In case of a SUBDIR qmake project, it tried to cd into a directory
that did not exist yet. I needed to run qmake twice to get it working.
This fixes it.
Change-Id: I6d322e9a7c96a9d82df77b9ba5f19711a8180ed0
Task-number: QTBUG-37429
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Otherwise the compiler may choose libc++ based on the deployment target,
and we'll end up with broken builds due to the mismatch between the two
libraries, eg:
Undefined symbols for architecture x86_64:
"std::ios_base::Init::Init()", referenced from:
__GLOBAL__I_a in libQt5Qml.a(qv4object.o)
...
"std::ios_base::Init::~Init()", referenced from:
__GLOBAL__I_a in libQt5Qml.a(qv4object.o)
...
"std::__throw_length_error(char const*)", referenced from:
...
This problem is not iOS specific, which is why the logic is moved
to the more generic mac/default_post.prf.
Change-Id: I28b94e614f9167fc0db84bbf1c88dd97d5629938
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Instead of sprinkling '!ios' all around the various modules. This is
a bit more fine grained than the CFG_NOBUILD_PARTS += "tests" that we
had in configure.
Change-Id: I6ca2e5df118dfc0bb5d7b8495a3543f51dc0fa30
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Commit 3c375a76a1 enabled SSE2 in Qt,
but we failed to build the files that implemented the SSE2 specific
drawhelpers and image functions. Since we know what the iOS simulator
supports and the platforms it runs on we can safely enable this
ourselves without it being based on a configure test.
Change-Id: I0cfc43de80068b89aa47c34ffa84ee1c1734886c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Static builds of Qt will automatically enable C++11 for all projects,
but this happens in mac/default_post which is after our check.
Change-Id: I22a01e5d876242263fa31f8a404a65905c6c1877
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Processing the object file with ld strips away debug information for
the main() function, resulting in the debugger not being able to
break on specific lines of the function.
It also causes issues when externing sybols in main's object file.
We revert back to the approach of using the strings in-line in the
object file (which is why we keep the name the same length, 'qtmn').
Task-number: QTBUG-35553
Change-Id: I8b0acee36f48ecfefa2e4fd008a842365713d985
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Otherwise Xcode might choose to use libc++, eg when the deployment target
is iOS7, and this doesn't work when Qt itself was built using libstdc++.
Change-Id: I0b0f36666ed318be9aae87ebaeb0d344109566ac
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Generating the dSYM file takes a long time due to our relatively large
static libraries, and is not really useful for a debug build where you
are likely to have the object files and Qt libraries available on your
host system for debugging anyways.
Change-Id: Ie7549975f271de8c56ca04bd28b29e6ed65f16cb
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Otherwise the application will not scale to the full resolution of
the device. We copy the image into the Xcode project, since it's
internal to our build system and not meant as a template to be
edited by the user.
For 5.3 we need to provide a proper qmake/qbs mechanism to handle
launch images.
Task-number: QTBUG-31431
Change-Id: Ied0b2843a78c5ea865750e0404418ced7ad27082
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
But still fall back to 'com.yourcompany', just like Xcode does for the
initial launch.
Change-Id: I89afadefafc254a0014aca197741d42a0199943e
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
When building under Xcode we can limit the object files search to the
current SDK and debug/release configuration.
Change-Id: Ic405f13f46a594e3ed20d82ca6b84e7e67edebfc
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Conceptually a Qt for iOS SDK or source build should support building
for both simulator and device, based on the same qmake binary and Qt
libraries. Qt Creator or Xcode should then be able to use the same Qt
version while still building for a single target at a time. This
applies to user libraries as well, which shouldn't require switching
to a different Qt when changing target platform from simulator to
device.
We achieve this by using Qt's exclusive_build feature, where we build
for the two targets in parallel, and then teach Xcode how to choose
the right library dynamically at build time.
Change-Id: I06d60e120d986085fb8686ced98f22f7047c4f23
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Makes it possible to join two separate builds, and opens up for using
exclusive builds to do this.
Change-Id: I87ccbdd55511fdfbef3fe8b581f40525ebf077ed
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Removes the need to pass ARCHS to xcodebuild for simulator builds.
Change-Id: If15e9d387c416c5c9f83c50f5903ae0cd517ff34
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Allows project files or mkspecs to call qmake recursively using system()
with the right arguments, which we use to fix the ios default_post.prf.
Change-Id: I90d69e2b156bb0f0af1279188b11f81c84c24fb8
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Otherwise, make would upon distclean first remove the xcode
project, then try to do xcodebuild distclean. xcodebuild would
then complain about a missing project.
Change-Id: I0a9a6af6d86d1a95e37f4bbafa38c63d892bf1cc
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Setting QT_ARCH when empty is a workaround for a missing qconfig.pri,
since it hasn't been written yet by configure. As qconfig.pri is
loaded by the generic qt_config.prf, putting our workaround in
our own wrapper for qt_config makes sense, as it keeps the logic
close to where the original QT_ARCH is resolved.
Change-Id: I49ffc21cf5dea5ca5b6254ca8084a4dcdc359a72
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
This approach is similar to the earlier apprach of defining main=qt_main
when building the user's sources, but uses the linker to rename the
symbol instead, which is less fragile than using the preprocessor.
To keep the hybrid usecase unaffected by our wrapper logic we declare
both our main wrapper and a fallback qt_main as weak symbols, which
ensures that when the user's application links in our plugin the
real main/qt_main provided by the user is preferred over our weak
symbols.
Change-Id: Ic76f3ba8932430c4b13a1d3a40b8ed2322fe5eea
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
We assume new Xcode versions and toolchains won't break anything, just
like for toolchains on other platforms.
Change-Id: Idb723dbcdbc82e85db1c55b19cd5fe863ca90933
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
As they are closely tied to the macx-ios-clang mkspec and can't be shared.
Change-Id: Icb59304cc1e4be12732f50175f3f84be289300c2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Apple only provides simulators for 5.0+, and we now rely on 5.0+ APIs.
Change-Id: I9ec047767b5f5e1b33aeef186ec6aff2b9c70a05
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
It's a supported platform from 5.2, and we want build-scripts/CI/etc to
adapt to the change as soon as possible.
Change-Id: I8c78351191f59a6ecab33acc0829d2535379c787
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Reviewed-by: Simo Fält <simo.falt@digia.com>