The Xcode project generator doesn't support exclusive builds, and always
runs as the default debug/release config, and with iPhoneOS as the target
platform. This means we need to parameterize the QMAKE_MAC_SDK_* build
settings to depend on the currently active SDK in Xcode, so that the
paths, when used in eg. linker flags, are up to date.
Change-Id: I9ca10f794e14ab440d98820657758b3fd8a7cdb0
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
The latter location resulted in the wrong SDK paths being resolved if
sdk.prf was loaded before default_post.prf through an explicit load(sdk)
call.
Change-Id: Ia443260572fbdf5f9ed1daf558c2962703274e32
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Ensure the sdk is of recent enough version since:
1. we build Qt with the latest sdk version, so the app needs
to do the same to avoid compatibility problems e.g when linking.
2. using a launch screen to support iphone6 depends on sdk 8
3. Apple requires apps that are pushed to appstore to use the
latest version of the sdk.
Ideally we should store the sdk version used to build Qt, and
require that apps use the same version or newer. But this patch
will do until that is in place.
Change-Id: I18b06d09c1eda15122975b7169ca7a3372df6054
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>