- provide an asset catalog .json file for both Xcode 13 and 14
formats. Apps built against the Xcode 13 SDK are not validated
anymore by the App store, but it's still useful to see how things
were before.
- Xcode 13 required the following icon sizes for a universal iOS app:
60x60@2x, 76x76@2x\~ipad, 167x167, 1024x1024
- Xcode 14 only needs the 1024x1024 one
- icons need to be embedded into the asset catalog starting with iOS
11 according to Apple docs (not sure which Xcode version, but it's
needed for both Xcode 13 and Xcode 14), and they don't have to
manually be copied into the bundle anymore, Xcode takes care of
that when processing the asset catalog
- add an 167x167 icon image for the iPad pro for Xcode 13
- add an 1024x1024 icon image that is required for successful app store
submission and embed it into the asset catalogs
- for Xcode 13, we need to manually specify all the required icon
sizes
- for Xcode 14 we can rely on Xcode to generate the smaller icons from
the big one
- because the icons need to live in the asset catalog folder, remove
unnecessary icons in the appicons folder.
- for the cmake project, make sure the asset catalog compiler generates
the icons by setting the
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME attribute
qmake does automatically already.
it would be nice if we can do that automatically in a future Qt
version
- remove unused icon references in Info.plist file with Xcode 13
- remove all icon references in Info.plist with Xcode 14, rely on Xcode
to add that info via its generated partial Info.plist file that gets
merged into the main one.
- don't include CMakeLists.txt as a text resource
Amends cf3535fdf2
Pick-to: 6.5 6.6
Task-number: QTBUG-104519
Task-number: QTBUG-110921
Task-number: QTBUG-116784
Change-Id: I0bc556e66647a66bc21402ea62db3374d0970e97
Reviewed-by: Amir Masoud Abdol <amir.abdol@qt.io>
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
The value needs to be 'CustomLaunchScreen', not
'CustomLaunchScreen.storyboard', otherwise app store validation will
fail with the following error:
Asset validation failed
Invalid bundle. Because your app supports Multitasking on iPad, you
need to include the CustomLaunchScreen.storyboard launch storyboard
file in you bundle. Use UILaunchScreen instead if the app’s
MinimumOSVersion is 14 or higher and you prefer to configure the
launch screen without storyboards.
This brings the value in line with what we have for the qmake
Info.plist file.
Amends cf3535fdf2
Pick-to: 6.5 6.6
Task-number: QTBUG-104519
Task-number: QTBUG-110921
Task-number: QTBUG-116784
Change-Id: I4e9cc2ed685634544955e967f35fdc426dac0f0c
Reviewed-by: Amir Masoud Abdol <amir.abdol@qt.io>
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
It is required for publishing an app to the app store. Otherwise during
app store validation phase, you get an error:
Asset validation failed
Missing Info.plist value. A value for the Info.plist key
'CFBundleIconName' is missing in the bundle 'foo'. Apps built with
iOS 11 or later SDK must supply app icons in an asset catalog and must
also provide a value for this Info.plist key.
For more information see
http://help.apple.com/xcode/mac/current/#/dev10510b1f7.
Note this is not needed when using Xcode 14.3+ and when one places the
icons into an asset catalog. When processing icons in the asset
catalog, Xcode generates a partial Info.plist file that will contain
the CFBundleIconName key and will merge into the final Info.plist
file.
Amends cf3535fdf2
Pick-to: 6.5 6.6
Task-number: QTBUG-104519
Task-number: QTBUG-110921
Task-number: QTBUG-116784
Change-Id: I53009097cf27b096c72ee9c4bad6aa4286272061
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
Reviewed-by: Amir Masoud Abdol <amir.abdol@qt.io>
We currently don't have any machinery for qmake or CMake to map
translations declared via TRANSLATIONS += or qt_add_translations
to the Info.plist CFBundleLocalizations key.
This results in macOS and iOS falling back to the development region,
CFBundleDevelopmentRegion, as the only supported localization of the
app, which is in most cases set to 'en'.
Unfortunately this doesn't work well with the behavior of iOS 11+
and macOS 10.13+ where the OS will set the locale of the app to
the best match between the app's supported localizations and the
user's preferred language.
https://developer.apple.com/library/archive/qa/qa1828/
Since we only support a single localization, the development region,
the locale always ends up as 'en_<REGION>', which after QTBUG-104930
is also reflected in the QLocale's uiLanguages(), resulting in the
QTranslator machinery always picking English translation for the app.
As long as we don't explicitly declare CFBundleLocalizations we need
to opt out of the system's behavior of finding the best match between
the app's declared localizations and the user's preferences, which we
can do via the CFBundleAllowMixedLocalizations key.
Fixes: QTBUG-63324
Pick-to: 6.4
Change-Id: If7586d342148cbbb1d2a152cef039aad4448b13c
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
This is consistent with what $(DEVELOPMENT_LANGUAGE) reports, as well as
the Apple Locales Programming Guide which states that "Locale names such
as “English”, “French”, and “Japanese” are deprecated in OS X and are
supported solely for backward compatibility."
Pick-to: 6.4
Change-Id: I99779d678ef9d4ea90249572f2f977e9b4df6c62
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Includes:
- setting a custom Info.plist
- Bundling non-image assets
- Bundling image assets using asset catalogs
- Bundling app icons
- Bundling a launch screen
Projects added for both qmake and CMake.
The executable uses testlib to check that non-image assets,
icons and asset catalogs were successfully bundled upon deployment
to a device.
Task-number: QTBUG-104519
Change-Id: Iaab6112e31e1098dcd2548e18b58bed5b64e6f83
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>