We currently don't have any machinery for qmake or CMake to map
translations declared via TRANSLATIONS += or qt_add_translations
to the Info.plist CFBundleLocalizations key.
This results in macOS and iOS falling back to the development region,
CFBundleDevelopmentRegion, as the only supported localization of the
app, which is in most cases set to 'en'.
Unfortunately this doesn't work well with the behavior of iOS 11+
and macOS 10.13+ where the OS will set the locale of the app to
the best match between the app's supported localizations and the
user's preferred language.
https://developer.apple.com/library/archive/qa/qa1828/
Since we only support a single localization, the development region,
the locale always ends up as 'en_<REGION>', which after QTBUG-104930
is also reflected in the QLocale's uiLanguages(), resulting in the
QTranslator machinery always picking English translation for the app.
As long as we don't explicitly declare CFBundleLocalizations we need
to opt out of the system's behavior of finding the best match between
the app's declared localizations and the user's preferences, which we
can do via the CFBundleAllowMixedLocalizations key.
Fixes: QTBUG-63324
Pick-to: 6.4
Change-Id: If7586d342148cbbb1d2a152cef039aad4448b13c
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
Remove keys that are not needed: CFBundleSignature and
LSRequiresIPhoneOS.
Add CFBundleDevelopmentRegion, which is added by default in new Xcode
projects.
Pick-to: 6.4
Task-number: QTBUG-95838
Change-Id: I090c14561bc812ec255f55001b658d2dc60e11f3
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
For those who are providing their own launch images for their iOS
projects then QMAKE_IOS_LAUNCH_SCREEN can be set to point to the
location where the launch image to be used over the default.
[ChangeLog][Platform Specific Changes][iOS] Added support for
specifying a launch image to be used for an iOS project. This can be
achieved by using QMAKE_IOS_LAUNCH_SCREEN.
Change-Id: Ibb236655b282132ab5eee747986a93abb9802200
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Is't been deprecated since Mac OS X 10.5.
Task-number: QTBUG-74872
Change-Id: I8b1ad7aca6448883cb164fd0c4b329592ca60548
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
This ensures that the same set of variables can be successfully replaced
in both the Makefile and Xcode generators. It also switches the default
templates to use the Xcode-style ${var} syntax instead of the @var@
syntax for better Info.plist compatibility across generators.
Change-Id: Iff330bafd152773aafac9143c4a34e34f92f0ce6
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
This makes editing the templates easier since they can be read
alphabetically.
Change-Id: I6af5e4f13718ba1145c2dec1f8a05bc600ea937a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
iOS8 will check if the app has a LaunchScreen.xib to determine
if it supports iPhone6/6+ (scale factor and resolution). So
we follow the same pattern as we do with the launch image for
iPhone5, and generate a default LaunchScreen.xib.
The xib file in this patch is a copy of a default file
generated by a native Xcode project (with quotes escaped), but
with the text label set to be $$TARGET.
Change-Id: I163ab48b6f4edea4cc1f6840a1f3d8b3cc0326db
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
When the UISupportedInterfaceOrientations key is missing, iOS will start
up the application in the orientation defined by UIInterfaceOrientation,
and if that key is also missing, it will default to portrait orientation.
Unfortunately, when the application has finished launching on an iPad,
there is no way to re-evaluate the current device orientation unless the
user actively rotates the device, so for example if the device is physically
in landscape orientation, and the application is started up in portrait,
the application will not auto-rotate to landscape after starting up.
It would seem that [UIViewController attemptRotationToDeviceOrientation]
would be the right API to do this, but even after telling the device
to beginGeneratingDeviceOrientationNotifications the device orientation
will still match the startup orientation until the device is physically
rotated. For iPod/iPhones this is not an issue, as the OS will update
the device orientation after startup. Presumably the difference in
behavior between the two device classes is due to the iPad supporting
any orientation for the application grid.
Since we would prefer the application to either start up in the right
orientation directly, or at least rotate to it after startup, and the
latter can't be done, we apply UIInterfaceOrientationMaskAll to the
Info.plist file. This also has the benefit that the application will
show any splash screens in the right orientation.
Change-Id: If0421bc7b82b7f14a510fa1f34eac4f6407f570f
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
This field specifies whether the app is an iOS app.
Change-Id: I38cfcbec97b32f517a14a9a34f1eb871b9fa1ef7
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
But still fall back to 'com.yourcompany', just like Xcode does for the
initial launch.
Change-Id: I89afadefafc254a0014aca197741d42a0199943e
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
It's a supported platform from 5.2, and we want build-scripts/CI/etc to
adapt to the change as soon as possible.
Change-Id: I8c78351191f59a6ecab33acc0829d2535379c787
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Reviewed-by: Simo Fält <simo.falt@digia.com>