The QT_OPENGL_ES* macros are leftovers from an earlier,
ad hoc configuration system, which has since been
replaced by QT_CONFIG. To clean things up in Qt 6,
we use the new way instead.
Task-number: QTBUG-83467
Change-Id: I578dc7695bff9d5ee303b22e44f60fee22fe0c28
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one
Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
BSD licensing should be used for QtOpenGLExtensions instead of LGPL as
it is a static library that is linked into applications. Using LGPL
would impose additional requirements for application developers to
provide object files to end users to be able to relink the application
with a modified or updated QtOpenGLExtensions static library.
Task-number: QTBUG-29918
Change-Id: I0bb80f8ba5158be0a71fe4c5e1c37787ce21337d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
This patch provides a code generator that can be executed offline
to generate a few classes for enhancing Qt's support for OpenGL.
The generated code effectively provides all the benefits of GLEW
in its multi-context form but for all platforms and even for ES2.
The code generator takes as input the official Khronos gl.spec
specification and gl.tm typemap files. These provide all of the
information required to create the OpenGL Desktop related classes.
The classes for ES2 are hand-crafted as no similar spec files have
been published.
The generated code supports all OpenGL extensions listed in the
Khronos registry for both Desktop OpenGL and ES 2.
There is a helper factory class generated which are used by
QOpenGLContext::versionFunctions().
This allows code like the following to be written:
QOpenGLFunctions_3_3_Core* m_funcs = 0;
m_funcs = m_context->versionFunctions<QOpenGLFunctions_3_3_Core>();
if (!m_funcs) {
qWarning() << "Could not obtain required OpenGL context version";
exit(1);
}
if (!m_funcs->initializeOpenGLFunctions()) {
qWarning() << "Failed to resolve entry points";
exit(2);
}
// Get an extension object
QOpenGLExtension_ARB_draw_buffers* ext = 0;
if (m_context->hasExtension("GL_ARB_draw_buffers")) {
ext = new QOpenGLExtension_ARB_draw_buffers();
ext->initializeOpenGLFunctions(m_context);
}
Such usage will allow much easier and rigorous use of features in
modern OpenGL and extensions both in Qt itself and by users of Qt.
Follow-up patches will import the generated files and then use
these to reinstate OpenGL geometry shaders, add tessellation
shaders, and other OpenGL constructs.
Change-Id: Id0172e8aa1fd57eb4e6979a96d10fb5a34826426
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Reviewed-by: James Turner <james.turner@kdab.com>