Commit Graph

82 Commits

Author SHA1 Message Date
Mike Krus
03e9c6f4a6 Add support for Apple tvOS
Pass -xplatform macx-tvos-clang to configure to build.
Builds device and simulator by default.

Added ‘uikit’ platform with the common setup.
Also added QT_PLATFORM_UIKIT define (undocumented).
qmake config defines tvos (but not ios).

tvOS is 64bits only (QT_ARCH is arm64) and requires bitcode to be
embedded in the binary. A new ‘bitcode’ configuration was added.
For ReleaseDevice builds (which get archived and push to the store),
bitcode is actually embedded (-fembed-bitcode passed to clang). For all
other configurations, only using bitcode markers to keep file size
down (-fembed-bitcode-marker).

Build disables Widgets in qtbase, and qtscript (unsupported,
would require fixes to JavaScriptCore source code).

Qpa same as on iOS but disables device orientation, status bar, clipboard,
menus, dialogs which are not supported on tvOS.

Change-Id: I645804fd933be0befddeeb43095a74d2c178b2ba
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2016-05-17 16:11:23 +00:00
Liang Qi
990969655c Merge remote-tracking branch 'origin/5.7' into dev
Conflicts:
	config_help.txt
	configure
	src/corelib/io/qprocess_wince.cpp
	src/plugins/platforms/windows/qwindowstheme.cpp
	src/plugins/platforms/xcb/qxcbbackingstore.cpp
	tests/auto/corelib/tools/qtimezone/BLACKLIST
	tests/auto/network/socket/qudpsocket/tst_qudpsocket.cpp
	tests/auto/widgets/kernel/qwidget/tst_qwidget.cpp

Change-Id: I26644d1cb3b78412c8ff285e2a55bea1bd641c01
2016-05-12 08:33:08 +02:00
Mike Krus
7c7d8f870e Refactor iOS builds to facilitate tvOS port
- moved prf files to shared location (uikit, added to QMAKE_PLATFORM)
- prepare some formatting (unconditional blocks mostly) to add conditions later
- make device detection script more generic, passing filter strings
  as a parameter and returning non-os specific variables

Change-Id: I61f2b77093304ff985bec9da04fda57ff296b16b
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2016-05-05 02:08:51 +00:00
Mike Krus
f05d5dfa85 Rename iOS device and simulator targets
Use non-os specific target names in Makefiles (device as opposed to
iphoneos, simulator as opposed to iphonesimulator)

Change-Id: Ic8441c09a0e9a254e43f31b678025f16e9a1c440
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2016-04-27 05:37:52 +00:00
Tor Arne Vestbø
8996776f1e iOS: Handle old exclusive build CONFIG names for simulator and device
Qt Creator uses e.g. CONFIG+=iphoneos to make the default build target
be device. Now that the exclusive build is named simulator_and_device
to support e.g. tvOS, we need to handle the old CONFIG names for
backwards compatibility.

Task-number: QTBUG-52970
Change-Id: I0f864bebf11e657eb4225a182753037205f450b8
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2016-04-26 11:33:22 +00:00
Liang Qi
bb4b86618d Merge remote-tracking branch 'origin/5.6' into 5.7
Conflicts:
	config.tests/unix/compile.test
	configure
	src/android/jar/src/org/qtproject/qt5/android/QtMessageDialogHelper.java
	src/corelib/global/qglobal.cpp
	src/widgets/kernel/qapplication.cpp
	src/widgets/styles/qwindowsvistastyle.cpp
	tests/auto/corelib/kernel/qobject/tst_qobject.cpp

Change-Id: I067083f34e5290aa5f7565e40c30a069cc37b83a
2016-04-25 14:03:45 +02:00
Jake Petroules
e81ba336e9 Bump the minimum supported OS X and iOS versions
As per mailing list discussion:
http://lists.qt-project.org/pipermail/development/2016-February/024889.html

Change-Id: Ie4e226c454d8f736dbf1545440ca200104fd947c
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
2016-04-22 20:41:13 +00:00
Jake Petroules
ab599a3931 qmake: Add support for separate debug info on Apple platforms.
This makes the -separate-debug-info configure optional functional, which
generates dSYM debug info bundles for Qt libraries on Apple platforms.

Task-number: QTBUG-37952
Done-with: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Change-Id: Ia247674740bf450130a15db926df07fa9007e2ca
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2016-04-14 21:28:54 +00:00
Mike Krus
8defe0f4e3 Remove iOS/OS X duplication
Move common configuration to mac

Change-Id: Ic4a6ad896ac6fd46a0914a267ba87adecc6b37e4
Reviewed-by: Jake Petroules <jake.petroules@theqtcompany.com>
2016-03-05 22:20:24 +00:00
Jake Petroules
de7dfc76da Add a missing CFBundleIdentifier to library template.
This amends ade8e0fc9b, which missed this
file.

Task-number: QTBUG-32896
Change-Id: I39ef0969c0224349eda4ed82cae3e3b7753fe29f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2016-02-17 20:25:20 +00:00
Tor Arne Vestbø
9daeb6fe9d Generalize iOS simulator and device exclusive build
Preparation for Apple tvOS support, which shares a lot with the iOS
platform.

Change-Id: I543d936b9973a60139889da2a3d4948914e9c2b2
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2016-02-12 18:43:31 +00:00
Jani Heikkinen
1a88b2f768 Updated license headers
From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/

Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)

Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
2016-01-15 12:25:24 +00:00
Tor Arne Vestbø
5c446031c3 iOS: Map make install to xcodebuild build for the iOS simulator
The xcodebuild tool only supports the install action for devices, not
for the iOS simulator platform.

Change-Id: I47e8bb7d44962bd4a433a314fa9d315ed3683ca6
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
2015-11-26 15:37:58 +00:00
Tor Arne Vestbø
9ff1310af5 Distinguish between Objective-C and Objective-C++ sources
Instead of lumping both Objective-C (.m) and Objective-C++ (.mm) sources
into the same pile, passing them on to the same compiler as for C++ (CXX),
with the C++ flags (CXXFLAGS), we follow Apple's lead and treat them as
variants of the C and C++ languages separately, so that Objective-C
sources are built with CC and with CFLAGS, and Objective-C++ sources
with CXX, and CXXFLAGS.

This lets us remove a lot of duplicated flags and definitions from the
QMAKE_OBJECTIVE_CFLAGS variable, which in 99% of the cases just matched
the C++ equivalent. The remaining Objective-C/C++ flags are added to
CFLAGS/CXXFLAGS, as the compiler will just ignore them when running in
C/C++ mode. This matches Xcode, which also doesn't have a separate build
setting for Objective-C/C++ flags.

The Makefile qmake generator has been rewritten to support Objective-C/C++
fully, by not assuming that we're just iterating over the C and C++
extensions when dealing with compilation rules, precompiled headers, etc.
There's some duplicated logic in this code, as inherent by qmake's already
duplicated code paths, but this can be cleaned up when C++11 support is
mandatory and we can use lambda functions.

Task-number: QTBUG-36575
Change-Id: I4f06576d5f49e939333a2e03d965da54119e5e31
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2015-10-09 15:15:17 +00:00
Richard Moe Gustavsen
91479d6a30 iOS: filter out iWatch devices when running auto tests
When using Xcode7 (beta 6) "xcrun simctl list devices" will also list iWatch
devices. So we need to filter them out so we don't end up picking one
when building and running auto tests.

This will fix a build failure when building Qt with latest Xcode7.

Change-Id: Ie40489d670298ec75332a6c2b54565d55e9dbbba
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2015-09-11 08:26:53 +00:00
Frederik Gladhorn
77da617dc8 Merge remote-tracking branch 'origin/5.5' into dev
Conflicts:
	doc/global/qt-cpp-defines.qdocconf
	src/3rdparty/forkfd/forkfd.c
	src/corelib/codecs/qtextcodec.cpp
	src/corelib/kernel/qmetatype.cpp
	src/corelib/tools/qset.qdoc
	src/gui/accessible/qaccessible.cpp
	src/gui/image/qpixmapcache.cpp
	src/opengl/qgl.cpp
	src/tools/qdoc/generator.cpp
	src/widgets/kernel/qwidget.cpp
	tests/auto/widgets/widgets/qcombobox/tst_qcombobox.cpp

Change-Id: I4fbe1fa756a54c6843aa75f4ef70a1069ba7b085
2015-08-06 10:54:01 +02:00
Tor Arne Vestbø
e405665318 iOS: Refactor xcodebuild exclusive build logic into standalone makefile
Instead of going to qmake to generate the makefile that we want, we write
the makefile directly and include it from the generated makefile. This
leaves us with a single top level makefile for handling exclusive builds
through xcodebuild, and covers all the various build configurations in
a unified manner. It also allows for improved test device handling.

Change-Id: I66851f181ac4da2c8938645e0aa95ffa0fee33c7
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2015-08-04 11:59:01 +00:00
Tor Arne Vestbø
5d511039f7 iOS: Refactor default_post logic into more appropriate units
The logic was lumped together in one big file. Now that things are more
stable and the logic has proven to work over time we can split it out
into the more appropriate sub-prfs.

Change-Id: I9a40ad72ad9d7550b609e7f50fade1049dfa3ac1
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2015-08-04 11:58:05 +00:00
Richard Moe Gustavsen
8d6ef359c8 iOS: ensure we don't overwrite a projects qmake variables
Consider a project that does the following:

launch_images.files = $$PWD/LaunchImage.xib
QMAKE_BUNDLE_DATA += launch_images

In that case we end up overwriting launch_images.files in default_post, and
at the same time, add launch_images a second time to QMAKE_BUNDLE_DATA.
The result will be that we copy our own launch image twize into the bundle.

To prevent this, prepend our internal variables with qmake_

Change-Id: I24f870874017b5388248e3bfadecd461422ffe35
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2015-07-28 11:02:13 +00:00
Tor Arne Vestbø
c937bbb4fe iOS: Use LC_MAIN to wrap user main() instead of mangling object files
With iOS 6.0 and above the LC_MAIN load command is available, which allows
dyld to call the application entrypoint directly instead of going through
_start in crt.o. By passing -e to the linker we can change this entrypoint
to our wrapper that sets up the separate stack before entering the native
iOS runloop through UIApplicationMain. As before, we call the user's main()
from applicationDidFinishLaunching.

By using LC_MAIN instead of messing with the object files we open up the
possibility of generating Bitcode instead of object code, which can be
useful for link-time optimizations, either locally or by Apple.

Change-Id: If2153bc919581cd93dfa10fb6ff1c305b3e39a52
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
2015-06-29 12:39:50 +00:00
Dmitry Shachnev
657a8cf5be Remove exec bits from files that should not be executable
Change-Id: I66f49c6db82eadc3b11cc9b1cf01375e9596a8e6
Reviewed-by: Lisandro Damián Nicanor Pérez Meyer <perezmeyer@gmail.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Mark Brand <mabrand@mabrand.nl>
2015-06-07 22:50:19 +00:00
Oswald Buddenhagen
f702d5c327 fix quoting problems in ios main() renamer
Task-number: QTBUG-45125
Change-Id: I6fc724509e25a43bb229715f7e486bf9c3553f53
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2015-03-27 13:29:59 +00:00
Tor Arne Vestbø
6bcef040d8 Revert "iOS: Prefer debug-simulator as default test target"
Likely culprit for issues in the CI when building iOS tests.

This reverts commit 9a7564edee.

Change-Id: I02ac77a305b5863c9533c97ba06aaafe8f176a22
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
2015-03-25 09:55:40 +00:00
Tor Arne Vestbø
9a7564edee iOS: Prefer debug-simulator as default test target
Change-Id: I765670e8ebc3881a55767a408121743ff29f0e59
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2015-03-16 14:18:32 +00:00
Richard Moe Gustavsen
3806dc3571 iOS: enable QMAKE_EXTRA_TARGETS
Don't clear QMAKE_EXTRA_TARGETS when creating makefiles.
Clearing it seems unnecessary, since it doesn't cause any
harm to make the functionality available to projects.

Change-Id: I470106b28124baf9df7000a7a70ee7159236c77a
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2015-03-15 23:04:57 +00:00
Tor Arne Vestbø
3d7a0111e3 iOS: Auto-detect available devices when running make check for testing
Change-Id: I447d8faf421c31de68dde64211b795eaccec17a4
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
2015-03-09 13:01:28 +00:00
Tor Arne Vestbø
17d690952b iOS: Use Xcode project to filter out environment variables instead of shell
Xcode has a setting for script phases to filter out the environment
variables, so we don't need to use grep.

Change-Id: Ica1c64321385ab3e3b47cf6f8f4d4191bd963540
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
2015-03-09 13:01:12 +00:00
Tor Arne Vestbø
8972ceea87 iOS: Enable runnnig Qt tests using 'make check' via xcodebuild test
Change-Id: I1692cf3eb34726c15eaa969a369bb97a89773bfd
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2015-03-07 11:38:14 +00:00
Tor Arne Vestbø
d5e56fd913 Xcode: Make QMAKE_MAC_SDK_(PLATFORM_)PATH depend on active SDK
The Xcode project generator doesn't support exclusive builds, and always
runs as the default debug/release config, and with iPhoneOS as the target
platform. This means we need to parameterize the QMAKE_MAC_SDK_* build
settings to depend on the currently active SDK in Xcode, so that the
paths, when used in eg. linker flags, are up to date.

Change-Id: I9ca10f794e14ab440d98820657758b3fd8a7cdb0
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2015-03-07 01:57:48 +00:00
Tor Arne Vestbø
f58933f2a9 iOS: Resolve QT depends before checking if we need to link in platform plugin
The logic failed for cases like QT += core widgets.

Change-Id: Ic49c1a2314a4698b03956acbd6778b658326f3e2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2015-03-07 01:57:47 +00:00
Tor Arne Vestbø
4fb2014657 iOS: Resolve correct SDK as part of sdk.prf instead of default_post.prf
The latter location resulted in the wrong SDK paths being resolved if
sdk.prf was loaded before default_post.prf through an explicit load(sdk)
call.

Change-Id: Ia443260572fbdf5f9ed1daf558c2962703274e32
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2015-03-06 19:01:41 +00:00
Jani Heikkinen
cb95fff1c7 Fixed license headers
Change-Id: Ibebe1318d1c2de97601aa07269705c87737083ee
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2015-02-17 18:46:09 +00:00
Jani Heikkinen
83a5694dc2 Update copyright headers
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.

Outdated header.LGPL removed (use header.LGPL21 instead)

Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)

Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination

Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
2015-02-11 06:49:51 +00:00
Richard Moe Gustavsen
5884160db6 iOS: add AppIcon asset name to Xcode project
The current work-flow for adding app icons to an
iOS app during deployment is not good. You basically
need to specify that you want to use asset catalogs
from within Xcode and add your icons there. The
problem is that qmake will regenerate the Xcode project
the next time it runs, and your changes will then be lost.

This patch will check if the project has a valid asset
catalog assigned to QMAKE_BUNDLE_DATA, and configure
the Xcode project to use it for app icons.

Change-Id: I06621ca46aad91de96cb23ba8ca3b1a3f1226670
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2015-01-16 11:24:09 +01:00
Richard Moe Gustavsen
05b96ae5d7 iOS: bump QMAKE_IOS_DEPLOYMENT_TARGET to 5.1.1
AppStore validation requires deployment target to be
at least 5.1.1 for 64-bit applications.

Change-Id: I4d857ad983e6d4059f541bff523dd63479aca849
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2015-01-08 09:45:18 +01:00
Tor Arne Vestbø
1018502722 iOS: Use DISTCLEAN_DEPS instead of custom distclean target
Change-Id: I1fb6dc4c9ef3623f58a9c8412499df7b9f9ff9bf
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2014-12-02 10:54:46 +01:00
Richard Moe Gustavsen
8d2da358b7 macx-ios-clang: only provide default LaunchScreen.xib if using Xcode 6
If using an older version of Xcode, Xcode will sometimes complain
that LaunchScreen.xib uses auto layout while the project at
the same time has deployment target set to 5.0 (where auto layout
is not supported).
This is a bug in Xcode really, since LaunchScreen.xib will only be
used when running on iOS 7 (otherwise a LaunchImage will be used).
This has been fixed in Xcode 6.

This patch adds a check for this early on.

Change-Id: Ie612c25b413add23e15fc3cb4f9e30bb5292369d
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
2014-11-28 13:20:51 +01:00
Frederik Gladhorn
245acbf6e8 Merge remote-tracking branch 'origin/5.4.0' into 5.4
Change-Id: I95f235a66ce2e9b1fa435c0f911c6f7e811755f0
2014-11-21 13:44:26 +01:00
Tor Arne Vestbø
8aa2ae3e0e iOS: Tell Xcode to not build universal app binaries for debug builds
You're likely to only target/develop on one device at a time, so
we only need to build for one architecture at a time. Switching
device in Xcode will switch the active architecture as well, so
the only case where you'll need a universal debug build is if
you are creating a debug package for testers.

Change-Id: I4f37f5c982082c42836749d1e9fbe5ef91138912
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
2014-11-17 20:04:00 +01:00
Tor Arne Vestbø
70ea4e2b29 iOS: Enable fat builds containing both armv7 and arm64 slices
Apple will from February 1, 2015, require all applications uploaded to
the App Store to be built for both 32-bit (armv7/s) and 64-bit (arm64).

https://developer.apple.com/news/?id=10202014a

We enable fat Qt binaries by passing both -arch armv7 and -arch arm64
to clang, which takes care of lipoing together the two slices for each
object file. This unfortunately means twice the build time and twice
the binary size for our libraries.

Since precompiled headers are architecture specific, and the -Xarch
option can't be used with -include-pch, we need to disable precompiled
headers globally. This can be improved in the future by switching to
pretokenized headers (http://clang.llvm.org/docs/PTHInternals.html).

Since we're enabling 64-bit ARM builds, we're also switching the
simulator builds from i386 to fat i386 and x86_64 builds, so that
we are able to test 64-bit builds using the simulator, but we're
keeping i386 as the architecture Qt is aware of when it's building
for simulator, as we need the CPU features to match the lowest
common denominator.

Change-Id: I277e60bddae549d24ca3c6301d842405180aded6
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
2014-11-13 20:00:34 +01:00
Tor Arne Vestbø
88b2f5e868 iOS: Allow ARCHS to be specified at build time for multi-arch builds
Building all architectures of a multi-arch build during Qt development
is in most cases not needed, so we expose a way to limit the archs we
build by passing ARCHS="subset of archs" to make, similar to how you
can pass ARCHS to xcodebuild. If the subset doesn't match any of the
valid architectures for the target, it will fall back to the default
architectures, so it's safe to pass eg. ARCHS="armv7 i386" to make,
even if building for both simulator and device. The variable may also
be exported to the environment for more persistent limits on which
architectures to build.

Change-Id: I47b10bc9d743f0301efff4181d6881ae140d557f
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
2014-11-13 20:00:24 +01:00
Tor Arne Vestbø
eca0668a8c iOS: Ensure that the rename-main logic works for multi-arch builds
We need to tell Xcode which architectures it should set up pre-link
dependencies for, as well as run the rename script in the root object
file directory. We pass it the current architectures so that we only
rename main() for simulator or device, not both.

Change-Id: I095d7c8a22ff0cb2ce872c9a86c93a070c1fcc65
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
2014-11-13 20:00:13 +01:00
Richard Moe Gustavsen
d4fcf2ca40 iOS: let qmake generate default LaunchScreen.xib
iOS8 will check if the app has a LaunchScreen.xib to determine
if it supports iPhone6/6+ (scale factor and resolution). So
we follow the same pattern as we do with the launch image for
iPhone5, and generate a default LaunchScreen.xib.

The xib file in this patch is a copy of a default file
generated by a native Xcode project (with quotes escaped), but
with the text label set to be $$TARGET.

Change-Id: I163ab48b6f4edea4cc1f6840a1f3d8b3cc0326db
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
2014-11-11 20:43:05 +01:00
Richard Moe Gustavsen
459a32e39b mkspec macx-ios-clang: ensure SDK version is valid
Ensure the sdk is of recent enough version since:
1. we build Qt with the latest sdk version, so the app needs
    to do the same to avoid compatibility problems e.g when linking.
2. using a launch screen to support iphone6 depends on sdk 8
3. Apple requires apps that are pushed to appstore to use the
    latest version of the sdk.

Ideally we should store the sdk version used to build Qt, and
require that apps use the same version or newer. But this patch
will do until that is in place.

Change-Id: I18b06d09c1eda15122975b7169ca7a3372df6054
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
2014-11-11 19:19:46 +01:00
Tor Arne Vestbø
a8ed001f36 iOS: Properly detect arm64 builds when choosing which -arch flags to pass
Change-Id: Ib410584ba2c1fe342efb18eb955273090d36db8f
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
2014-10-28 19:46:03 +01:00
Oswald Buddenhagen
f49d5b578c Merge remote-tracking branch 'origin/5.3' into 5.4
Change-Id: I132bb6cce68e9f8413200f7ee75586bd1cada38c
2014-10-06 11:59:47 +02:00
Tor Arne Vestbø
1126efed7d iOS: Set up default Info.plist to support all interface orientations
When the UISupportedInterfaceOrientations key is missing, iOS will start
up the application in the orientation defined by UIInterfaceOrientation,
and if that key is also missing, it will default to portrait orientation.

Unfortunately, when the application has finished launching on an iPad,
there is no way to re-evaluate the current device orientation unless the
user actively rotates the device, so for example if the device is physically
in landscape orientation, and the application is started up in portrait,
the application will not auto-rotate to landscape after starting up.

It would seem that [UIViewController attemptRotationToDeviceOrientation]
would be the right API to do this, but even after telling the device
to beginGeneratingDeviceOrientationNotifications the device orientation
will still match the startup orientation until the device is physically
rotated. For iPod/iPhones this is not an issue, as the OS will update
the device orientation after startup. Presumably the difference in
behavior between the two device classes is due to the iPad supporting
any orientation for the application grid.

Since we would prefer the application to either start up in the right
orientation directly, or at least rotate to it after startup, and the
latter can't be done, we apply UIInterfaceOrientationMaskAll to the
Info.plist file. This also has the benefit that the application will
show any splash screens in the right orientation.

Change-Id: If0421bc7b82b7f14a510fa1f34eac4f6407f570f
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
2014-10-03 16:31:54 +02:00
Morten Johan Sørvig
d6444b2e56 Add CFBundleVersion to the Info.plist files.
Add @FULL_VERSION@ -> Qt version substitution to
unixmake2.

This makes the Qt-generated Info.plist files compliant
with the bundle signing/validation process.

Task-number: QTBUG-32896
Change-Id: I1818f028c2f740d699629dd78cc0fe6ffaf94a1c
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
2014-10-01 10:56:41 +02:00
Matti Paaso
974c210835 Update license headers and add new license files
- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL

Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
2014-09-24 12:26:19 +02:00
Caroline Chao
8f7c27d96b iOS: Add missing LSRequiresIPhoneOS field to Info.plist
This field specifies whether the app is an iOS app.

Change-Id: I38cfcbec97b32f517a14a9a34f1eb871b9fa1ef7
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
2014-09-23 17:53:35 +02:00