Use pro2cmake with '--api-version 2' to force regenerate
projects to use the new prefixed qt_foo APIs.
Change-Id: I055c4837860319e93aaa6b09d646dda4fc2a4069
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Currently QShaderGenerator will crash when encountering some expressions
in input nodes.
For example, this node prototype would make it crash:
"VERTEX_COLOR": {
"outputs": ["color", "alpha"],
"rules": [
"headerSnippets": ["in vec4 vertexColor;"],
"substitution": "vec3 $color = vertexColor.rgb;
float $alpha = vertexColor.a;"
]
}
Change-Id: I37abb8099d376843a4cb13228140467dc1b8f60c
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
It was already possible to declare a node prototype with multiple
outputs, but trying to assign to all those outputs was not possible and
instead resulted in a crash.
It is now possible to declare nodes like this without crashing:
"SEPERATE_XYZ": {
"inputs": ["vector"],
"outputs": ["x", "y", "z"],
"rules": [
{
"substitution": "float $x = $vector.x;
float $y = $vector.y;
float $z = $vector.z;"
}
]
}
Change-Id: I748e77e84c9120dc688c573eee33dc13c6bfbace
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
QShaderGenerator didn't handle substitutions like
`vec4 $color = mix($color1, $color2, $fac);`
Note that `$color` is a prefix to `$color1` and `$color2`. For the
substitution `QByteArray::replace` was used so if `$color` was handled
first and replaced by `v1`, `$color1` and `$color2` were never correctly
replaced and instead became `v11` and `v12` which caused a crash later
on.
Change-Id: Idaf800fdac468f33c323eb722701da5f8eb918d6
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
- Never for global inputs
- Otherwise only if the temporary is referenced more than once
-> meaning it's actually caching the result of some operation
Tests updated accordingly.
Change-Id: Ic76615370d23dee3965ca6350d5257a8be5a3e22
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Up until now, the QShaderGenerator would create temporary variables
for uniform, attributes, const. This change makes it use the global
inputs directly rather than relying on the intermediate properties.
Change-Id: Ia9497367d61e536969fe87536606f309c286dbb2
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
GL2/ES2 expect it to be attribute and not in like later versions of OpenGL.
Task-number: QTBUG-74829
Change-Id: Iddd22386ed315d6e6843d8225e49a4b73b6ad9ba
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
BuiltIn inputs shouldnt be translated into a code input. We comment the
input line for this variables
Change-Id: I3b7d2fd06afc6a122d90a999fc5a5246fc93234e
Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
I was mistaken before, the "es" part for that version isn't optional, it
*must* be omitted.
Change-Id: I9e83d2317523fb0a905e40b95a56033cf693b93b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
This class is meant to generate code from shader graphs
Change-Id: I1cf22352387f3f9f55e7589aa77a296689836911
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>