When creating the statements, it is now possible to pass a list of
enabled layer names. Every node or edge which is not in the list of
enabled layers will be pruned from the graph prior to traversal. Note
that an empty layer list for a node or an edge means it is on all
layers.
Change-Id: I61a4df7d395b4beb42ee55ce08fef8ebe04263c9
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This is our "byte code" representing a flattened graph. It will be used
as input for the code generation.
Change-Id: Ie02a60d07c035f3d16872e79931eb7cde168a8d1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This allows to connect our nodes together via ports. This way user code
can assemble a shader from simpler blocks.
Change-Id: I168dcf4af6aa11ad47b68d91e5a55e96ca922678
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>