Commit Graph

55 Commits

Author SHA1 Message Date
Laszlo Agocs
9baf69c765 rhi: gl: Add a feature flag for reading back non-zero mip levels
The joys of "level - Specifies the mipmap level of the texture
image to be attached, which must be 0." for glFramebufferTexture2D
in OpenGL ES 2.0.

Change-Id: Iaf19502f48d7ba73b26abb72535bfa6696a1e182
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
2019-10-09 17:15:05 +02:00
Laszlo Agocs
9c466946d0 rhi: Autotest basic texture operations
...and make the Null backend able to deal with these, for RGBA8 textures
at least. Naturally it is all QImage and QPainter under the hood.

Also fix a bug in the OpenGL backend, as discovered by the autotest:
the size from the readback did not reflect the mip level.

Task-number: QTBUG-78971
Change-Id: Ie424b268bf5feb09021099b67068f4418a9b583e
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
2019-10-09 17:15:05 +02:00
Laszlo Agocs
89ec1b3618 rhi: Add support for buffer readbacks
This also marks the beginnings of significantly extending autotesting
of the resource and rendering functionality in QRhi.

Also involves fixing up the buffer operation lists like we did
for textures before. This is to ensure updates and reads on the
same batch execute in the correct order. So just have two lists:
one with buffer, one with texture operations.

Also simplify the struct layouts. No need for those inner structs
with many duplicate members. This reduces the size even, since using a
union was never an option here. Also switch to a VLA, the size is around
253 KB per batch.

The Null backend now keeps track of the QRhiBuffer data so it can return
valid results in readbacks.

Task-number: QTBUG-78984
Task-number: QTBUG-78986
Task-number: QTBUG-78971
Task-number: QTBUG-78883
Change-Id: I9694bd7fec523a4e71cf8a5c77c828123ebbb3bd
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
2019-10-09 15:15:05 +00:00
Laszlo Agocs
4a3ee77f65 rhi: Exercise nativeHandles() in qrhi test
Task-number: QTBUG-78971
Task-number: QTBUG-78972
Change-Id: Ibce10caf1ccd74ae7efead9579f4a4342ef896b8
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
2019-10-09 17:15:05 +02:00
Laszlo Agocs
53599592e0 Introduce the Qt graphics abstraction as private QtGui helpers
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES).

All APIs are private for now.

Shader conditioning (i.e. generating a QRhiShader in memory or on disk
from some shader source code) is done via the tools and APIs provided
by qt-labs/qtshadertools.

The OpenGL support follows the cross-platform tradition of requiring
ES 2.0 only, while optionally using some (ES) 3.x features. It can
operate in core profile contexts as well.

Task-number: QTBUG-70287
Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2019-06-13 10:13:45 +02:00