Not that we require it, but since The Qt Company did it for all files
they have copyright, even if they haven't touched the file in years
(especially not in 2016), I'm doing the same.
Change-Id: I7a9e11d7b64a4cc78e24ffff142b4c9d53039846
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
That implies we need to differentiate between a variable set but empty
and an empty variable. GCC, Clang and the Intel compiler accept -msse2
on 64-bit builds without warning (they also accept -mno-sse2), but the
Microsoft compiler does not have that option.
Change-Id: I54233388ba10994996ae3e749fd829085e8fd7b7
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Modify configure.exe to run some configure-time tests and check if
the SSE and AVX compiler features are supported.
The tests themselves required a bit of changes to compile with
MSVC. The include in sse4_2.cpp was wrong. And for whatever reason, it
didn't like the volatile variables, which GCC, Clang and ICC have been
happy with. This should produce no effect in compilation, though: even
dead code must be syntactically correct. We're not running the output.
Change-Id: Ibe5d0904a378a7efed853c7215f88a2ddcefb1b3
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@nokia.com>
This is the first step in supporting these checks on Windows.
Change-Id: I77cfd46bd733161ad2e52c2f76a6354b95ff737d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@nokia.com>