Commit Graph

4 Commits

Author SHA1 Message Date
Laszlo Agocs
7c23aa6bc5 Move hellogles3 docs to where the rest of these files live
And expand the note in the openglwindow example to point to
hellogles3 as well.

Pick-to: 6.5
Change-Id: I2c0ee9b83fa59752d937c57eaf0194f0d0a8a7d9
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2023-03-23 15:13:03 +01:00
Kristoffer Skau
ee2dbcada8 Add support for stereoscopic content in QOpenGLWidget
Need to add the plumbing necessary to support two textures in
QOpenGLWidget and use these in the backing store. The changes
required on the RHI level is already done in an earlier patch.
Then paintGL() needs to be called twice, once for each buffer.
Also add overloads for the other functions of QOopenGLWidget
where it makes sense to query for left or right buffer.
Then finally create an example.

[ChangeLog][Widgets][QOpenGLWidget] Added support for
stereoscopic rendering.

Fixes: QTBUG-64587
Change-Id: I5a5c53506dcf8a56442097290dceb7eb730d50ce
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-11-28 19:12:27 +01:00
Laszlo Agocs
611558d877 Modernize the OpenGL examples
Change them to use QOpenGLWidget and QOpenGLTexture.
Advocate also the usage of VBOs.

Hopeless examples, that rely on the fixed pipeline and will
not compile or work in ES and dynamic builds, are moved to
a "legacy" directory. The documentation pages for these are
removed. This long due change avoids the confusion newcomers
experience when trying to get started with Qt 5 and OpenGL.

hellowindow's behavior is changed to open a single window only
by default. The old default behavior, that opened three windows
on platforms that supported both MultipleWindows & ThreadedOpenGL,
can be requested by passing --multiple. --single is removed since it
is the default now. This plays much nicer with drivers that have
issues with threading.

In addition, say hello to hellogl2.

This is the old hellogl example updated to use QOpenGLWidget and
OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets
containing the OpenGL widgets. This helps testing the behavior when
the top-level of the QOpenGLWidget changes and provides a very
important example of how to do proper resource management in this case.
(must use aboutToBeDestroyed() of the context, since the context goes
away and is replaced by a new one on every dock/undock)

As a bonus, the logo is now real 3D, no more orthographic nonsense.

Launch with --multisample to request 4x MSAA.

Launch with --coreprofile to request 3.2 Core. In this particular example
the shaders are present in both versions and there is a VAO so the application
is functional with core profile contexts.

Change-Id: Id780a80cb0708ef164cc172450ed74050f065596
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-08-12 07:47:23 +02:00
Frederik Gladhorn
d16c565ca6 Move opengl/wid/net example docs to proper folders.
Change-Id: I846439a9cf7ad965ed27a00f98dbc4ff97abe73b
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Martin Smith <martin.smith@digia.com>
2012-09-21 19:59:06 +02:00