Remaining uses of Q_DECL_FINAL are in:
src/corelib/global/qcompilerdetection.h
src/corelib/global/qglobal.cpp
(definition and documentation of Q_DECL_FINAL)
src/tools/moc/moc.cpp
tests/auto/tools/moc/
(supported for moc for Q_DECL_FINAL)
Change-Id: I0d28946c9c3f9d37d0b303db86079129014de1f3
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Remaining uses of Q_DECL_OVERRIDE are in:
src/corelib/global/qcompilerdetection.h
src/corelib/global/qglobal.cpp
doc/global/qt-cpp-defines.qdocconf
(definition and documentation of Q_DECL_OVERRIDE)
tests/manual/qcursor/qcursorhighdpi/main.cpp
(a test executable compilable both under Qt4 and Qt5)
Change-Id: Ib9b05d829add69e98a86238274b6a1fcb19b49ba
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one
Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
For QLatin1String, operator== is overloaded, so comparing to a latin-1
(C) string literal is efficient, since strlen() is comparatively fast.
OTOH, QStringLiteral, when not using RVO, litters the code with
QString dtor calls, which are not inline. Worse, absent lambdas,
it even allocates memory.
So, just compare using QLatin1String instead.
Change-Id: I761b2b26ab5b416bc695f524a9ee607dacf0a7b2
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
From Qt 5.7 -> tools & applications are lisenced under GPL v3 with some
exceptions, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new GPL-EXCEPT header instead of LGPL21 one
(in those files which will be under GPL 3 with exceptions)
Change-Id: I42a473ddc97101492a60b9287d90979d9eb35ae1
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
The .spec file is no longer updated thus support for gl 4.4 is impossible without an update to parse the new xml spec. The legacy parser can be used with the -l (--legacy) switch.
Task-number: QTBUG-33671
Task-number: QTBUG-40090
Change-Id: I83d9380842a16e925f6c07331ee35fe035f6baa9
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
These are wrapper classes that do not document their functions.
This change adds links to docs on opengl.org / khronos.org where
suitable, and changes the \brief commands to mention the correct
OpenGL version/profile.
Change-Id: I48154d5bce26f6753ca4400962939847c78a527d
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
BSD licensing should be used for QtOpenGLExtensions instead of LGPL as
it is a static library that is linked into applications. Using LGPL
would impose additional requirements for application developers to
provide object files to end users to be able to relink the application
with a modified or updated QtOpenGLExtensions static library.
Task-number: QTBUG-29918
Change-Id: I0bb80f8ba5158be0a71fe4c5e1c37787ce21337d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
This commit fixes glTexImage3D to be non-deprecated. This function is
incorrectly marked as deprecated in gl.spec. For more info see
https://www.khronos.org/bugzilla/show_bug.cgi?id=449
Change-Id: Ic9021b184a10d1b162158a3476b7272f4c6917fd
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
This ensures that glgen outputs exactly what is included in
src/gui/opengl/qopenglversionfunctions.*
src/gui/opengl/qopenglfunctions_*
src/openglextensions/*
Change-Id: I7d41d9fc2bf6e5fedf11f58872c079339dac3649
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
This patch provides a code generator that can be executed offline
to generate a few classes for enhancing Qt's support for OpenGL.
The generated code effectively provides all the benefits of GLEW
in its multi-context form but for all platforms and even for ES2.
The code generator takes as input the official Khronos gl.spec
specification and gl.tm typemap files. These provide all of the
information required to create the OpenGL Desktop related classes.
The classes for ES2 are hand-crafted as no similar spec files have
been published.
The generated code supports all OpenGL extensions listed in the
Khronos registry for both Desktop OpenGL and ES 2.
There is a helper factory class generated which are used by
QOpenGLContext::versionFunctions().
This allows code like the following to be written:
QOpenGLFunctions_3_3_Core* m_funcs = 0;
m_funcs = m_context->versionFunctions<QOpenGLFunctions_3_3_Core>();
if (!m_funcs) {
qWarning() << "Could not obtain required OpenGL context version";
exit(1);
}
if (!m_funcs->initializeOpenGLFunctions()) {
qWarning() << "Failed to resolve entry points";
exit(2);
}
// Get an extension object
QOpenGLExtension_ARB_draw_buffers* ext = 0;
if (m_context->hasExtension("GL_ARB_draw_buffers")) {
ext = new QOpenGLExtension_ARB_draw_buffers();
ext->initializeOpenGLFunctions(m_context);
}
Such usage will allow much easier and rigorous use of features in
modern OpenGL and extensions both in Qt itself and by users of Qt.
Follow-up patches will import the generated files and then use
these to reinstate OpenGL geometry shaders, add tessellation
shaders, and other OpenGL constructs.
Change-Id: Id0172e8aa1fd57eb4e6979a96d10fb5a34826426
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Reviewed-by: James Turner <james.turner@kdab.com>