This is just confusing. QPixmapCache::find() already returns bool,
comparing it to a literal zero just makes it hard to read.
Pick-to: 6.6 6.5 6.2 5.15
Change-Id: I43c000890377cca2111daa48799f10cc99aad8cf
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
QPixmapCache maintains a mapping from QString to QPixmapCache::Key, in
the form of the cacheKeys QHash, but QPixmapCache::clear() didn't
touch it, leading to the string data (as well as the Keys) being
retained after any possible use. This can lead to memory slowly being
eaten up, as reported in QTBUG-112200, and prevents a periodic calling
of QPixmapCache::clear() from being a work-around for the issue in the
bug report.
Fix by clearing cacheKeys in QPixmapCache::clear().
This is designed as a low-risk enabler of a work-around, not a fix for
the issue. The work-around enabled by this is periodic calling of
QPixmapCache::clear().
[ChangeLog][QtGui][QPixmapCache] Fixed QString key data not being
freed on clear().
Pick-to: 6.6 6.5 6.2 5.15
Task-number: QTBUG-112200
Change-Id: Ica6fa0e27e1b47b8df58d5e996378a2ececa5f9c
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
The desktop file name should not contain ".desktop" suffix, but some
applications still specify it anyway because of the ambiguity in the
documentation that was fixed in
0c5135a9df.
This change makes setDesktopFileName remove ".desktop" suffix so
desktopFileName always returns a desktop file name with correct format
and its users don't need to chop ".desktop".
Pick-to: 6.5
Change-Id: If5abccaf3bf976449cada8891fff887870e45b5f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Mainly for completeness, but it has practical uses: someone retrieving
a QRhi instance from somewhere should be able to tell the
QVulkanInstance, and so the VkInstance, used by that QRhi without
resorting to investigating other objects (e.g. retrieving the instance
from the QWindow). This provides symmetry to other 3D APIs and QRhi
backends where just a single QRhi instance is sufficient to get the
MTLDevice, ID3D11Device/Context, etc. i.e. all that is needed to
work with the 3D API directly.
Change-Id: I5a8b9871a543ea648c76b868bf6ff7be5f2098f2
Reviewed-by: Jonas Karlsson <jonas.karlsson@qt.io>
Reviewed-by: Hatem ElKharashy <hatem.elkharashy@qt.io>
This test fails too frequently on Android and RHEL to leave in as
significant. The bug report is already closed after timeouts were
extended, so perhaps we just have to accept the status quo. No
point in keeping tickets open for tests that we can't get stable on
some platforms.
Pick-to: 6.5
Task-number: QTBUG-102239
Change-Id: I54b8ae821e93b3e1f24acd67a2e84ef405388667
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
The color role AccentColor has been added to QPalette.
This patch implements the new color role in QCssParser and subsequently
in QStyleSheetStyle.
The QBrush variable names used to populate brushes, have been changed
into speaking names for better code readability.
tst_QCssParser has been adapted accordingly.
The test function accentColor() has been added in tst_QStyleSheetStyle.
Documentation has been updated.
Change-Id: Ib09ddc1b61868f2bb8f70f654e83ea1c35276d30
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
It is necessary to add an AccentColor role to QPalette.
QPalette currently has 21 color roles and 3 color groups, which
require 63 bits to resolve. The resolve mask is implemented with a
qint64, which doesn't provide spare bits for another color role.
The color role NoRole is used as a default value, marking that a role
has not (yet) been defined. The enum value does not represent a valid
brush, even though it can theoretically be stored in QPalette's shared
data.
This patch adds the enum value AccentColor to QPalette::ColorRole,
increasing the available color roles to 22.
To keep the resolve mask at 63 bits, AccentColor is mapped to NoRole
in static constexpr bitPosition.
As the enum range would exceed 64 bits without this tweak, 3 additional
bits are substracted in the respective static assertion.
With NoRole having no bit in the resolve mask, the following adaptions
have been implemented:
- QPalette::resolve() is adapted to explicitly ignore NoRole.
- QPalette::isBrushSet() always returns false for NoRole.
- tst_QPalette::setAllPossibleBrushes() to verify the latter
- operator== ignores NoRole (documentation updated)
AccentColor is added in tst_QPalette::roleValues and enum documentation
is adapted.
In QPalette's default constructor, the AccentColor brush is defaulting
to the Highlight brush, it this is available. Otherwise it is made 30%
darker or lighter than the Base brush, depending on dark/light mode
heuristics.
QPalette's data stram functions have been extended from QDataStream
Version Qt_6_6. If earlier versions are de-serialised, the AccentColor
defaults to Highlight. An autotest function dataStream() has been added
to tst_QPalette.
The QDataStream Version Qt_6_6 has been bumped to 21.
tst_QDataStream has been adapted to the new version and the new
color Role.
Change-Id: I98bbf9de95fb83bda921e9614a0db3a3c0ebdf75
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
qrhi.h, qshader.h, qshaderdescription.h (and qshaderbaker.h from
shadertools; done separately) become "RHI APIs", following the concept
of QPA APIs.
Mirror completely what is done for QPA headers, but using the "rhi"
prefix for the headers. This involves updating syncqt to handle the
new category of headers. (a note on the regex: matching everything
starting with "qrhi" is not acceptable due to incorrectly matching
existing and future headers, hence specifying the four header names
explicitly)
There is going to be one difference to QPA: the documentation for
everything RHI is going to be public and part of the regular docs, not
hidden with \internal.
In addition to the header renaming and adding the comments and
documentation notes and warnings, there is one significant change
here: there is no longer a need to do API-specific includes, such as
qrhid3d11[_p].h, qrhivulkan[_p].h, etc. These are simply merged into a
single header that is then included from qrhi.h. This means that users
within Qt, and any future applications can just do #include
<rhi/qrhi.h> (or rhi/qshader.h if the QRhi stuff is not relevant), no
other headers are needed.
There are no changes to functionality in this patch. Only the
documentation is expanded, quite a lot, to eliminate all qdoc warnings
and make the generated API docs complete. An example, with a quite
extensive doc page is added as well.
Task-number: QTBUG-113331
Change-Id: I91c749826348f14320cb335b1c83e9d1ea2b1d8b
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Use qUtf16Printable() to convert QString to somthing consumable by
%ls. Fixes the format/argument mismatch on non-Windows platforms:
tst_qfont.cpp: In member function ‘void tst_QFont::italicOblique()’:
tst_qfont.cpp:153:67: warning: format ‘%ls’ expects argument of type ‘wchar_t*’, but argument 2 has type ‘const ushort*’ {aka ‘const short unsigned int*’} [-Wformat=]
153 | QVERIFY2(f.italic(), qPrintable(QString::asprintf("Failed for font \"%ls\"", f.family().utf16())));
| ^~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
| |
| const ushort* {aka const short unsigned int*}
Amends 4bf82909f1.
Change-Id: I0c7e2dca91a093835d7dba8bff2e5ea78d3a926e
Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
It fails locally for me on Lucida Calligraphy.
Lucida Calligraphy only has one style though: Italic.
Change-Id: I42442cb922132a00f09084cef9c739196a9a53c2
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
Exercise the validity of update batches, i.e. that one can
safely commit it in later frames as well, as long as all
related buffers and textures stay valid.
Change-Id: Ia943e4b37141fe17253eeae32010e0f8d92c1583
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
These classes depend only on Core, not Gui.
This allows dropping the dependency of tst_qxmlstream and tst_qzip on
QtGui, and prevents a tst_qxmlstream FTBFS when building with
QT_NO_TEXTODFWRITER.
Symbols move from QtGui to QtCore, but the classes are private API, so
not under BC constraints.
The classes are not used outside qtbase, so no other in-tree users
need porting.
Task-number: QTBUG-3897
Change-Id: Ifa148f43ec139d7f9ac1f3893e2fcf4640e3c60c
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
qtbase/c27d2a57a441f9a1ce760e71635bd4c96882249d caused the code
to go through QStandardItemPrivate::setItemData() which does
not handle the special treatment of Qt::EditRole completely.
In the constructor of QStandardItemData; map Qt::EditRole to
Qt::DisplayRole to fix this as is done in setData().
Adapt the existing tst_QStandardItemModel::getSetItemData() to check
whether both roles are received in the dataChanged() signal.
Pick-to: 6.5
Fixes: QTBUG-112326
Change-Id: I133d058bacc3388c612c5b4fb18b54f5ef5cb56f
Reviewed-by: Samuel Gaist <samuel.gaist@idiap.ch>
Reviewed-by: David Faure <david.faure@kdab.com>
...even when the QRhi is already gone. This should not happen in
well-written applications and libraries, but we handle this
gracefully in the regular dtor and destroy() for resources that
register themselves to their creator QRhi, so by registering
everything we can offer this to all QRhiResource subclasses.
We still want to differentiate between native resource owning
QRhiResources and others (that do not create native graphics
objects), so do this via a flag passed to registerResource().
This way the behavior with QT_RHI_LEAK_CHECK=1 does not change.
Pick-to: 6.5
Fixes: QTBUG-112914
Change-Id: I9bafc81ef7a4ae76f356fc5f6248628d1f8791e0
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Equivalent to the test added to the QWidget test case, but since QtWidgets
code contains logic to both synthesize and compress/filter enter/leave
events, we can only verify that the QWindow does get the events.
The test is very flaky on Windows, so blacklisting it right away.
Change-Id: Ic1da9439f60f619a76a3653a23fef8e9ebc0e75d
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
We sometimes use Objective-C++ code in files with a .cpp extension,
to avoid the churn of adding a foo_mac.mm file. Instead of manually
telling the compiler to build these files in Objective-C++ mode, we
use CMake's intended mechanism, which means genex constructs such as
$<$<COMPILE_LANGUAGE:OBJCXX> will work for these files as well.
Pick-to: 6.5 6.2
Change-Id: If295c3f34f6bee9f4d9f877f519c9c7770665fee
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
We can expand the testing a bit bit verifying that also
created windows work as expected, and that QWindow DPR
is updated when Screen DPI is changed.
Change-Id: I082aac18b6b086c69c16681977b7eaa6c3e54ee0
Reviewed-by: Jukka Jokiniva <jukka.jokiniva@qt.io>
A foreign window can be used both for embedding a Qt window into a
native window hierarchy, or for embedding a native window into a Qt
window hierarchy. In the former case, we should not modify the foreign
window in any way. Since the platform does not know anything about the
intended use case at the time of the foreign window creation, it should
avoid modifying the foreign window in any way, and should instead pick
up the foreign window state and reflect that through QWindow.
Pick-to: 6.5
Change-Id: Id2e39d101277ecebd656d615cea3e7f734a4b0a6
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
QT_SCREEN_SCALE_FACTORS is in many cases set on behalf of the user,
instead of by the user, so we should apply the standard app
scale factor policies to it, instead of interpreting it
as a user override.
Specifically, make it subject to the rounding policy set by
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(). This
means that applications which support integer scale factors
only will see integers only, also when QT_SCREEN_SCALE_FACTORS
specifies a fractional factor.
Users who want to override can set
QT_SCALE_FACTOR_ROUNDING_POLICY=PassThrough
to restore the default Qt rounding behavior.
[ChangeLog][QtGui] The high-DPI scale factor rounding policy (settable with
QGuiApplication::setHighDpiScaleFactorRoundingPolicy() or
QT_SCALE_FACTOR_ROUNDING_POLICY) now applies to scale factors set
with QT_SCREEN_SCALE_FACTORS.
Fixes: QTBUG-95930
Fixes: QTBUG-99546
Change-Id: I936e96671fe2a0a43c3e8129f0768875cb011103
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
The necessary QT_ENABLE_P0846_SEMANTICS_FOR is already provided by
qpoint.h) here. Add a test to confirm it works.
Amends 0e22001a3b.
[ChangeLog][QtGui][QVector2/3/4D] Fixed manual get<I>() calls
(Tuple Protocol) in C++17 mode.
Task-number: QTBUG-111598
Change-Id: Id4a118b6439c2d1471b921f8d92ee558f9902eab
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
This is useful for a lot of applications that render text coming from
sources which already support arbitrarily numbered lists (like chat
applications for example). Application-side workarounds usually have
significant overhead; and this feature has been requested multiple times.
It should be possible to both read and write HTML with the <ol start="x">
attribute, and read and write Markdown with arbitrary numbers for the
first item in a list.
[ChangeLog][QtGui] QTextList now supports specifying a start index using
the new QTextList::{setStart, start} functions. The HTML start attribute
on ordered lists in rich text documents is now parsed and used when
rendering a text list. Non-negative indices in markdown lists are now
also parsed and written properly. This allows starting a list with a
different number than 1.
Fixes: QTBUG-30407
Fixes: QTBUG-65384
Task-number: QTBUG-107562
Change-Id: Ib35b9378d9134ffedaa2d92f728b0984793aa7c1
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
This is expected to be temporary and to be investigated afterwards.
Task-number: QTBUG-108844
Pick-to: 6.5
Change-Id: I0a571dad2b99ceaa0fd48e5cdd81057e49e55ddf
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Amends 76c63936d3 by adjusting the test case.
We still just test that we can open a file based on a filename that we came
up with ourselves.
Also, update usage documentation and make the snippet a bit more relevant.
Change-Id: I5bf00210d74e2a73d5a71a09a5beb1b3f6f8e225
Reviewed-by: Axel Spoerl <axel.spoerl@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Add support for shader input output interface blocks in Metal
tessellation pipelines. This feature is builtin to other rhi supported
tessellation backends (OpenGL/Vulkan).
Metal tessellation is implemented as compute pipelines for vert and
tesc, and a render pipeline for tese and frag. The shader conversion
from GLSL is handled by SPIRV-Cross, which has a particular way of doing
things. Rhi must setup the vertex inputs for the tese - frag render
pipeline to read from buffers written by the tesc compute pipeline,
following SPIRV-Cross conventions. This includes ensuring correct
memory alignment per MSL Specification.
In order to enable input output interface blocks, reflection of struct
members of QShaderDescription::InOutVariable is required. Reflection of
QShaderDescription::BuiltinVariable array dimensions is also required to
support variable size tese builtin input gl_ClipDistance.
An acompanying patch to QtShaderTools is required.
Change-Id: Id94e86caef211485afc187bb79fe3d0619d02cf0
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Not relevant for the CI as that does not run with any real Vulkan
implementation. (and Lavapipe works if that's used)
As the investigation in the Jira issue shows, there is no proper
conclusion yet on why rendering to a slice of a 3D texture breaks
the content of other slices that have image data written to them
before that render pass targeting the slice. It would seem that
transitioning to COLOR_ATTACHMENT_OPTIMAL has some unexpected
consequences for slices that are not targeted by the render pass
with Mesa on Intel.
(NB rendering to a given 3D texture slice works via
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT; and how often this is needed
in practice is unclear, typical volume rendering cases will anyway
likely just upload data to the slices of a 3D texture, not rendering
to them)
The problem is still clearly visible in the tex3d manual test (when run
on affected Linux machines), this we keep unchanged for the time being
so that the issue can be examined further. However, the autotest is
changed to prevent the issue from occurring (render to slice first,
then upload to other slices) since it causes confusion when the test
is run locally on various developer machines.
Pick-to: 6.5
Task-number: QTBUG-111772
Change-Id: I4dc4c2413f8c518f377a33065992ad786a5ff44f
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Separate 1D mipmap generation support from rendering into an 1D texture.
Those are two independent features, so have a separate feature flag for
both instead of using just one.
This will then be symmetric with the 3D texture features, where now we
have a new flag to report support for generating mipmap for 3D textures.
(whereas 3D texture as a render target is already covered by
RenderTo3DTextureSlice)
Change-Id: Ie5e1f056a7d1c341d90cd7fc522877a3f2da3290
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Use a scope guard to print debug info in case of an early return.
Silences clang warning about sprintf being unsafe and deprecated.
Change-Id: Idcbfde1a6f2eb1143f51c1e5ecedbf3fe90d8ec8
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
The doc said positive values for a negative range were intermediate
but the code actually rejects them if the value has an overt plus
sign, so make clear that intermediate is only for the case without a
sign. Incidentally comment on a test where it might not have been
obvious to the reader that a space is the locale's digit-grouping
chracter.
Pick-to: 6.5 6.5.0
Change-Id: I3edab74fe8c2cbe8448c0e523676f1fd0d0d8a9f
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Runtime support is indicated via QRhi::Feature::HalfAttributes.
OpenGL support is available in OpenGL 3.0+, OpenGL ES 3.0+, and in
implementations that support the extension GL_ARB_half_float_vertex.
Other RHI backends (Vulkan, Metal, D3D11, and D3D12) all support this
feature.
Note that D3D does not support the half3 type. D3D backends pass half3
as half4.
tst_qrhi auto unit test included.
Change-Id: Ide05d7f62f6102ad5cae1b3681fdda98d52bca31
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
When SPIRV-Cross encounters a GLSL storage buffer runtime sized array,
it generates MSL code which expects a "buffer size buffer" containing a
list of storage buffer sizes to be bound. This patch adds RHI backend
support for Metal "buffer size buffers" on compute and graphics
(including tessellation) pipelines. Includes unit tests.
An accompanying patch to qtshadertools is required.
Change-Id: I9392bfb21803e1a868d7de420fedc097a8452429
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
The "Private Use Area" are subsets of Unicode which are not
considered regular characters, but reserved for fonts to provide
custom glyphs.
If these were used and the main font did not have support for them,
we would look them up in other fonts and sometimes display an
arbitrary selection of glyphs, based on whatever existed on the
platform. This is unexpected and different from how native apps
work on Windows, for instance.
[ChangeLog][QtGui][Text] Font merging (automatic assignment of
alternative fonts) is no longer applied for characters in the
Private Use Areas of Unicode.
Pick-to: 6.5
Fixes: QTBUG-110502
Change-Id: Id2c63786aafda59bf170e0d7263eb78a391fe46d
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
- The optional nice-to-haves DebugMarkers, Timestamps, PipelineCache
are not yet implemented (features reported as false, to be
implemented later, although buffer/texture resource name setting
already works as-is, regardless of DebugMarkers).
- Mipmap generation for 3D textures is missing. Won't matter much
given that 3D textures are not used in Qt for anything atm. For
generating mipmaps for 2D (or 2D array) textures, the MiniEngine
compute shader and approach is used. 3D support for the mipmap
generator may be added later. 1D textures / arrays are supported
except for mipmap generation, and so the
OneDimensionalTextureMipmaps feature is reported as false.
- Qt Quick and Qt Quick 3D are expected to be fully functional.
(unforeseen issues are not impossible, of course)
- Uses minimum feature level 11.0 when requesting the device. It is
expected to be functional on resource binding tier 1 hardware even,
although this has not been verified in practice.
- 2 frames in flight with the usual resource buffering
(QRhiBuffer::Dynamic is host visible (UPLOAD) and always mapped and
slotted, other buffers and textures are device local (DEFAULT).
Requests 3 swapchain buffers. Swapchains are mostly like with D3D11
(e.g. FLIP_DISCARD and SCALING_NONE).
- The root signature generation is somewhat limited by the SPIR-V
binding model and that we need to map every binding point using the
nativeResourceBindingMap from the QShader. Thus the root signature
is laid out so each stage has its own set of resources, with shader
register clashes being prevented by setting the visibility to a
given stage.
Sampler handling is somewhat suboptimal but we are tied by the
binding model and existing API design. It is in a fairly special
situation due to the 2048 limit on a shader visible sampler heap, as
opposed to 1000000 for SRVs and UAVS, so the approach we use for
textures (just stage the CPU SRVs on the (per-frame slot) shader
visible heap as they are encountered, effectively treating the heap
as a ring buffer) would quickly lead to having to switch heaps many
times with scenes with many draw calls and sampledTexture/sampler
bindings in the srb.
Whereas static samplers, which would be beautiful, are impossible to
utilize safely since we do not have that concept (i.e. samplers
specified upfront, tied to the graphics/compute pipeline) in the
QRhi API, and an srb used at pipeline creation may change its
associated resources, such as the QRhiSampler reference, by the time
the shader resources are set for the draw call (or another,
compatible srb may get used altogether), so specifying the samplers
at root signature creation time is impossible.
Rather, the current approach is to treat each sampler as a separate
root parameter (per stage) having a descriptor table with a single
entry. The shader visible sampler heap has exactly one instance of
each unique sampler encountered during the lifetime of the QRhi.
- Shader-wise no different from D3D11, works with HLSL/DXBC 5.0
(i.e. existing .qsb files with DXBC in them work as-is). But unlike
D3D11, this one will try to pick 6.7, 6.6, ..., down to 5.0 from the
QShader, in that order.
- Uses D3D12MA for suballocating. As a result it can report vmem
allocation statistics like the Vulkan backend, and it does more
since the DXGI memory usage (incl. implicit resources) is also
reported. This is optional technically, so we also have the option
of going straight with the heavyweight CreateCommittedResource()
instead. That is what we do if the adapter chosen reports it's
software-based or when QT_D3D_NO_SUBALLOC=1 is set.
- PreferSoftwareRenderer (picking the WARP device) and the env.var.
QT_D3D_ADAPTER_INDEX work as with the D3D11 backend.
- It is not unexpected that with large scenes that generate lots of
draw calls with multiple textures/samplers per call the performance
may be slightly below D3D11 (probably mostly due to descriptor
management). Similarly, the reported memory usage will be higher,
which is partly natural due to creating heaps, descriptor pools,
staging areas, etc. upfront. Will need to be evaluated later how
these can be tuned.
Change-Id: I5a42580bb65f391ebceaf81adc6ae673cceacb74
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
It causes clashes in CMake Unity (Jumbo) builds.
Change the function to be Q_AUTOTEST_EXPORT'ed helpers.
Pick-to: 6.5
Task-number: QTBUG-109394
Initial-patch-by: Amir Masoud Abdol <amir.abdol@qt.io>
Change-Id: I2e4032e07e1c39432cae1eb2dfff94be33846c09
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Note: This requires an update to the tst_qtextlayout test, because
the test assumed that the Arabic string would always yield a run
of two glyphs. This was a side effect of how Harfbuzz handled
Qt's test font, which has zero font tables and cannot be used for
shaping. With the Harfbuzz update, the Arabic text here yields a
single cluster instead, which actually makes more sense, so the
test has been made a bit more robust to support both cases.
Pick-to: 6.2 6.5
Task-number: QTBUG-110338
Change-Id: I93d4cf8e3046dc93224e144d4c81d86bef4918d1
Reviewed-by: Lars Knoll <lars@knoll.priv.no>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Setting a negative line width does not make much sense, but in
earlier Qt versions, this work the same as if the line width was 0
(just give you the minimal layout given wrapping constraints).
But since 991c056438, we check if
current width > line width at an earlier point, and because 0 > -1,
we would exit immediately before adding any characters to the text
line.
To restore the behavior in earlier versions, we set the minimum
possible line width to 0.
Pick-to: 6.5
Fixes: QTBUG-109474
Change-Id: Iceadd5135681f61b30de8221853834983941c5a4
Reviewed-by: Lars Knoll <lars@knoll.priv.no>
Reviewed-by: hjk <hjk@qt.io>
Support serializing shaders with specific qsb version. The default
behavior remains the same, using the latest version.
Task-number: QTBUG-101062
Pick-to: 6.5
Change-Id: I090a88c1ccb3be4ac5eee1da4058afaa8bf3111c
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
This is inherently faster than getting it in UTC from the underlying
native API stat call, then converting it to the Local Time Zone just to
compare them. The same goes for any use-case where you get a QDateTime
then the first thing you do is call t.to{Msec,Secs}SinceEpoch().
Change-Id: Ic13bcfd99b937c9f10f102ea7741832950a553c6
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
The qt_findAtNxFile helper in qicon.cpp expects a local file name that
can be probed with QFile::exists. If the src attribute of an <img>
element specifies the location of the image as a file:/ or qrc:/ url
rather than as a local file name, then we need to strip the scheme
off the file path, and in the case of a qrc URL leave the :/ prefix
before calling the qt_findAtNxFile helper.
Amends, and partially reverts, 760df72565.
We can't avoid testing whether the source in the HTML is provided as a
URL before interpreting it as a file name.
Pick-to: 6.5 6.4 6.2
Fixes: QTBUG-109212
Change-Id: I7ea7a5bfde79bab90a8025c42e754129813dd0fc
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
If an image source in HTML is specified via local file name or resource
path (i.e. without qrc prefix), then the correct image is loaded.
With file:/ or qrc:/ schema however, the image is either not loaded at
all, or the 2x image is not loaded. The qt_findAtNxFile helper in
qicon.cpp gets a URL path, but expects a file path (that can be tested
with QFile::exists).
Task-number: QTBUG-109212
Pick-to: 6.5 6.4 6.2
Change-Id: Ibcf687c69b3e53a10f21d718d28c8177a02d6be6
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Amends 52ce0c177e, which added the test
without adding it to the parent directory.
Refactor the test code to be data driven, add the image files as
external test data files, and adjust the test code to find the files.
Use the QTextImageFormat from the document rather than a manually
crafted one, as otherwise we don't test a real usecase.
This also makes the test more flexible for adding qrc, resources, and
file URLs.
Task-number: QTBUG-109212
Pick-to: 6.5 6.4 6.2
Change-Id: Id0771037b961d95ec3cadd0cd6467d2448f22884
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Santhosh Kumar <santhosh.kumar.selvaraj@qt.io>