This change only affects the ANGLE_surface_d3d_texture_2d_share_handle
extension. The patch is necessary to have WebGL running in Qt/WebKit2.
If the share handle is reset, we are loosing the reference to the
EGLSurface and cannot actually reuse it in a different context anymore.
Change-Id: I0138432dd8ff60ea57e7e591cfa2f8db1d324f53
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
... and add description for Q_PLUGIN_METADATA
Change-Id: Ie389787df53d3cdfa27ba8fb0e77f32df1597c4f
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
-matches the index file and output directory name
Change-Id: I9205a41355fcb3818a93035208c8e25c1c13dcff
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@digia.com>
Change-Id: I101310f6bd9bddf0ee9d06a81b9fef805313a015
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
IMO we need to have a list of all the environment variables somewhere,
but this one is especially useful and wasn't documented at all.
Change-Id: I2de09194c5904a9a27066604840ec4be66574fb7
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
When QtBase is compiled with Exeptions it was incompatible
with the other modules compiled with QT_NO_EXCEPTIONS.
This resulted in a linker error with
ExceptionStore::throwPossibleExceptions, one time returning a const value
and the other time without it
Change-Id: I0e0dff61aceeec3cfde119b00ed15f3aa9f12659
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Moving variables to qmodule.pri allows to build all qt modules with user defined
command line arguments passed to configure script.
Task-number: QTBUG-27566
Change-Id: Ifa7991e9024df3fb4b1fd6536ee0d19b7c63d15e
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
QAxServer projects must not link qtmain.lib.
This awful hack was adapted from the old qaxserver.prf
Change-Id: I78b4cbf6714bfbd88341449b9230f1989cff8a6f
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
When having a directx sdk, angle does get auto enabled
for all windows platforms. Windows CE directx builds on top
of opengl es 2, so if there is directx, there is also a
opengl es 2. So don't add more layers of indirection for
Windows CE. As well angle does not build for Windows CE.
Change-Id: I211a1de29431cd05d5cd60188f503d2cd299c9b3
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
we directly expand $$TARGET on the same line, so just do the same with
$$VERSION
Change-Id: I3601bfcc835b13f63dce43d00cfe8d34ded60b21
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
we are assigning QT.*.VERSION from VERSION a moment earlier
Change-Id: Ie4d51f8835b8050755bc399a1a597967c8e3e499
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
I remove the widgets examples from the gui docs as they will
introduce broken duplicates (under doc/qtgui/...).
Change-Id: I54255ceaf4187477da3e82f6809be41fb98378a2
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Certain QStyle code paths expect the style object to be set. This will
avoid problems when QGraphicsItems/Widgets utilize QStyle for drawing.
Even if things will not necessarily animate properly, such legacy code
won't cause a crash at least.
Change-Id: Ic77cb4ee9820d6c4ec92c7278fd87cb866f5a780
Reviewed-by: Andreas Aardal Hanssen <andreas@hanssen.name>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
We will take this opportunity to remove various QStyle specializations
from the public API in Qt5. This gives us much more freedom, for
example changing the inheritance hierarchy, pluginizing etc. without
worrying about BC.
=> Use QStyleFactory and/or QProxyStyle instead of creating an instance
or inheriting QWindowsStyle directly.
Change-Id: Ic17c7e425535bc5bb3a08620e9059bb0aea5185e
Reviewed-by: Andras Becsi <andras.becsi@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>
ActiveQt needs this, and it sets the no_module_headers flag.
We still need to set the include_dirs variable in the
no_module_headers case, so that its dependencies are added to it.
Change-Id: I2cad5ee792eed51d36b7c8e2c616763516a5fc10
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Make them appear in list of touch input examples.
Change-Id: Ia5f489e28771f0a272da9ec7b61de186ca305e36
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Configuration file's exampledirs variable already contains the
xml sub directory, snippet paths are relative to that
Change-Id: I627aebade224afdb7bd38f2b1a089a747e49fabf
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
../../../examples/xml/src
doesn't exist, it is
../../../examples/xml/doc/src
Change-Id: I08f0d6d91b2cea7bf313cbcdd50632835e21ae24
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
This is a temporary solution to
QDoc bug https://bugreports.qt-project.org/browse/QTBUG-28307
The links will not have the icon.
Change-Id: Ib81bcc9c55cd5f403c85fdd38c0ee71219091e76
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
When moving QMdiSubWindows that contains native widgets (e.g QGLWidget)
inside a QMdiArea, garbage is drawn to the screen. The reason is
that since we use native QWindow backed widgets, QPA will assume
that it does not need to update/scroll the backingstore. But since the
backingstore can be shared among several windows, we need to do this to
ensure that exposed areas behind the moved QWindow will be updated.
Change-Id: I35f4d4069a73ab6cd6d610e25c176c752789a927
Task-number: QTBUG-26162
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
QWindow::screenDestroyed triggers an move of the window to the primary
screen. This causes the screen to be destroyed and shown again on the
new QScreen.
The issue is that QWindow::destroy() hides the window but create()
doesn't set it visible, and this ultimately causes any QWindow to be
automatically hidden when their QScreen is destroyed.
As stated in the comment, it could be the intended behavior that
windows aren't shown automatically on a remaining screen like when
using two screens not logically part of the same desktop. Once the
platform plugins have access to an API allowing them to adjust the
screens of their QWindow, this patch shouldn't be needed anymore.
Change-Id: I7628377c969f79f9eebb3deabaf0470542d68a9c
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Since QtOpenGL/QGLContext is implemented in terms of
QtGui/QOpenGLContext which has stricter requirements about how it's
supposed to be used, we need to apply these requirements to QGLContext
as well.
This change adds QGLContext::moveToThread(QThread *) and documents it as
a necessity for making a context current on another thread.
Also introduces QGLPixelbuffer::context() to access the QGLContext of a
pixelbuffer, and made QGLWidget::context() return a non-const
QGLContext, since there's no good reason why it shouldn't, and it leads
to less const_cast clutter.
We could have introduced a backdoor in QOpenGLContext instead, making it
loosen its requirements, but that would have made it harder / impossible
to fully support threaded OpenGL in all the platforms.
Task-number: QTBUG-22560
Change-Id: Ibb6f65f342e7c963e80cc42ab5664c5f1cab30b0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>