Proper variable initialization should fix crashs and black screens for
that example.
Task-number: QTBUG-27281
Task-number: QTBUG-27021
Change-Id: I538f233ea3c2faf6c1864c46be0d03828e92a110
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
We're setting the default texture unit anyway, and glActiveTexture would
require resolving through QOpenGLFunctions.
Task-number: QTBUG-24555
Change-Id: Id8d660baaa1532e7b8e623673f501703c76fac65
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Since it is an example it is cleaner to just include the header file
as it will be available on other platforms anyway. Also ensured that
the Qt includes were first before the system ones.
Task-number: QTBUG-22641
Merge-request: 1462
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@nokia.com>
(cherry picked from commit 4fffdabc948ff6afc6008d4cb723a6a2e10eef79)
Change-Id: I4fffdabc948ff6afc6008d4cb723a6a2e10eef79
ES 1.0 didn't have glTexParameteri, which is why we sometimes used
glTexParameterf. However, we shouldn't use glTexParameterf because
that's treating integer values as floating point, which is not type
safe. ES 1.1+ and ES 2.x have glTexParameteri, and we don't really care
about supporting ES 1.0 in any case in Qt 5.
Change-Id: I6b586b31ddc418ba319c4cc88f6bb3978fdbd040
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>