Recent Khronos headers decided to break the world by guarding all
function prototypes with GL_GLEXT_PROTOTYPES which has traditionally
been used for extension headers only.
Until this gets corrected - see
https://lists.freedesktop.org/archives/mesa-dev/2016-September/128654.html
- add the define to the config tests and qopengl.h.
While 5.7 already has some of the qopengl.h fixes due to an upgraded
ANGLE shipping with newer headers, this is a cross-platform issue that
will surface everywhere eventually. Therefore we target the full set
of fixes to 5.6.
This time we also make sure the forced define of GL_GLEXT_PROTOTYPES
is removed before including the ext header, thus apps get the ext
protos only if they actually requested them.
Task-number: QTBUG-56764
Change-Id: Ib2c6d2e7b71b8fb8683424f43e6289e64e4ee46c
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
so far, each library was distributed over a test and (optionally) a
'library' output of a feature. this was conceptually messy and limiting.
so instead, turn libraries into a category of their own.
libraries now support multiple properly separated sources, which makes
overriding them a lot saner. sources can be conditional to accommodate
platform differences.
as an immediate consequence, move (almost) all library references from
the config test projects to the json file.
a few tests were excluded, because they are doing somewhat magic things
that should not be handled in this bulk change:
- freetype: .pri file shared with actual source code
- clock-gettime: -lrt is conditional, and there is a .pri file which is
shared with actual source code
- ipc_posix: -lrt & -lpthread conditional
- iconv: -liconv conditional
the multi-source mechanism is used to make a variety of tests work on
windows, where the library name differs from unix (and sometimes between
build configurations). some tests still needed minor adjustments to
actually work.
on the way, fix up disagreements between manually specified libraries
and pkg-config lines (affecting several xcb-related tests).
Change-Id: Ic8c58556fa0cf8f981d386b13ea34b4431b127c5
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
We should really start using -L=/foo and -I=/foo inside of sysroots,
this test was preventing us from doing so (while arguably buying us
nothing).
Change-Id: If6e67631c585493871231e5d8a9354fa72e07343
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
In ES builds configure will now check for OpenGL ES 3.0 and 3.1
availability. This allows qopengl.h to include the correct header
and, by defining QT_OPENGL_ES_3 and QT_OPENGL_ES_3_1, the OpenGL
wrappers can provide support for MapBuffer, VAOs, etc. on GLES 3.0+
too. Right now this is not possible since the only standard way to
use an ES function specific to a given version is to use the function
directly. The extension mechanism (eglGetProcAddress and friends), that
is often used in desktop GL, is not available for such functions.
[ChangeLog][QtGui] QtGui's OpenGL headers are now automatically including
the highest available header (gl31.h, gl3.h or gl2.h) in OpenGL ES builds.
Task-number: QTBUG-38168
Change-Id: Ib857c58fe1696a9546fdd1aa143a9237e80325a5
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>