The SPI_FONTSMOOTHINGCONTRAST macro is not defined everywhere. When
the code was refactored, the workaround for this was lost. This
resubmits the work-around to make it compile.
Reviewed-by: Samuel
(cherry picked from commit 4c3630c1fcd2b3008f540a8906a19c533604f36a)
This is mostly for the xcomposite api, but also we needed to readEvents
after doing a connect
(cherry picked from commit 16c054125949b8f8ceec9626156d8790254a63a2)
Pass version number when creating proxies, use wl_ prefix when looking
up interfaces and drop wl_egl_display.
(cherry picked from commit c2adf9395214d711a3a40516c6c2afa64b3b4ca3)
For GL ES 2 teach the paint device about the fact that it
is doing rendering backed by a framebuffer object,
not a system framebuffer (which doesn't exist).
(cherry picked from commit 3b437a7706efbaaafdc4861393cbe21354cf4ee2)
If the SRGB framebuffer extension in GL is available, we can support
gamma correction of text with a gamma of 2.1. On Mac this is
sufficient for gamma correcting subpixel antialiased text. Gray
antialiasing should not be gamma corrected on Mac.
On Windows, the user can potentially set the gamma value to anything
between 1.0 and 2.2 (or something like that). We support anything
that resembles 1.0 closely enough by pushing the text out without
any correction (like before). We also support anything that resembles
2.1 (the gamma hardcoded in GL's SRGB extension) by turning on the
extension before blending the text. In between the two, we'll use
gray antialiasing to avoid differing too much from the raster engine
(which is our reference in this.)
For gray antialiasing on Windows, we use a constant gamma of 2.3 which
has been determined by experimentation. Since this is close enough to
2.1 we do gamma correction with SRGB extension.
The distance limit of 0.2 is determined by some experimentation.
Reviewed-by: Samuel
(cherry picked from commit 79ba7cceca5e4029876ace2121edd25b08ae14ce)
This will allow us to expose private headers in a controlled manner,
and ensure that they are not used by accident. This also means that
we internally will have to enable the private headers for the
modules we wish to use in the project.
When building Qt, qmake should not pull in mkspecs from an installed
version, as this will lead to incorrect paths for the current build.
So, here we ensure only to pull in modules from there we detected the
qconfig.pri, and ensure we still handle the QMAKEPATH case used by
some.
startPolling() is called by each engine, so before it would start
multiple singleshot timers. So I moved the timer to the class
and check if it has already been started before it is activated
again. So that we just use one timer.
Task-number: QTBUG-17219
Reviewed-by: Iiro Kause
Reviewed-by: Kranthi Kuntala
(cherry picked from commit 2506b86828ca8140c2f22d85a4378df40899b132)
Make sure that waitForReadyRead times out if the read buffer is full.
Task-number: QTBUG-16123
Reviewed-by: Peter Hartmann
(cherry picked from commit 8d4cd52b6981a4e6deea7fdb77f56e40c4f3e6ba)
The pixel size in the font engines is already a floating point value.
For maximum flexibility, we should expose this in the public API.
Task-number: QTBUG-18817
Reviewed-by: Jiang Jiang
(cherry picked from commit ac9e63b58533a3215106ed9da82cff3a3e3dda3a)
* QTextCharFormat::AlignNormal - support text format descent, place text object bottom on (baseline - descent).
* QTextCharFormat::AlignBottom - place text object bottom on baseline.
* QTextCharFormat::AlignTop - Still not supported.
* Any other vertical alignment is mapped QTextCharFormat::AlignBottom.
Add new enum AlignBaseline for custom inline objects to take into account font baseline.
Merge-request: 2578
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
(cherry picked from commit ee9455ed2a83084692d969c398ecb91bcd4fc33a)
When shaping a QScriptItem with a multi font engine, currently we
only take the ascent/descent/leading from the primary (first) font
engine in that multi font engine, however, subsequent engines used
during shaping may have larger ascent/descent/leading, disregarding
them may cause clipping issues in some cases.
It's fixed by checking each font engine used in the shaping process
and take the maximum value instead of the first one. On ATSUI we
merely make it compile.
Task-number: QTBUG-16719
Reviewed-by: Eskil
(cherry picked from commit c501403cb5a0c9ec21b00e0c2f640ae85566e0cf)
If the text is wrapped with LRE/LRO/RLE/RLO override/embed marks,
Core Text in Mac OS X 10.5 doesn't produce an empty glyph at the
beginning of the glyphs (while it does in Mac OS X 10.6), thus
we need to prepend an empty glyph here, otherwise cursor position
calculation will consider the first two characters as a ligature
of the same glyph.
Reviewed-by: Eskil
(cherry picked from commit a36ac6c34bafa801c2c30d76f59e4a3594efc4d5)
Otherwise accessing that through QTextEngine::alignLine may cause crash.
Reviewed-by: Samuel Rødal
(cherry picked from commit dcdb62c3d1a76d951c4b65bc1b1bd930e2ad14ec)
When painting horizontally centered RTL text and selection with
trailing spaces, we need to take that space width into account
because line.textAdvance doesn't include it.
Task-number: QTBUG-18612
Reviewed-by: Eskil
(cherry picked from commit 224226727f07e8940e0d3131fe7587b11cc4a6ca)