From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
In ES builds configure will now check for OpenGL ES 3.0 and 3.1
availability. This allows qopengl.h to include the correct header
and, by defining QT_OPENGL_ES_3 and QT_OPENGL_ES_3_1, the OpenGL
wrappers can provide support for MapBuffer, VAOs, etc. on GLES 3.0+
too. Right now this is not possible since the only standard way to
use an ES function specific to a given version is to use the function
directly. The extension mechanism (eglGetProcAddress and friends), that
is often used in desktop GL, is not available for such functions.
[ChangeLog][QtGui] QtGui's OpenGL headers are now automatically including
the highest available header (gl31.h, gl3.h or gl2.h) in OpenGL ES builds.
Task-number: QTBUG-38168
Change-Id: Ib857c58fe1696a9546fdd1aa143a9237e80325a5
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>