This reduces unnecessary OS conditions in qmake since these platforms
are mutually exclusive, and also opens up their potential for use on
future devices (like carOS(?), which is device idiom '5').
This is also more similar to what Xcode does, as the
TARGETED_DEVICE_FAMILY variable is not platform specific.
Change-Id: I29d209cd8e0779f492bda829008264773e13c75c
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
This reduces unnecessary OS conditions in qmake since these platforms
are mutually exclusive, and also opens up their potential for use on
macOS to transparently support multi-arch builds like UIKit platforms.
This is also more similar to what Xcode does, as the DEPLOYMENT_TARGET
variables are platform specific, while the ARCHS variable is not.
DEPLOYMENT_TARGET has a use case for being OS specific in qmake (host
tools vs targets), while ARCHS does not.
Change-Id: Icee838a39e84259c2089faff08cc11d5f849758d
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Pass -xplatform macx-tvos-clang to configure to build.
Builds device and simulator by default.
Added ‘uikit’ platform with the common setup.
Also added QT_PLATFORM_UIKIT define (undocumented).
qmake config defines tvos (but not ios).
tvOS is 64bits only (QT_ARCH is arm64) and requires bitcode to be
embedded in the binary. A new ‘bitcode’ configuration was added.
For ReleaseDevice builds (which get archived and push to the store),
bitcode is actually embedded (-fembed-bitcode passed to clang). For all
other configurations, only using bitcode markers to keep file size
down (-fembed-bitcode-marker).
Build disables Widgets in qtbase, and qtscript (unsupported,
would require fixes to JavaScriptCore source code).
Qpa same as on iOS but disables device orientation, status bar, clipboard,
menus, dialogs which are not supported on tvOS.
Change-Id: I645804fd933be0befddeeb43095a74d2c178b2ba
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>