Commit Graph

15 Commits

Author SHA1 Message Date
Lucie Gérard
32df595275 Change the license of all CMakeLists.txt and *.cmake files to BSD
Task-number: QTBUG-105718
Change-Id: I5d3ef70a31235868b9be6cb479b7621bf2a8ba39
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-08-23 23:58:42 +02:00
Lucie Gérard
fb1b20eab3 Add license headers to cmake files
CMakeLists.txt and .cmake files of significant size
(more than 2 lines according to our check in tst_license.pl)
now have the copyright and license header.

Existing copyright statements remain intact

Task-number: QTBUG-88621
Change-Id: I3b98cdc55ead806ec81ce09af9271f9b95af97fa
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-08-03 17:14:55 +02:00
Alexandru Croitor
4d22405e48 CMake: Don't use PUBLIC_LIBRARIES for tests and test helpers
Change-Id: I9b7404e1d3a78fe0726ec0f5ce1461f6c209e90d
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
2022-07-28 14:46:53 +02:00
Laszlo Agocs
7de0f3e9cc rhi: Clean up some inconsistencies
Some of the offsets are already quint32 in the API (vertex input
attributes, dynamic offsets, offsets in draw calls), matching the
reality of the underlying 3D APIs, but many buffer-related functions
use int as of now, simply because that used to be the default choice,
and the same goes for sizes (such as buffer or range sizes). This is
not quite consistent and should be cleaned up if for nothing else then
just to make the classes consistent, but also because no 3D API use a
signed type for offsets, sizes, and strides. (except OpenGL for some)

When it comes to strides (for vertex inputs and raw image texture
uploads), those are already all quint32s. This is straightforward
because most of the 3D APIs use 32-bit uints for these regardless of
the architecture.

Sizes and offsets are often architecture-dependent (Vulkan, Metal),
but there is at least one API where they are always 32-bit even on
64-bit Windows (UINT == unsigned int, D3D11). In addition, we do not
really care about buffer or texture data larger than 4 GB, at least
not without realistic use cases and real world testing, which are
quite unlikely to materialize for now (esp. since we still have the
width/height of 2D textures limited to 16 or 32K in many cases even on
desktops, whereas 2GB+ buffers are not guaranteed in practice even
when an API seemingly allows it).

In any case, the important change here is the signed->unsigned
switch. A number of casts can now be removed here and there in the
backends, because the offsets and sizes are now unsigned as well,
matching the underlying API reality. The size can be potentially
increased later on with minimal effort, if that becomes necessary for
some reason.

Change-Id: I404dbc365ac397eaeeb3bd2da9ce7eb98916da5f
Reviewed-by: Inho Lee <inho.lee@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-07-12 17:16:37 +02:00
Lucie Gérard
05fc3aef53 Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.

Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-05-16 16:37:38 +02:00
Alexandru Croitor
403213240c CMake: Regenerate projects to use new qt_internal_ API
Modify special case locations to use the new API as well.
Clean up some stale .prev files that are not needed anymore.
Clean up some project files that are not used anymore.

Task-number: QTBUG-86815
Change-Id: I9947da921f98686023c6bb053dfcc101851276b5
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2020-09-23 16:59:06 +02:00
Laszlo Agocs
9390edb119 rhi: Work around qsizetype fallout in manual tests
Change-Id: I9f0e210caacc6eefe5ed1ee6fa97574ad5e9edcc
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-08-30 17:45:01 +02:00
Alexandru Croitor
1339cc4667 CMake: Regenerate manual tests
Change-Id: Id42b9e481375d2ec0e68b73dc1e2ff36f0cbd49e
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
2020-07-08 11:01:38 +02:00
Laszlo Agocs
9b8d4a9e45 rhi manual tests: Prevent warnings with MSVC
The QPair changes trigger warnings about size_t vs. quint32.

We made offsets and sizes 32-bit in the QRhi API to emphasize that
some of the graphics APIs are using 32-bit sizes still. It's a bit
unfortunate that pairs now generate warnings when the size does not
match. Just cast as needed.

Change-Id: I88504eed8be6f4bdb2205b3671e2c2a9db9fcb1e
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
2020-06-15 15:34:05 +02:00
Laszlo Agocs
56977990e0 rhi: Harmonize create-destroy API pattern with the rest of Qt
For historical reasons we use build and release instead of create and
destroy. This becomes confusing now that more modules in Qt start taking
QRhi into use. Migrate to the more familiar naming, so those who have
used QWindow or QOpenGLContext before will find it natural.

Change-Id: I05eb2243ce274c59b03a5f8bcbb2792a4f37120f
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
2020-05-28 17:53:32 +02:00
Alexandru Croitor
0d177053b9 Regenerate projects one last time before merge
Change-Id: Ia24cf56b79ca6dacd370a7e397024e9b663e0167
Reviewed-by: Liang Qi <liang.qi@qt.io>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
2020-02-12 17:30:49 +00:00
Leander Beernaert
47428dfa55 Convert all of tests/manual
Fixes: QTBUG-78164
Change-Id: I28b59bf84533fc33fafafd1511b5337d36af0e2b
Reviewed-by: Qt CMake Build Bot
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2019-11-14 09:03:26 +00:00
Laszlo Agocs
22d22eb282 rhi: Add a --transparent option to manual tests
This will also cause clearing to 0,0,0,0.

Essential in order to allow fast testing of window transparency
issues in combination with QRhi and the various backends.

Change-Id: Iee2763c1d06f1d3e5d59a9142abaf30fab1dc543
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2019-09-26 17:02:12 +02:00
Laszlo Agocs
6f4aa54131 rhi: Add compute api and implement for Vulkan and Metal
D3D11 and GL (4.3+, ES 3.1+) will come separately at a
later time.

Change-Id: If30f2f3d062fa27e57e9912674669225b82a7b93
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2019-06-17 10:32:57 +02:00
Laszlo Agocs
53599592e0 Introduce the Qt graphics abstraction as private QtGui helpers
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES).

All APIs are private for now.

Shader conditioning (i.e. generating a QRhiShader in memory or on disk
from some shader source code) is done via the tools and APIs provided
by qt-labs/qtshadertools.

The OpenGL support follows the cross-platform tradition of requiring
ES 2.0 only, while optionally using some (ES) 3.x features. It can
operate in core profile contexts as well.

Task-number: QTBUG-70287
Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2019-06-13 10:13:45 +02:00