rather than reproducing vcvarsall.bat's functionality as hard-wired code
in the nmake generator, just invoke the actual script from
toolchain.prf. this is much easier, more future proof, and - critically
- makes the detected variables available to configure's new library &
header search facilities.
[ChangeLog][Important Behavior Changes][qmake][WinRT] Cross-builds will
now ignore pre-set values of %INCLUDE% and %LIB% when building target
executables. If necessary, use configure's -I and -L switches when
building Qt, and pass QMAKE_INCDIR and QMAKE_LIBDIR on qmake's command
line when building own projects.
Change-Id: I36f53e8880d6523f3f6f7a44d40d87d04bd06854
Reviewed-by: Thomas Miller <thomaslmiller91@gmail.com>
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
We're asking the compiler anyway, so we can fully use this information
just as well. Note that this actually happens after the spec itself has
been processed, so it was necessary to delay the version-specific flag
handling as well.
Change-Id: Ib57b52598e2f452985e9fffd14587b581d946022
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
this makes it consistent with the determination of the default
include/library paths. this makes sense, as it's possible to switch the
sdk/toolchain after building qt (within reason).
a side effect of this change is that for compilers which emulate other
compilers, both the real and the emulated version are now made
available.
Change-Id: Icfcc672c0d2e3d1b5e622993c366063d70ad327c
Started-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Visual Studio version specific changes have been added to msvc-
desktop.conf which is not used in WinRT or Windows Phone related builds.
Hence take a similar approach to gcc and introduce msvc-base to be used
by all configurations for common settings.
For WinRT this will only be applied to msvc2015 and later on to not
introduce any regressions or behavior changes for previous versions.
Change-Id: Ib1a4d539d46d788470c00cb5969fee74a803bd67
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Between the very latest images linking against kernel32.lib has been
forbidden. This is completely undocumented and only throws a "dependent
dll not found" error.
Instead we should link against OneCore for msvc2015, which can be used
for Windows 10 Desktop and Mobile.
Task-number: QTBUG-49349
Change-Id: I21d32a92dfd41548ca563d3e56c623a0cb297588
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
WINAPI_FAMILY_APP is deprecated, so use WINAPI_FAMILY_PC_APP instead. Also,
open up the phone partition for use on MSVC2015.
Change-Id: I7476d71c31395b2914f5a1439e8088341976bf2f
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
We need to move adding ucrt(d).lib out of the various qmake.conf as
qmake.conf is only parsed once by qmake and does not differentiate
between debug and release.
Hence use default_pre.prf which is the earliest prf to use. This one
also is being parsed multiple times and does what it is supposed to do.
This allows API certification tests for Win10 to suceed, another
sideeffect is that it is much cleaner at a single location now.
Change-Id: Id899f4bbd063a3191c8f139857abf90efa827ffc
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
bf24838c33 introduced a hard dependency on
kernel32.lib, which needs to be added for the msvc2015 mkspecs.
As the library differs for Windows Phone / Windows 10 Mobile, this most
likely has the side-effect that we will need to introduce winphone-xxx-
msvc2015 at a later stage.
Change-Id: I8fa2a68d421345c14ba90efc6faa5eea1ad457e1
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
This allows creation of applications for
- x86
- x64
- arm
While the arm build theoretically also allows to launch on
a mobile, it currently asserts on runtime. Either we will
create a new mkspec for Windows 10 Mobile in the future,
or do runtime checks for the environment. That also depends
on whether there will be a separate SDK by Microsoft.
Change-Id: I510bfc88410a5b5a1eb7c37f7f43888d1e5dda0d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>