The find script checked for UIKIT which is set during a Qt build
in QtPlaformSupport.cmake but is not set when building a user project.
This casused the find script to skip the iOS specific code that
passed the -framework OpenGLES linker flag.
This broke SDK switching in Xcode.
Check the IOS variable instead which is set by CMake for all projects
that pass -DCMAKE_SYSTEM_NAME=iOS.
Pick-to: 6.1
Change-Id: I9bd088f317917544ccfeff61fc4ff90f18f0f3d8
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Avoids a linking error when the library is not found as
find_library sets GLESv2_LIBRARY to GLESv2-NOTFOUND
Change-Id: I7ddc15483276e0be0c78b67b760c4d9188758270
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
On QNX the feature detection of GLESv2 is failing due to missing
symbols which are part of EGL library.
Add EGL library as a dependency if it's found on the system.
This allows OpenGL ES feature detection to work on QNX.
Task-number: QTBUG-83202
Change-Id: I90531d925fadce5d893ea9244793fc02a4595ed1
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
target_link_libraries expects a quoted string like
"-framework CoreFoundation" when linking frameworks and not 2
different arguments like "-framework" "CoreFoundation".
Fix that in the FindWrapOpenGL and FindGLESv2 find modules.
Make sure to not quote the framework link flags when generating
.pri files even if there are spaces, otherwise building apps
with qmake fails.
Amends 7fcc9cf055
Amends 2ed63e587e
Amends 55a15a1c1b
Amends 2a767ab4bb
Task-number: QTBUG-85240
Change-Id: I66ba36760ad704d65e712072a528d9e25c336dfa
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Tested locally with the following configurations:
- iOS device builds (arm64)
- iOS simulator builds (x86_64)
- iOS simulator_and_device builds (fat arm64 and x86_64 archives)
All iOS builds currently require a custom vcpkg fork which contains
fixes for building the required 3rd party libraries.
qtsvg, qtdeclarative, qtgraphicaleffects and qtquickcontrols2
have also been tested to build successfully.
simulator_and_device builds are also supported, but require an umerged
patch in upstream CMake as well as further patches to vcpkg.
Task-number: QTBUG-75576
Change-Id: Icd29913fbbd52a60e07ea5253fd9c7af7f8ce44c
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
Reviewed-by: Qt CMake Build Bot
Reviewed-by: Leander Beernaert <leander.beernaert@qt.io>
There's no library to link against and the headers are in the system, so
we can create a synthetic import library after verifying the
compilation.
Change-Id: I9baa32cfe06f2f48adf066d558aa69646143efd0
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Qt CMake Build Bot
This change fixes a few things in one go:
* cmake's FindOpenGL cannot be used reliably to detect EGL. So use a
custom module for that.
* Added a custom module for GLESv2 detection, as cmake's FindOpenGL
does not support that.
* Map CONFIG += opengl to a WrapOpenGL target, which links against
either GLESv2 or libGL - just like mkspecs/features/*/opengl.prf
* cmake's FindOpenGL remains in use solely to detect the availability
of desktop gl.
Change-Id: I9315e5ad1fd88e1b7dc7e920053e98fb51fea7fc
Reviewed-by: Volker Krause <volker.krause@kdab.com>