Commit Graph

16 Commits

Author SHA1 Message Date
Edward Welbourne
29af390e3f Clean up some arithmetic code in an example
The square root of a sum of squares is easier to read and should be
computed more accurately if done for us by hypot().  Variables set
only once should be set as an initializer and declared const, to make
clear this is what's happening.  Loop variables can be local to loops.
Adding a value to, or subtracting one from, a multiple of itself just
multiplies it be one plus (or minus) the multiplier; assigning the
result to the same variable is clearer as a *= (especially when the
factors are now overt numeric constants).  An array of 16k floats all
updated in locksteck to the same value can be replaced by a single
float that holds that value.  Simple things should not be needlessly
made more complicated - especially in example code, which should be
pedagogic.

Change-Id: Idab585cd7df1399c250d4b9f1396a085ae8f3864
Reviewed-by: hjk <hjk@qt.io>
2017-07-14 13:36:46 +00:00
Edward Welbourne
02b7ec05d5 Be (somewhat more) consistent about the value of pi
Use M_PI (and friends), where possible, in favor of hand-coded
approximations of various (in)accuracies.  Where that's not available
(e.g. fragment shaders), use the same value that qmath.h uses for
M_PI, for consistency.  Replaced math.h with qmath.h in places that
defined a fall-back in case math.h omits it (it's not in the C++
standard, although M_PI is in POSIX); or removed this entirely where
it wasn't used.

Reworked some code to reduce the amount of arithmetic needed, in the
process; e.g. pulling common factors out of loops.  Revised an
example's doc to not waste time talking about using a six-sig-fig
value for pi (which we no longer do) - it really wasn't relevant, or
anything to be proud of; nor did the doc mention its later use.

Task-number: QTBUG-58083
Change-Id: I5a31e3a2b6a823b97a43209bed61a37b9aa6c05f
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
2017-06-20 09:53:46 +00:00
Samuel Gaist
6864374f05 Example: migrate grabber to use QRegularExpression
Update the legacy grabber example to use the new QRegularExpression
class in place of the deprecated QRegExp.

Change-Id: I1d1871b7e82cdb214fdd8ad55a606d5e7682fab1
Reviewed-by: Sze Howe Koh <szehowe.koh@gmail.com>
2017-02-15 14:45:51 +00:00
Lars Knoll
03c1a6ac71 Remove last traces of opengl es 1 support
Change-Id: I3f86d4892ec3235003d34fdcf3f093f1513c821f
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2016-11-16 22:00:46 +00:00
Lars Knoll
60985aa42b Use qtConfig throughout in qtbase
Use the new qtConfig macro in all pro/pri files.

This required adding some feature entries, and adding
{private,public}Feature to every referenced already existing entry.

Change-Id: I164214dad1154df6ad84e86d99ed14994ef97cf4
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2016-08-19 04:28:05 +00:00
hjk
40a54bf565 Examples: Replace 'Q_DECL_OVERRIDE' by 'override'
Examples should demonstrate best practice, and we can use the keyword
directly nowadays.

Change-Id: I1f122e5caceca17290757ffbaf3d660e7daa9ae4
Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
2016-06-15 09:32:30 +00:00
Liang Qi
57057f76ad Merge remote-tracking branch 'origin/5.6' into 5.7
Conflicts:
	.qmake.conf
	config.tests/unix/nis/nis.cpp
	mkspecs/unsupported/freebsd-g++/qplatformdefs.h
	src/corelib/tools/qdatetime.cpp
	src/corelib/tools/qsimd.cpp
	src/corelib/tools/qsimd_p.h
	src/network/access/access.pri
	src/network/access/qnetworkreplynsurlconnectionimpl.mm
	src/network/access/qnetworkreplynsurlconnectionimpl_p.h
	src/plugins/platforms/cocoa/qnsview.mm
	src/plugins/printsupport/windows/qwindowsprintdevice.cpp
	tests/auto/corelib/kernel/qobject/tst_qobject.cpp
	tests/auto/network/access/qnetworkreply/BLACKLIST
	tests/auto/widgets/widgets/qopenglwidget/BLACKLIST

Change-Id: I4b32055bbf922392ef0264fd403405416fffee57
2016-06-06 09:04:55 +02:00
Friedemann Kleint
965b5b7ae0 OpenGL legacy example: Fix compilation in namespaced builds.
Change-Id: I6b2f3e8c240e105c73008fa61f9ed50cc9d982ac
Reviewed-by: Alexandru Croitor <alexandru.croitor@theqtcompany.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
2016-05-27 20:28:30 +00:00
Jani Heikkinen
cd46a2daf5 Unify license header usage.
Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one

Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
2016-03-29 10:20:03 +00:00
Friedemann Kleint
cab7e7858a Make OpenGL legacy examples hellogl and overpainting work with Dynamic GL.
Call GL functions using QOpenGLFunctions_1_1.

Task-number: QTBUG-46103
Change-Id: I1cbacf9c192c17d96d96aa861bb16e2918a0c053
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-05-23 08:59:14 +00:00
Friedemann Kleint
9d85490ea2 Fix exclusion for legacy Open GL examples.
Add dynamic GL and remove warning about ANGLE since that
package no longer exists.

Task-number: QTBUG-46103
Change-Id: Icf93d1105434395a3c9ad61bb8c921fcedfc7137
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-05-15 13:39:56 +00:00
Morten Johan Sørvig
a4cba90e19 Set correct target.path for legacy GL examples
Fix Library not loaded/image not found error on application
startup.

With @rpath enabled (commit 6e18f57a) qmake now requires
a correct target.path in order to emit correct -rpath @loader_path
linker directives.

Change-Id: Ia32b038ad2d64819477be5cd9d1ed36768e2251b
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
2015-05-14 07:57:11 +00:00
Jani Heikkinen
2b75c156b6 Updated BSD licensed file headers
Change-Id: I6441ff931dbd33b698d762e6f6784898f3f60fe7
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2015-02-15 07:41:17 +00:00
Jani Heikkinen
83a5694dc2 Update copyright headers
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.

Outdated header.LGPL removed (use header.LGPL21 instead)

Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)

Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination

Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
2015-02-11 06:49:51 +00:00
Alessandro Portale
82e266a83b New Qt logo
This patch replaces the old Qt logo with the new, flatter one.

The PNGs were optimized via: optipng  -o7 -strip "all"

Task-number: QTBUG-41685
Change-Id: I51983a45144373bf7aee31a32990ecbb2582f488
Reviewed-by: Robert Loehning <robert.loehning@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
2014-11-05 08:10:42 +01:00
Laszlo Agocs
611558d877 Modernize the OpenGL examples
Change them to use QOpenGLWidget and QOpenGLTexture.
Advocate also the usage of VBOs.

Hopeless examples, that rely on the fixed pipeline and will
not compile or work in ES and dynamic builds, are moved to
a "legacy" directory. The documentation pages for these are
removed. This long due change avoids the confusion newcomers
experience when trying to get started with Qt 5 and OpenGL.

hellowindow's behavior is changed to open a single window only
by default. The old default behavior, that opened three windows
on platforms that supported both MultipleWindows & ThreadedOpenGL,
can be requested by passing --multiple. --single is removed since it
is the default now. This plays much nicer with drivers that have
issues with threading.

In addition, say hello to hellogl2.

This is the old hellogl example updated to use QOpenGLWidget and
OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets
containing the OpenGL widgets. This helps testing the behavior when
the top-level of the QOpenGLWidget changes and provides a very
important example of how to do proper resource management in this case.
(must use aboutToBeDestroyed() of the context, since the context goes
away and is replaced by a new one on every dock/undock)

As a bonus, the logo is now real 3D, no more orthographic nonsense.

Launch with --multisample to request 4x MSAA.

Launch with --coreprofile to request 3.2 Core. In this particular example
the shaders are present in both versions and there is a VAO so the application
is functional with core profile contexts.

Change-Id: Id780a80cb0708ef164cc172450ed74050f065596
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-08-12 07:47:23 +02:00