Commit Graph

2 Commits

Author SHA1 Message Date
Lucie Gérard
05fc3aef53 Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.

Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-05-16 16:37:38 +02:00
Laszlo Agocs
51c22a1f51 rhi: Add support for 3D textures
Supported on OpenGL (and ES) 3.0+ and everywhere else.

Can also be a render target, targeting a single slice at a time.

Can be mipmapped, cannot be multisample.

Reading back a given slice from a 3D texture is left as a future
exercise, for now it is documented to be not supported.

Upload is going to be limited to one slice in one upload entry,
just like we specify one face or one miplevel for cubemap and
mipmapped textures.

This also involves some welcome hardening of how texture subresources
are described internally: as we no longer can count on a layer index
between 0..5 (as is the case with cubemaps), simply arrays with
MAX_LAYER==6 are no longer sufficient. Switch to sufficiently dynamic
data structures where applicable.

On Vulkan rendering to a slice needs Vulkan 1.1 (and 1.1 enabled on the
VkInstance).

Task-number: QTBUG-89703
Change-Id: Ide6c20124ec9201d94ffc339dd479cd1ece777b0
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2021-05-31 17:16:57 +02:00