The feature is enabled by CONFIG += unsupported/objc_namespace,
but can be easily integrated into other build systems such as
CMake or native Xcode by modifying the LD and LDFLAGS equivalent
for each build system.
This is a less resource-intensive alternative to using multiple
Qt builds with different -qtnamespace settings.
Note: The feature is not supported in any way, and should be
used with care.
Change-Id: Ibb8ba1159db36efd7106c117cc2210c7e2e24784
Reviewed-by: Martin Smith <martin.smith@theqtcompany.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Instead of lumping both Objective-C (.m) and Objective-C++ (.mm) sources
into the same pile, passing them on to the same compiler as for C++ (CXX),
with the C++ flags (CXXFLAGS), we follow Apple's lead and treat them as
variants of the C and C++ languages separately, so that Objective-C
sources are built with CC and with CFLAGS, and Objective-C++ sources
with CXX, and CXXFLAGS.
This lets us remove a lot of duplicated flags and definitions from the
QMAKE_OBJECTIVE_CFLAGS variable, which in 99% of the cases just matched
the C++ equivalent. The remaining Objective-C/C++ flags are added to
CFLAGS/CXXFLAGS, as the compiler will just ignore them when running in
C/C++ mode. This matches Xcode, which also doesn't have a separate build
setting for Objective-C/C++ flags.
The Makefile qmake generator has been rewritten to support Objective-C/C++
fully, by not assuming that we're just iterating over the C and C++
extensions when dealing with compilation rules, precompiled headers, etc.
There's some duplicated logic in this code, as inherent by qmake's already
duplicated code paths, but this can be cleaned up when C++11 support is
mandatory and we can use lambda functions.
Task-number: QTBUG-36575
Change-Id: I4f06576d5f49e939333a2e03d965da54119e5e31
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
the addition of qt's rpath belongs into qt.prf - even on mac.
so consolidate the two implementations.
as a nice "side effect", we get relative rpaths also on linux.
another "side effect" is that we don't unnecessarily add the qt rpath to
qt modules also on linux.
the qt rpath addition mechanism should not be responsible for setting
the policy who gets a relative rpath, so move the logic to higher-level
callers.
Change-Id: I52e8fe2e8279e7b1ac25fae758867a5cb1cafcf8
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
ppc/ppc64 and 32-bit x86 have been dead for a while.
consequently, the legacy macx-g++-64 spec was most probably not used.
which in turn meant that NATIVE_64_ARCH was never set (in particular on
windows hosts ...), which means that the android ndk host auto-detection
was effectively broken.
the arch code in mac/default_post.prf was also never triggered, so nuke
it as well.
Change-Id: Ic0775e40b273a22e0a15808cac328e0df33c2155
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
[ChangeLog][General Improvements] Qt's buildsystem now detects whether
the compiler supports C++14 and experimental support for C++1z. If the
compiler supports it, then Qt is automatically compiled using that
support.
\
This does not apply to user applications built using qmake: those are
still built with C++11 support only. To enable support for C++14 in your
application, add to your .pro file: CONFIG += c++14 (similarly for
C++1z).
Change-Id: Ib056b47dde3341ef9a52ffff13ef1f5d01c42596
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Change-Id: I2e58c22301a433208718c26b362b4dda2b891f0e
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Combining them could lead to intermediate builds having cached the
path, but not the version, resulting in later version checks failing.
Change-Id: Ia10f4268ce7b9e82c81627970236d68c00b80391
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Ensure the sdk is of recent enough version since:
1. we build Qt with the latest sdk version, so the app needs
to do the same to avoid compatibility problems e.g when linking.
2. using a launch screen to support iphone6 depends on sdk 8
3. Apple requires apps that are pushed to appstore to use the
latest version of the sdk.
Ideally we should store the sdk version used to build Qt, and
require that apps use the same version or newer. But this patch
will do until that is in place.
Change-Id: I18b06d09c1eda15122975b7169ca7a3372df6054
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
This is triggered only when app is using Qt and Qt was built with "rpath"
configuration and project does not specify QMAKE_RPATHDIR explicitly.
Added rpath is made relative to app binary location if target path lies inside
Qt SDK, so all SDK bundled tools and examples will work automatically without
any changes. Tests are an exception here, since they are being run from their
build location by CI, we may not use relative rpath that work only in install
location.
Task-number: QTBUG-31814
Change-Id: I3690f29d2b5396a19c1dbc92ad05e6c028f8515b
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
The default is still DWARF instead of DWARF with dSYM for static builds
of Qt, so that debug builds of the final application don't take forever
to build due to generating the dSYM file.
Change-Id: I370d800d7c959e05c1a8780c4ebf58fff250daa1
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Fawzi Mohamed <fawzi.mohamed@digia.com>
Otherwise the compiler may choose libc++ based on the deployment target,
and we'll end up with broken builds due to the mismatch between the two
libraries, eg:
Undefined symbols for architecture x86_64:
"std::ios_base::Init::Init()", referenced from:
__GLOBAL__I_a in libQt5Qml.a(qv4object.o)
...
"std::ios_base::Init::~Init()", referenced from:
__GLOBAL__I_a in libQt5Qml.a(qv4object.o)
...
"std::__throw_length_error(char const*)", referenced from:
...
This problem is not iOS specific, which is why the logic is moved
to the more generic mac/default_post.prf.
Change-Id: I28b94e614f9167fc0db84bbf1c88dd97d5629938
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
as this new cache category comes without side effects, we can
unconditionally create a cache whereever we are. this allows us to be
performant without explicit user action.
Task-number: QTBUG-31340
Change-Id: I6b88b20b61e8351aa8cbf94ad3eec65adac6e1d6
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
But still fall back to 'com.yourcompany', just like Xcode does for the
initial launch.
Change-Id: I89afadefafc254a0014aca197741d42a0199943e
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Otherwise we won't pick up CONFIG+= changes on the command line or
from the project file.
Change-Id: I6f7e9380f971e6271de5659534e9565024fe041d
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Non-framework builds would automatically link to whatever Qt library
matched the config at the time of running qmake, eg hard-coded to
libQtCore_debug, while Xcode itself allowed the user to switch between
release and debug configurations.
We now append an Xcode settings variable to the library path, which gets
resolved at build time depending on the current config in Xcode.
Change-Id: I12873e38a28d9595ef3fd0ae0ad849e6744833a9
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
"Make QGuiApplication::exec() run within NSApplicationMain()"
"Make Qt process native and timer events on Cocoa applications"
"Cocoa: Fix QFontDialog, QColorDialog auto-tests"
This reverts commits
1e14762b8de4b2a0b4badf7944e7d7
Change-Id: I80b65b5ee0297b090f807bd420664233dfc44f7b
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
We follow the same pattern as for iOS and Windows ports, making
sure the user's main() runs in a platform friendly environment. In
this particular case, it means calling the user's main() during the
call of NSApplicationMain(), and calling the user's main() function
(renamed to qMain() as in Windows) after receiving
NSApplicationDidFinishLaunchingNotification. In practice, this means
that NSApp is running when qMain() is called, and therefore when
QCoreApplication::exec() is called.
For those command-line utilities running on QGuiApplication, or any
deriving class, and that do not provide a bundle, we override the main
bundle's dictionary and get NSApplicationMain() to run as usual.
Added cocoa/cocoamain "subdir" to build libqtcocoamain.a (together with
cocoa/cocoaplugin -- plugins/platforms/cocoa is made a subdirs project).
This library is linked against all GUI Qt apps and provides the actual
main() function. It also catches the launching NSApplication notifications,
and calls the user's qMain() function. Note that this will happen in the
same cases when the user's application will run with the Cocoa QPA plugin.
Launch related code in QCocoaApplicationDelegate is moved to libqtcocoamain,
QNSApplication is removed (but sendEvent: redirection still there), and
code in QCocoaEventDispatcher dealing with calling [NSApp run] and related
has been removed since it's become unreachable.
ChangeLog: [Qt for Mac] Make QGuiApplication::exec() run within NSApplicationMain()
Change-Id: I790e5138c29aac2e0215a9147d0148fece40ca22
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Otherwise doing stuff like -spec macx-g++ when the default spec is clang
will not have an effect on the tools used.
Change-Id: Ia2769abfdd8c19f79d427b9f09707430e736305a
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
If Qt was built with C++11, it links to libc++, and we need all projects
that use Qt to link against the same library.
Technically, we could do QMAKE_LFLAGS += -stdlib=libc++, but that hasn't
been tested enough without also enabling C++11, so we keep the
relationship between the two for now.
Change-Id: Ic628bcbade60cc82f93707f372c2119c24d9dc8a
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Liang Qi <liang.qi@digia.com>
The Xcode and SDK settings are expensive to resolve, as we're using
system() calls to resolve them. We now try to detect the presence of
a .qmake.cache file (and inform the user that creating one would be
a good idea), and use the file to cache the various settings after
resolving them.
The Xcode logic had to be moved form xcode.conf as part of the mkspec,
into default_pre/post.prf, so that we could cache() the resolved values.
Task-number: QTBUG-30586
Change-Id: Ib5368cfee6f7e4a4a33f6be70d0e20d96896fe56
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
We now use an absolute path, to prevent picking up the wrong plutil binary.
In addition we pipe the possible stderr output of plutil and xpath to the
null device, so that the final QMAKE_MAC_PLATFORM_NAME will be empty in
case of any errors, and caught by the isEmpty() check below.
Change-Id: I8ad24bf63162a76410c2ae223dd2fc48e7886bbf
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
We always use the xcodebuild/xcrun/xcode-select binaries in /usr/bin,
as these will dispatch to the right binary based on what Xcode version
has been chosen using xcode-select -switch. This fixes an issue where
a tool was in the path from another Xcode installation. We can rely on
the tools as they are present on a clean Mac OS install.
Change-Id: I1d3cc1e92604f9be6d6f14639cb6322234edd696
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
xcrun will spit out errors to stderr and nothing to stdout if it fails
to find the tool in question. By checking for an empty return value and
skipping the sysrooting we guard against mangling the tool variable.
Change-Id: I68f59a6c8116696dd75cceed7b33ac666f3468b2
Reviewed-by: Eike Ziller <eike.ziller@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
This means we have to bump the deployment target to Lion (10.7), as the
LLVM 'libc++' C++ standard library does not support Snow Leopard (10.6).
For iOS the deployment target has to be bumped from 4.3 to 5.0, but we
don't enable C++11 by default yet as it's not tested enough on iOS.
Users who wish to deploy to 10.6 need to build their own Qt,
passing -no-c++11 to configure.
Change-Id: I7b5d20ab002db889d1091a4b7ff600f62caa7f06
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Extra-compilers such as objective_c.prf may reference QMAKE_CXX, so we
need to sysroot it before it's used.
Change-Id: I1e367b3d0816096300a441786619f298134de0a6
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Replaced tabs with spaces to align with space-indented code
and removed some trailing whitespace.
Change-Id: I4930afc3df206ef8ee96de3e69f0d69fc4a1c77c
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
For Mac OS X we currently specify build tools without an absolute path,
which means we end up using the ones in /usr/bin. This is wrong, we
should be using the tools from the toolchain of the chosen SDK.
For iOS we do specify an absolute path, by resolving the toolchain
path in the iOS makespecs.
To solve the situation on Mac OS X, we move the logic of resolving the
toolchain path to sdk.prf, and share it between OSX and iOS.
For configure we need to duplicate some of the logic from sdk.prf, as
configure pulls out QMAKE_CC and QMAKE_CXX for running some initial
tests and building qmake. The new macSDKify function also solves
the issue of missing sysroot and deployment version in the flags.
Change-Id: Ib1d239c9904cf3ccee5214b313cf6205869a1462
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
We now take advantage of the fact that xcodebuild -version allows you to
pass the key that you're interested in, to only print that single value.
This technique is used by Apple's own build scripts as well.
Change-Id: I57b8424590d4137a0e7f263a318e17ee2e0dfad4
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Instead of hard-coding the SDK and deployment target.
A host build will already use the host-makespec, so now that we
always build against an SDK, these mkspecs will have the SDK and
deployment target set.
Change-Id: I2b0343ae75f7de12081bab8346307b96b3883f62
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
We don't want to hit the network, as a flakey network or slow server will
hang the XML parsing. We assume the XML is well formed.
Change-Id: Idc4898a925a46222954bf633a04ea9fe148c6797
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
And use configure's -sdk argument to choose between the iphoneos and the
iphonesimulator SDK. xcodebuild -showsdks can be used to list the
available SDKs. Passing an SDK without a version postfix implies
the latest version of the SDK.
Change-Id: I881df754d522fc91aaa16ba3e39cf0c37a21a1f1
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Allows us to dynamically generate the command line option for iOS later,
and allows the user to override QMAKE_MACOSX_DEPLOYMENT_TARGET with the
expected effect on the command line options.
We unset PERL5LIB to ensure we get the system Perl libraries, since the
Mac OS 10.6 CI machine seems to have a broken XML::Parser::Expat from
macports/CPAN.
Change-Id: I04430c7b1daf9452d72f9a04a6b7f8d0d6926884
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Instead of setting -isysroot in both arch.test, compile.test, the various
mkspecs, and sdk.prf, we now propgate the chosen SDK as the qmake
variable QMAKE_MAC_SDK, which is then handled exclusivly in sdk.prf.
The QMAKE_MAC_SDK variable, and -sdk argument to configure, is expected
to be of the short-form name, eg macosx or iphoneos, not a full path, as
that's what Xcode also expects. We take care of translating that into
a full path for -isysroot/-syslibroot in sdk.prf, using xcodebuild as
a helper.
Change-Id: I281655b2fa5180c6e78ffdce36824e4a91447570
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Modern versions of Xcode properly support dwarf2, and as such dwarf2 is
always enabled. This change removes the ability to turn it off, making
dwarf2 non-optional.
Change-Id: I149daeae6048ee8a1ed116363572173ad219102e
Reviewed-by: Morten Johan Sørvig <morten.sorvig@nokia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@nokia.com>
Remove all [PPC|PPC64|X86|x86_64] CFLAGS, CXXFLAGS
and OBJECTIVE_CFLAGS. Delete the arch prf files.
32/64 bit arch selection will be made using a different
mechanism in Qt 5. Universal builds are not supported.
Change-Id: I4664f2c31801cec7fb4d240f41c2c5204a109020
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Bradley T. Hughes <bradley.hughes@nokia.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
This is the beginning of revision history for this module. If you
want to look at revision history older than this, please refer to the
Qt Git wiki for how to use Git history grafting. At the time of
writing, this wiki is located here:
http://qt.gitorious.org/qt/pages/GitIntroductionWithQt
If you have already performed the grafting and you don't see any
history beyond this commit, try running "git log" with the "--follow"
argument.
Branched from the monolithic repo, Qt master branch, at commit
896db169ea224deb96c59ce8af800d019de63f12