tst_qcolumnview fails on OS X # QTBUG-41341
tst_qaccessibility fails on OS X # QTBUG-41340
tst_qnetworkreply fails on OS X # QTBUG-41320
tst_qfontcombobox fails on OS X # QTBUG-41318
tst_macplist fails on OS X # QTBUG-41314
tst_qgraphicsitem fails on OS X # QTBUG-41342
tst_qmdiarea fails on OS X # QTBUG-41343
tst_qtableview fails on OS X # QTBUG-41344
Change-Id: I2626aa61417336805872a807c4a6065b7e0ddb02
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Use QTRY_COMPARE instead of hard-coded timeouts, ensure window is
shown.
Change-Id: I4f23144ee14150c4fba9c6fbd8c4ee2da472cc75
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
On BlackBerry first window is always shown full screen. However, many
tests rely on a specific window size. A dummy full screen window is
created so subsequent windows have correct size.
Change-Id: Id8bd0212b6eca677953e78505459e3cd69bc6328
Reviewed-by: Fabian Bumberger <fbumberger@rim.com>
The new flag ItemContainsChildrenInShape is similar to the existing
flag ItemClipsChildrenToShape. Setting the new flag makes QGraphicsScene
assume that children are drawn within the shape of the current item
but this is not enforced by clipping. When an application manually
ensures this clipping boundary, setting the new flag removes the
overhead of enforcing the clip with ItemClipsChildrenToShape, while
still allowing other routines to behave more optimially by assuming
children are within the shape of the current item.
[ChangeLog][QtWidgets][QGraphicsItem] Added the
ItemContainsChildrenInShape flag that enables using optimizations
of ItemClipsChildrenToShape without the overhead of enforcing the clip.
Change-Id: I5496fe1ca331b77fd51e0df8a3ace2b8e939eaf2
Reviewed-by: Andreas Aardal Hanssen <andreas@hanssen.name>
Change the test widget to use a non-single-shot timer
to hide the menu once it has become visible.
The test shows hangs on Windows 8.1 CI nodes.
Task-number: QTBUG-37822
Change-Id: I8fc782e53256616119920aef714f89f25863b39f
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
The minimumRenderSize is a qreal value that is used as a lower bound to
determine what items are visible when a scene is rendered. If an item's
view-transformed width or height are less than minimumRenderSize then
this item is considered to insignificantly affect the final result and
is not drawn. If the item clips its children to its shape they are
automatically not drawn. This greatly reduces the drawing overhead
for scenes with many items rendered in a zoomed out view.
[ChangeLog][QtWidgets][QGraphicsScene] Added the minimumRenderSize
property which can be used to speed up rendering by not painting
items, smaller than a give size.
Change-Id: Ie208234707dffb4d2fc620fc5d1514e0c144d9a8
Reviewed-by: Andreas Aardal Hanssen <andreas@hanssen.name>
Seen on Windows:
XPASS : tst_QGraphicsAnchorLayout::stability() QCOMPARE(sameAsPreviousArrangement, true) returned TRUE unexpectedly.
tst_qgraphicsanchorlayout.cpp(1399) : failure location
Move check into loop with descriptive message on fail, do not error
out if it actually passes. This now typically prints:
XFAIL : tst_QGraphicsAnchorLayout::stability() The layout has several solutions, but which solution it picks is not stable ( QRectF(30,0 0x10) != QRectF(30,0 10x10) , iteration 3 , item 4 )
Change-Id: Iae8553dbbcedeb70d5d672e3cefbd1f06a63d27d
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
the diff -w for this commit is empty.
Started-by: Thiago Macieira <thiago.macieira@intel.com>
Change-Id: I77bb84e71c63ce75e0709e5b94bee18e3ce6ab9e
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
The abstractions are needed so that they can work with both
QGraphicsLayouts and QtQuick.Layouts.
Since the plan is to move the engine to QtGui, this means that the
engine cannot have any references to anything in the QtWidgets module.
As a consequence of that several things had to be done:
* The style info object had to be redone with an abstraction layer
to get rid of style and widget dependency. (Abstract class is
called QAbstractLayoutStyleInfo)
* QGridLayoutEngine must be subclassed due to some specializations for
QGraphicsLayoutItem, manifested as QGraphicsGridLayoutEngine.
* QGridLayoutItem must be subclassed due to some specializations for
QGraphicsLayoutItem, manifested as QGraphicsGridLayoutEngineItem.
Did also some minor cleanups, reordered arguments so that all styleInfo
arguments are last in all function calls
This also fixes QTBUG-35099 (bug was spotted during this refactoring)
Task-number: QTBUG-35099
Change-Id: If49d40f71870dc8d99d2e145be158e3080b595fa
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
The cursor() test was missing a QTest::moveMouse() before sending of the
mouse event (as all the following subtests do). When run on a desktop with
the panel on the left side of the screen, the mouse pointer would land over
the left item instead of in between them, as assumed by the subtest, and
the following QCOMPARE failed.
Change-Id: Ib74fdf0cfbfbc8ecb79a906610a2da5cb50c89d0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
For the conflicts in msvc_nmake.cpp the ifdefs are extended since we
need to support windows phone in the target branch while it is not there
in the current stable branch (as of Qt 5.2).
Conflicts:
configure
qmake/generators/win32/msvc_nmake.cpp
src/3rdparty/angle/src/libEGL/Surface.cpp
src/angle/src/common/common.pri
src/corelib/global/qglobal.h
src/corelib/io/qstandardpaths.cpp
src/plugins/platforms/qnx/qqnxintegration.cpp
src/plugins/platforms/qnx/qqnxscreeneventhandler.h
src/plugins/platforms/xcb/qglxintegration.h
src/widgets/kernel/win.pri
tests/auto/corelib/thread/qreadwritelock/tst_qreadwritelock.cpp
tests/auto/corelib/tools/qdatetime/tst_qdatetime.cpp
tests/auto/gui/text/qtextdocument/tst_qtextdocument.cpp
tools/configure/configureapp.cpp
Change-Id: I00b579eefebaf61d26ab9b00046d2b5bd5958812
The test is randomly failing on CI when ran on 10.7.
Task-number: QTBUG-31454
Change-Id: I79fce9a37616c6abaee960e338f8eea8fe6f31cf
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
- Remove irrelevant test subdirs via .pro files
- Follow WinCE codepaths where applicable
- Replace unsupported Win32 APIs with WinRT equivalents
This does not aim to fix any failures in the tests themselves; it only
makes them compile.
Change-Id: Ia82bc0cc402891f8f6238d4c261ee9152b51be80
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Do the same as in mousePressEvent.
Otherwise it is not possible to handle the event
in one of the graphics views parents.
Task-number: QTBUG-8061
Change-Id: I67c7635361a9ed595c513c28ea016e6253fa2101
Reviewed-by: Andreas Aardal Hanssen <andreas@hanssen.name>
This tests crashes a lot lately.
Task-number: QTBUG-29684
Change-Id: I6892238dc071f050b0208dd5b4843629fa707347
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Created QTBUG-33067 for tracking the issue, after some debugging.
Change-Id: Iaf5556db2e0858e40a7cf6c9dbbe7e6fd6120bac
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Previously, the topmost untransformable's scene transform, which
includes the item's position and local transformation, was used to
determine the item's anchoring position. This position was then
passed on to be multiplied by the item's transform again. This
works fine for toplevel untransformable items that don't have any
transform set at all, but those who do would have their transforms
applied twice - one to determine the anchoring position, and again
to transform the item itself. Since only translation transformations
can affect the first operation (the anchoring pos), this bug only
applies to items that set ItemIgnoresTransformations and use a
local transform that includes translation.
Task-number: QTBUG-21618
Change-Id: I772d52d59dfd9f242d0140632a87e9c68dfe0ea1
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
Currently, calling
QGraphicsScene::items(QPointF(0, 0), Qt::IntersectsItemBoundingRect) or
QGraphicsScene::items(QPointF(0, 0), Qt::ContainsItemBoundingRect)
will exclude items whose shape does not contain QPointF(0, 0). This is
because QGraphicsSceneIndexPointIntersector::intersect() also checks if
the point is contained within the shape, instead of just checking
if it is contained within the bounding rect.
Task-number: QTBUG-19036
Change-Id: Ie701af2a5694d40cf9b3c9c19adbb09a53a4e398
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Andreas Aardal Hanssen <andreas@hanssen.name>
The test now passes on Ubuntu, Lucid, too.
Task-number: QTBUG-20778
Change-Id: Id7ddc4b34d03f8fb9af977c0f40615d544934f13
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
If no stretch factors were specified, we used the preferred size as a
stretch factor. Obviously, that didn't work if the preferred size was
actually 0.
This patch works around this by actually setting the stretch factor to
1.0 if this is the case.
This should work fine in most cases, except for the case where there
are also other items with a preferred size close to 0.
In this case, the item with preferred size 0 will just grow
faster than an item with e.g. preferred size 0.1.
Task-number: QTBUG-31217
Change-Id: I966455da0bdd00308591c7f7cfbc4e134d423e57
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>