Bring Qt 5 on par with Qt 4, prepare for more comprehensive
support later on.
Introduce device independent pixels (dips), device pixels,
and devicePixelRatio. Add high-dpi support to QPainter,
QGLWidget, the cocoa platform plugin, mac and fusion styles.
Dips are similar to CSS pixels, Apple points and
Android density-independent pixels. Device pixels
are pixels in the backing store/physical pixels on screen.
devicePixelRatio is the ratio between them, which is
1.0 on standard displays and 2.0 on "retina" displays.
New API:
QImage::devicePixelRatio() and setDevicePixelRatio()
QPixmap::devicePixelRatio() and setDevicePixelRatio()
QWindow::devicePixelRatio()
QScreen::devicePixelRatio()
QGuiApplicaiton::devicePixelRatio()
Change-Id: If98c3ca9bfdf0e1bdbcf7574cd5b912c9ff63856
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
It's again possible for QWindows and widget windows to go into
fullscreen mode on the Mac.
Change-Id: I7b304a135838394ef0392f89be4f225f2949fad3
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
The accessibility implementation is unstable and
causes application crashes. Disable until it has
been stabilized.
Change-Id: Ic34361a0ad599c6f92df722499d274fe0655646b
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
Add a 'd' to debug builds to allow both release and debug builds
to be used.
- Add .def-files for Debug
- Build all libraries debug/release
- Add description to README.qt
- Differentiate debug/release in qmake.conf.
Task-number: QTBUG-28196
Change-Id: Ib3081004a6ed2ad71d353244154684d2e0ebbc86
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
It is also used in Qt, mixing both is not recommended.
Add to default variables instead of overwriting them.
Change-Id: I895d44d5ea17f98dde9979eea6ff10b98180cc08
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Commit 26db7de13d introduced the
modal session cleanup for Cocoa print dialog before running the
modal event loop for the dialog. Add the same cleanup for Cocoa
file, font and color dialog helpers.
Task-number: QTBUG-28146
Change-Id: Ifeb7c82566db35f0c6654be7762e9aaffbafb900
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
The call to glGetBooleanv(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) in
QGLExtensions::currentContextExtensions() was resulting in an invalid
enum on ES 2 systems. This was not being cleared and subsequentally
being interpreted as a failed texture upload in the textures example.
This enum doesn't exist on ES 2 so don't query it.
Change-Id: I84f9c4b0aa8b11b6036eeed1f9378d110d9ea69d
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
The standard resource files where renamed,
so fix the include for qmenu in Windows CE.
Change-Id: Id29dd8e1028cf438f4d483126a74994fc1e310d7
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
We should consider the scene-position when we are expanding
moving a rubberband. If the user does some auto-scroll
(Qt should support that itself, but that is another matter)
then the rubberband should not keep the (old) local position
to calculate the rubberband extension, but instead use the
scene-position that was actually clicked.
Change-Id: I04a2df6a1edae8b3587e1ac2104c7fe4ccfb7762
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Reviewed-by: Andreas Aardal Hanssen <andreas@hanssen.name>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
The buffer count check should take place right after buffers are created. For
some reason, the buffer count value inside libscreen may become incosistent during
the course of the program.
Change-Id: Icbbaf4734eac5b0c5c95bdd93771899f9fcdb7db
Reviewed-by: Kevin Krammer <kevin.krammer@kdab.com>
Reviewed-by: Thomas McGuire <thomas.mcguire@kdab.com>
Reviewed-by: Nicolas Arnaud-Cormos <nicolas@kdab.com>
It didn't match the reality any more (now it shows an IP address
as well as the chosen port).
Change-Id: I7b942313ad5246a72186e3b9c93e54af8ab7a5ae
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This change only affects the ANGLE_surface_d3d_texture_2d_share_handle
extension. The patch is necessary to have WebGL running in Qt/WebKit2.
If the share handle is reset, we are loosing the reference to the
EGLSurface and cannot actually reuse it in a different context anymore.
Change-Id: I0138432dd8ff60ea57e7e591cfa2f8db1d324f53
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
... and add description for Q_PLUGIN_METADATA
Change-Id: Ie389787df53d3cdfa27ba8fb0e77f32df1597c4f
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
-matches the index file and output directory name
Change-Id: I9205a41355fcb3818a93035208c8e25c1c13dcff
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@digia.com>
Change-Id: I101310f6bd9bddf0ee9d06a81b9fef805313a015
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
IMO we need to have a list of all the environment variables somewhere,
but this one is especially useful and wasn't documented at all.
Change-Id: I2de09194c5904a9a27066604840ec4be66574fb7
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
When QtBase is compiled with Exeptions it was incompatible
with the other modules compiled with QT_NO_EXCEPTIONS.
This resulted in a linker error with
ExceptionStore::throwPossibleExceptions, one time returning a const value
and the other time without it
Change-Id: I0e0dff61aceeec3cfde119b00ed15f3aa9f12659
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Moving variables to qmodule.pri allows to build all qt modules with user defined
command line arguments passed to configure script.
Task-number: QTBUG-27566
Change-Id: Ifa7991e9024df3fb4b1fd6536ee0d19b7c63d15e
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
QAxServer projects must not link qtmain.lib.
This awful hack was adapted from the old qaxserver.prf
Change-Id: I78b4cbf6714bfbd88341449b9230f1989cff8a6f
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
When having a directx sdk, angle does get auto enabled
for all windows platforms. Windows CE directx builds on top
of opengl es 2, so if there is directx, there is also a
opengl es 2. So don't add more layers of indirection for
Windows CE. As well angle does not build for Windows CE.
Change-Id: I211a1de29431cd05d5cd60188f503d2cd299c9b3
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
we directly expand $$TARGET on the same line, so just do the same with
$$VERSION
Change-Id: I3601bfcc835b13f63dce43d00cfe8d34ded60b21
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
we are assigning QT.*.VERSION from VERSION a moment earlier
Change-Id: Ie4d51f8835b8050755bc399a1a597967c8e3e499
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>