This is our "byte code" representing a flattened graph. It will be used
as input for the code generation.
Change-Id: Ie02a60d07c035f3d16872e79931eb7cde168a8d1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This allows to connect our nodes together via ports. This way user code
can assemble a shader from simpler blocks.
Change-Id: I168dcf4af6aa11ad47b68d91e5a55e96ca922678
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>