Forcing users to go through a QVector, when in practice they almost
always want to source the data from an initializer list, a QVarLengthArray,
or a plain C array, is not ideal. Especially since we can reason about
the maximum number of elements in the vast majority of use cases for all
the affected lists. QRhiResource is also not copyable so we do not need
the usual machinery offered by containers. So switch to a
QVarLengthArray.
Note that a resource is not a container. The only operations we are
interested in is to be able to source data either via an initializer
list or by iterating on something, and to be able to extract the data,
in case a user wishes to set up another resource based on the existing
one.
In some cases a QVector overload is kept for source compatibility with
other modules (Qt Quick). These may be removed in the future.
Also do a similar QVector->QVarLengthArray change in the srb-related
data in the backends.
Change-Id: I6f5b2ebd8e75416ce0cca0817bb529446a4cb664
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Revert surfacePixelSize() to be a getter only. With Metal this will
mean returning the "live" layer size (and so not the
layer.drawableSize), which is in line with what we expect with other
backends.
Instead, we leave it to the swapchain's buildOrResize() to "commit"
the size by setting drawableSize on the layer. With typical
application or Qt Quick logic this ensures that layer.drawableSize is
set once and stays static until we get to process the next resize - on
the rendering thread.
This of course would still mean that there was a race when a client
queries surfacePixelSize() to set the depth-stencil buffer size that
is associated with a swapchain. (because that must happen before
calling buildOrResize() according to the current semantics)
That can however be solved in a quite elegant way, it turns out,
because we already have a flag that indicates if a QRhiRenderBuffer is
used in combination with (and only in combination with) a
swapchain. If we simply say that setting the UsedWithSwapChainOnly
flag provides automatic sizing as well (so no setPixelSize() call is
needed), clients can simply get rid of the problematic
surfacePixelSize() query and everything works.
Task-number: QTBUG-78641
Change-Id: Ib1bfc9ef8531bcce033d1f1e5d4d5b4984d6d69f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
It can be important to see for example the adapter enumeration that is
printed when qt.rhi.general is enabled. Make it enabled by default in
the tests.
Change-Id: I7bd073781e176d9b17b5386c548e9f8a2e16c10f
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
This will also cause clearing to 0,0,0,0.
Essential in order to allow fast testing of window transparency
issues in combination with QRhi and the various backends.
Change-Id: Iee2763c1d06f1d3e5d59a9142abaf30fab1dc543
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
With OpenGL a scissor (or viewport) rectangle is not allowed to have a negative
width or height. Everything else is allowed. This is also the semantic we wish to
keep for QRhiViewport and QRhiScissor.
This raises some problems. For instance, when we do bottom-left - top-left
rectangle conversion, the case of partially out of bounds rects needs to be
taken into account.
Otherwise, Qt Quick ends up in wrong scissoring in certain cases, typically when
the QQuickWindow size is decreased so the content does not fit because that will
then start generating negative x, y scissors for clipping (which is perfectly
valid but the QRhi backends need to be able to deal with it)
Then there is the problem of having to clamp width and height carefully, because
some validation layers for some APIs will reject a viewport or scissor with
partially out of bounds rectangles.
To verify all this, add a new manual test, based on the cubemap one. (cubemap was
chosen because that is an ideal test scene as it fills the viewport completely, and
so it is visually straightforward when a scissor rectangle is moving around over it)
Fixes: QTBUG-78702
Change-Id: I60614836432ea9934fc0dbd0ac7e88931f476542
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
As it was superseded by HTTP/2. Bye, Speedy. Since it's Qt 6,
we also fix the attribute's enumerator to fit our coding
convention with HTTP2AllowedAttribute becoming Http2AllowedAttribute,
and the same for HTTP2WasUsedAttribute.
tst_qnetworkreply in 'benchmark' directory of qtbase/tests
was updated - we have the logic they tested in preConnectEncrypted
in tst_http2 now.
Manual qnetworkreply test was updated (instead of SPDY in NPN failure
we can use H2, the second test was deleted - again, auto-tested in
tst_http2).
Change-Id: I559c140c333ddf72664911c6e275b1d0d2b980a9
Task-number: QTBUG-78255
Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
...if there is one and the concept is applicable in the first place.
Change-Id: Iab202c1c1cdd229f4910159de4cae7ce30805ea9
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
The device can be lost when physically removing the graphics adapter,
disabling the driver (Device Manager), upgrading/uninstalling the
graphics driver, and when it is reset due to an error.
Some of these can (and should) be tested manually, but the last
one has a convenient, programmatic way of triggering: by triggering
the timeout detection and recovery (TDR) of WDDM. A compute shader
with an infinite loop should trigger this after 2 seconds by default.
All tests in tests/manual/rhi can now be started with a --curse <count>
argument where <count> specifies the number of frames to render before
breaking the device. Qt Quick will get an environment variable with
similar semantics in a separate patch.
Change-Id: I4b6f8d977a15b5b89d686b3973965df6435810ae
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
This was accidentally introduced by
2f33e030b8 and since manual tests are not
built by default, was not discovered earlier.
Change-Id: I5cb6d5cfe0911bdb01a33014f2648a47b7a48848
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
As an option. Must opt in via setting ExternalContentsInPass in
the flags for beginFrame(). It is somewhat unfortunate to require
declaring this up front, but forcing using secondary command buffers
always, even though beginExternal() may not be used in many applications,
would be an overkill.
Change-Id: I8d52bcab40c96f89f140c4c7877b6c459925e3c7
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This test displays a summary of relevant DPI and scale
factor/devicePixelRatio values:
- DPI and DPR as seen by the application
- Input from QPlatformScreen
- Input from environment variables.
Task-number: QTBUG-53022
Change-Id: I340391624b202e342f22902ffbd7228fe7fbe94b
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Remove pixelScale() in favor of logicalBaseDpi(). Compute scale factor
based on logical DPI and logical base DPI, or optionally based on the
physical DPI.
Add policies for running the scale factor and adjusting the logical
DPI reported to the application. The policies are set via environment
variables:
QT_SCALE_FACTOR_ROUNDING_POLICY=Round|Ceil|Floor|RoundPreferFloor|PassThrough
QT_DPI_ADJUSTMENT_POLICY=AdjustDpi|DontAdjustDpi|AdjustUpOnly
QT_USE_PHYSICAL_DPI=0|1
Done-with: Friedemann Kleint <Friedemann.Kleint@qt.io>
Task-number: QTBUG-53022
Change-Id: I4846f223186df665eb0a9c827eaef0a96d1f458f
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
The benefit of keeping this code around was to inspire or inform
changes in the areas to take into account possibly missing features
in Qt 5, but at this point that benefit is questionable. We can
always use the history to learn about missing pieces if needed.
Change-Id: I87a02dc451e9027be9b97554427bf8a1c6b2c025
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
This adds a manual test for the QTextTable border logic.
Two HTML files are bundled as resources:
table-border-test.html: Contains various test cases for the border
logic.
table-border-test-header.html: Contains a test case for printing a table
with a repeated header.
The test application allows:
- editing
- previewing
- printing
- opening the HTML in the system browser (via temp. file)
It is possible to edit the HTML with "live preview" so new test cases
can easily be implemented.
Change-Id: Ic88488bc8b7dd74d5c03c3363f55840423462325
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
- No need to use QSignalMapper here, replace its uses with lambdas.
- Replace index 'for' loop with iterator loop, to simplify the code.
Change-Id: Ide3d2db99a074c0233eb5c2fd7a9b217d804973f
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Leftover from the migration to QColor as color clear value.
Change-Id: Ibf49d65234a1e14d53035b46249753a5929ca22b
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
The Quick render loops do SkipPresent occasionally, and it all seemed
to work with the threaded one because we lack an autorelease pool on
the SG render thread. (to be corrected separately) The basic one ended
up crashing sometimes, however. Holding on to the drawable is incorrect.
Fixes: QTBUG-76953
Change-Id: I0d0ec6d09aa209d2c848d7a9dbd9b15916fe23ab
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
- Replaced the usages of deprecated APIs by corresponding
alternatives in the library code and documentation.
- Modified the tests to make them build when deprecated APIs disabled:
* Made the the parts of the tests testing the deprecated APIs to
be compiled conditionally, only when the corresponding methods are
enabled.
* If the test-case tests only the deprecated API, but not the
corresponding replacement, added tests for the replacement.
Change-Id: Ic38245015377fc0c8127eb5458c184ffd4b450f1
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Simplistic console application with one test for each of the two
classes. Simply tests that we receive the signal when the connection
is disrupted in some way.
This patch also exports the classes for tests/developer builds
so that we can actually link with them.
Change-Id: I8066312274350984110c3f3ad3e94854adca7c2a
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
- Replaced the usages of deprecated APIs of corelib by corresponding
alternatives in the library code and documentation.
- Modified the tests to make them build when deprecated APIs disabled:
* Made the the parts of the tests testing the deprecated APIs to
be compiled conditionally, only when the corresponding methods are
enabled.
* If the test-case tests only the deprecated API, but not the
corresponding replacement, added tests for the replacement.
Task-number: QTBUG-76491
Task-number: QTBUG-76539
Task-number: QTBUG-76541
Change-Id: I62ed4a5b530a965ec3f6502c6480808f938921aa
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Have feature flags as appropriate. OpenGL is causing a mess here
but let's support what we can since some of this will become relevant
in more sophisticated mesh drawing cases with 3D in particular.
Change-Id: Idfa7b4642ec87147978e03d78d6233efbd151491
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Draws 1024 cubes at random x,y positions with varying color with
a single instanced draw call.
Change-Id: I8737503acf23866ad4734b1d88753415a3b93445
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
...but this will vary between backends, or in some cases
even between implementations of the same API.
Point size is settable only via the vertex shader (gl_PointSize).
It is silently ignored with D3D and HLSL.
Line widths other than 1 are supported only on OpenGL and Vulkan.
(but this is in fact deprecated with GL and optional with Vulkan)
Add QRhi::Feature values for both.
The line width is now settable on QRhiGraphicsPipeline. It is not a
dynamic state since the static, per-pipeline width is good enough for
most cases. (and the feature is not supported on half of the backends
anyways so it will get limited use in practice).
Change-Id: I6d3a32269527c452b794b2cb8b0f03101eab40b2
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Fix most clang warnings about override, nullptr, range-based for loops.
Change-Id: Id47e57adb63a38e2f397a31511b788a2432c97cf
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
D3D11 and GL (4.3+, ES 3.1+) will come separately at a
later time.
Change-Id: If30f2f3d062fa27e57e9912674669225b82a7b93
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
This is part of the migration of qtbase from QRexExp to
QRegularExpression.
Task-number: QTBUG-72587
Change-Id: I0bb1d1409cb0c8f38b7582bb5ce6bbc2b047b6fc
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
The class used the default debug operator for QObject, which outputs
the object's address. This makes it hard to compare the log output.
Make the existing QObject formatting helper from the EventFilter
publicly usable by providing a helper with a stream operator.
Change-Id: Ifab83e23cc792a5efe231fd9ae84e0439ab0d609
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Andy Shaw <andy.shaw@qt.io>
...and other slight modernizations and minor fixes.
Change-Id: Ide587d9fe59ca9113ae775882c99a50debaf9000
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES).
All APIs are private for now.
Shader conditioning (i.e. generating a QRhiShader in memory or on disk
from some shader source code) is done via the tools and APIs provided
by qt-labs/qtshadertools.
The OpenGL support follows the cross-platform tradition of requiring
ES 2.0 only, while optionally using some (ES) 3.x features. It can
operate in core profile contexts as well.
Task-number: QTBUG-70287
Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Set AA_UseHighDpiPixmaps.
Task-number: QTBUG-52622
Change-Id: Ic4373a9c94952f50bc1ad36bcc0dec850efc124a
Reviewed-by: Robert Loehning <robert.loehning@qt.io>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
When the toolbar was moved from one position to another it could end up
increasing the size of the saveState data due to extra lines. This
removes any needless ones that should not be included.
Change-Id: I1c5d094ae1405d6a82db5fcdc3cd081904706837
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>