change-Id: Iebbddabe60047aafedeced21f26a170f59656757
Reviewed-by: Liang Qi <liang.qi@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Both QPluginLoader::unload() and QLibrary::unload() protect against
that (they have a "did_load" member), but QFactoryLoaderPrivate's
destructor doesn't. In the past (Qt4) all plugins had to be loaded
anyway, so there was no mistake in the reference counting. With Qt 5,
we don't load plugins unless they're actually used (in
QFactoryLoader::instance).
Task-number: QTBUG-29773
Change-Id: I3278fa14bac7e26a9faaf999b4e42e950654ac9a
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
The dbus_watch_get_fd function was deprecated in D-Bus 1.2 (technically,
in 1.1.1, but that was a development release) because it had a bad name.
Sockets on Windows have file descriptors, but they are not shared from
the same pool as the CRT library's file descriptors.
This commit raises the minimum required version of D-Bus to 1.2. This is
the first requirement raise since this code was introduced in 2006. For
some reason, the D-Bus 1.2.0 release seems to be missing, but 1.2.1 was
released on 04-Apr-2008. That's ancient enough for all distributions
Qt 5 is supposed to run on.
Change-Id: Ia6bbc137fffbb27c77290ed3e32d3380f0ae3c54
Reviewed-by: Lorn Potter <lorn.potter@jollamobile.com>
Don't use wcscpy_s() which is not available on MinGW but determine the utf-16
string length and pass that value to QString::fromWCharArray() instead.
Change-Id: I45d1b1969fe03255fdb6353fa9f52417af530e40
Reviewed-by: Laszlo Papp <lpapp@kde.org>
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Having a global static variable in a header is a poor choice to start
with. All .cpp including that header must use that variable or the
compiler will warn of an unused static.
Second, for the case of platform hooks, it's possible that it is reading
the value of a variable that isn't initialised yet.
Change-Id: Id823c2be9cfededb9c31fb76a9080d4122577ca4
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
This avoids confusion now with the actual driver and avoids a
name collision in later refactoring.
Change-Id: I83055213f3a7b7998640662d49ba33749fdadd18
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
The complete set of OpenGL extensions is large meaning that any attempt
to incorporate them into a shared library such as QtGui would bloat the
size of that library.
The typical usage pattern for OpenGL extensions is to use only a very
small number of extensions from the total available set. A static
library suits this situation very well as an application will only
compile in the executable code for the extensions actually used. Thus
makign all of the functionality available to those that need it but with
zero cost to those that do not.
Change-Id: I49fdac7e9d2e0b190b7ea04b776018dd63c3065f
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
This commit adds part of the output of utils/glgen and some simple
modifications to QOpenGLContext to allow easy access to classes
containing functions specific to a given OpenGL context and version.
This allows compile-time detection of mis-use of OpenGL features.
For example, trying to use glBegin(GL_TRIANGLES) with an OpenGL 3.2
Core Profile context will be detected by the compiler rather than at
runtime.
These capabilities make it much easier to add functionality to Qt and
applications that relies upon core features of OpenGL from specific
versions e.g. geometry shaders.
Change-Id: Ieb584a489792595f831bc77dee84935c03bb5a64
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
The rubberBandRect function is nice to have, but this patch
makes it easier to track the rubber band by emiting a signal
on change.
That makes it easier (and less clumsy/hacky) to show information
related to the rubber band.
Change-Id: If65eb85d743a1804be3fdb823a821423411e9745
Reviewed-by: Andreas Aardal Hanssen <andreas@hanssen.name>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
In many situations it is handy to know the rubberband rect.
There are many situations where we want to show something
related to the rubberband.
Regardless how that is done the rubberband area is needed.
(Not having this is a flaw that can force people to do make
a customized rubberband just to get this information)
Change-Id: Ia854db4c0022b6a97b150af2b4bb78fd5e974991
Reviewed-by: Andreas Aardal Hanssen <andreas@hanssen.name>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Instead we deal with any differenced by setting variables in the top
level makespecs, that are used by the common makespec configs.
Change-Id: Iae1fb5fef8c95778511ed400008731989b446f3c
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
The LLVM version in Xcode 4.5 and below does not handle the GNU
assembler syntax in the pixman assembly file.
A possible alternative workaround is to include a preprocessed assembly
file using https://github.com/hollylee/gas-preprocessor.
Change-Id: Id95add669c60d3a7da823e5975afdd1f88f71977
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
NEON detection is handled by configure's arch test, and THUMB2 is the
default for ARMv7.
Change-Id: I8ec3ce0ec6af9ad8d9509890aa1f8c87e18364d5
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
We now require SDK version 4.3 or above, and armv7.
Change-Id: I4766e277a3a4a32712bf2ec27fede694e8316c95
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
There's no need to duplicate the logic for device vs simulator. The only
difference is the iPhoneOS/iPhoneSimulator name.
Change-Id: I87c57fa785279a3ee258b76fdac8317e52e7daa2
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
We treat iOS as a variant of Mac OS, so for iOS both Q_OS_MAC and
Q_OS_IOS will be defined. This matches what Apple assumes in the
header file TargetConditionals.h
Change-Id: I55cc851401b748297478e4c32e84e0f6e1fdfc28
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
QMacStyle is not buildt as a part of iOS. So make sure we dont
reference it from QStyleOption
Change-Id: I98e779c576d0607402e45a19b457144a6bdfc73b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Make sure the libraries dont depend on Cocoa. This will be
picked up by libtool, and make all apps and examples link
against cocoa too (which will ofcourse fail)
Change-Id: I5654bb08c4ed376fc7ee74da422d903270a8af38
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
The plugin has been renamed from uikit to ios.
Other than that, the plugin will now build, but do nothing. Most of
the Qt4 code is preserved, with a rough translation
into the Qt5 qpa API. A lot of code has simply been commented
out so far, and most lacking at the moment is the event dispatcher
which will need to be rewritten, and the opengl paint device
implementation. But it should suffice as a starting ground.
Also: The plugin will currently not automatically build when
building Qt, this needs to be enabled from configure first.
Change-Id: I0d229a453a8477618e06554655bffc5505203b44
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
We can use xcode-select -print-path to get the /Developer directory.
This also removes the need for the "legacy" makespecs, which only
differ from their non-legacy counterparts in the location of the
Xcode developer directory.
Change-Id: Ia9245033a4b82cc3933226bf998f07177b60871f
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
We're not in the output directory yet, so resolving using vanilla
fileFixify will end up failing when we check if the file exists, since
QFileInfo resolves relative paths against the current directory.
Change-Id: I414c6a2e83b49e3fb30e6153a49f7a90a8e528a0
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
The Xcode generator seems to have been written with the assumption that
writeMakeParts() would be called with the output directory as the current
directory, but that's not the case when shadow-building. Perhaps this
was changed in qmake at some point, and the Xcode generator was not
updated to reflect that.
Instead of replacing every occurance of fileFixify and other logic to
deal with paths, we just chdir into the output_dir for the duration
of the function (except when writing the 'make qmake' makefile, as
the regular makefile generator works as expected with the current
directory set to the input directory).
Change-Id: I6ba492036d73f29f4adbd7cd554db9504050629e
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
We already assume that if a source is buildable and should end up in OBJECTS we
can let Xcode build it, so we skip this input for the extra compiler.
Change-Id: I17b2408925b8e6513f0fa0d2459ec539bf7381d3
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
The PBXResourcesBuildPhase will optimize resources, such as turning XIB
files into NIB files, running pngcrush on images, turning string files
into binary plists, etc, so we prefer that if possible.
Unfortunatly this phase does not support custom paths, so whenever we
encounter bundle data with a custom path we fall back to the regular
PBXCopyFilesBuildPhase.
Change-Id: I539db03dd7982fd37293123b6428cdb695f64d2b
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
The Xcode generator creates a makefile for running 'make qmake', and the
makefile passes -o to ensure it writes to the same Xcode project. This
fails when qmake then treats -o foo.xcodeproj/project.xcproj as not only
setting the output filename, but also the output directory to foo.xcodeproj,
which results in the Xcode project trying to reference files relative
to this directory, such as '../main.cpp'.
Unfortunatly the output filename parsing happens too early for us to know
whether or not the generator is Xcode, so we just have to assume that
a certain combination of output filename and directories means we are
generating an Xcode project.
Change-Id: I0901d4db995f287c35cbbbd015683d5abda6d0f5
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>