Always invert scroll deltas. This is what the code did
before, expect for on non-Safari macOS. There is no
need any "smart" code here: correct deltas are provided
by the native API regardless of macOS scroll direction
setting.
Reading webkitDirectionInvertedFromDevice is still useful
for certain use cases, such as 3D scene zooming or spinbox
value change, where upwards motion on the trackpad should
always correspond to "increment" regardless of scroll direction.
Propagate this to Qt using one of the handleWheelEvent()
overloads
Finally, we were sending pixel deltas as angle deltas;
fix by sending pixel deltas as well, but keep existing
angle delta behavior for compatibility.
Change-Id: I7a7104c30da057fefc0377816e551a9e7e2fa0e7
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Reviewed-by: David Skoland <david.skoland@qt.io>
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
Drag and drop into the browser will work.
Drag and drop out of the browser will not.
Fixes: QTBUG-102242
Change-Id: Id9981ab6f9514535e1409bec18068790833a67a6
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
because the old xcb_randr_monitor_info_t was invalid very often
during update.
Pick-to: 6.3
Change-Id: I8c0bda93bde4e816fc98cde1a7205c6369ab39e1
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
In a recent improvement (6de36918c0) the
last set clip region or path was stored in separate variables, in
order to be set again if the aliasing mode changed. That solution was
too simplistic, as it would break down as soon as more than one clip
area was set, with the latter either replacing or intersecting the
first. It was also unnecessary to introduce new storing of clip areas
and transforms, as those are already recorded in the clipInfo stack in
the painter state. This patch hence reverts much of that implementation.
However the basic idea of setting the clip area again after AA change
is good, so that part is kept, implementated instead by calling a
pre-existing function to replay the clipInfo stack.
One of the baseline test cases is extended to excercise the
combination of clip areas. As a driveby, support for setClipRectF is
added to the painting baseline test scripts, and the build of the
manual lance tool is fixed.
Fixes: QTBUG-101474
Pick-to: 6.3 6.2
Change-Id: Ide8b70d8cbf138deb06cbb84f69e62f7405886e6
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
QPlatformTextureList holds a QRhiTexture instead of GLuint. A
QPlatformBackingStore now optionally can own a QRhi and a
QRhiSwapChain for the associated window. Non-GL rendering must use
this QRhi everywhere, whereas GL (QOpenGLWidget) can choose to still
rely on resource sharing between contexts. A widget tells that it
wants QRhi and the desired configuration in a new virtual function in
QWidgetPrivate returning a QPlatformBackingStoreRhiConfig. This is
evaluated (among a top-level's all children) upon create() before
creating the repaint manager and the QWidgetWindow.
In QOpenGLWidget what do request is obvious: it will request an
OpenGL-based QRhi. QQuickWidget (or a potential future QRhiWidget)
will be more interesting: it needs to honor the standard Qt Quick
env.vars. and QQuickWindow APIs (or, in whatever way the user
configured the QRhiWidget), and so will set up the config struct
accordingly.
In addition, the rhiconfig and surface type is (re)evaluated when
(re)parenting a widget to a new tlw. If needed, this will now trigger
a destroy - create on the tlw. This should be be safe to do in
setParent. When multiple child widgets report an enabled rhiconfig,
the first one (the first child encountered) wins. So e.g. attempting
to have a QOpenGLWidget and a Vulkan-based QQuickWidget in the same
top-level window will fail one of the widgets (it likely won't
render).
RasterGLSurface is no longer used by widgets. Rather, the appropriate
surface type is chosen.
The rhi support in the backingstore is usable without widgets as well.
To make rhiFlush() functional, one needs to call setRhiConfig() after
creating the QBackingStore. (like QWidget does to top-level windows)
Most of the QT_NO_OPENGL ifdefs are eliminated all over the place.
Everything with QRhi is unconditional code at compile time, except the
actual initialization.
Having to plumb the widget tlw's shareContext (or, now, the QRhi)
through QWindowPrivate is no longer needed. The old approach does not
scale: to implement composeAndFlush (now rhiFlush) we need more than
just a QRhi object, and this way we no longer pollute everything
starting from the widget level (QWidget's topextra -> QWidgetWindow ->
QWindowPrivate) just to send data around.
The BackingStoreOpenGLSupport interface and the QtGui - QtOpenGL split
is all gone. Instead, there is a QBackingStoreDefaultCompositor in
QtGui which is what the default implementations of composeAndFlush and
toTexture call. (overriding composeAndFlush and co. f.ex. in eglfs
should continue working mostly as-is, apart from adapting to the
texture list changes and getting the native OpenGL texture id out of
the QRhiTexture)
As QQuickWidget is way too complicated to just port as-is, an rhi
manual test (rhiwidget) is introduced as a first step, in ordewr to
exercise a simple, custom render-to-texture widget that does something
using a (not necessarily OpenGL-backed) QRhi and acts as fully
functional QWidget (modeled after QOpenGLWidget). This can also form
the foundation of a potential future QRhiWidget.
It is also possible to force the QRhi-based flushing always,
regardless of the presence of render-to-texture widgets. To exercise
this, set the env.var. QT_WIDGETS_RHI=1. This picks a
platform-specific default, and can be overridden with
QT_WIDGETS_RHI_BACKEND. (in sync with Qt Quick) This can eventually be
extended to query the platform plugin as well to check if the platform
plugin prefers to always do flushes with a 3D API.
QOpenGLWidget should work like before from the user's perspective, while
internally it has to do some things differently to play nice and prevent
regressions with the new rendering architecture. To exercise this
better, the qopenglwidget example gets a new tab-based view (that could
perhaps replace the example's main window later on?). The openglwidget
manual test is made compatible with Qt 6, and gets a counterpart in form
of the dockedopenglwidget manual test, which is a modified version of
the cube example that features dock widgets. This is relevant in
particular because render-to-texture widgets within a QDockWidget has
its own specific quirks, with logic taking this into account, hence
testing is essential.
For existing applications there are two important consequences with
this patch in place:
- Once the rhi-based composition is enabled, it stays active for the
lifetime of the top-level window.
- Dynamically creating and parenting the first render-to-texture
widget to an already created tlw will destroy and recreate the tlw
(and the underlying window). The visible effects of this depend on the
platform. (e.g. the window may disappear and reappear on some,
whereas with other windowing systems it is not noticeable at all -
this is not really different from similar situtions with reparenting
or when moving windows between screens, so should be acceptable in
practice)
- On iOS raster windows are flushed with Metal (and rhi) from now on
(previously this was through OpenGL by making flush() call
composeAndFlush().
Change-Id: Id05bd0f7a26fa845f8b7ad8eedda3b0e78ab7a4e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Use custom script to copy big Android artifacts on Windows platforms.
The script uses 'copy' but not 'copy_if_different' when source file
size is bigger than 2GB. 'cmake -E copy_if_different' only compares
first 2GB of files because of cmake issue, so this step only
workaround the problem.
Pick-to: 6.2 6.3
Task-number: QTBUG-99491
Change-Id: Id076734700e334dfc3330da412462c2b53829b33
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
To clarify its purpose and separate it from the others
Pick-to: 6.3
Change-Id: Id9efcf474ac0cd8777393380bb85c83780454005
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
.. but this will only be supported on Vulkan, OpenGL 3.2+, and Open GL
ES 3.2+ for the time being.
The situation is:
- Vulkan is working. qsb accepts .geom files already, and QShader has
existing geometry shader support.
- OpenGL 3.2 and OpenGL ES 3.2 are working.
- D3D11 is not working. D3D11 supports geometry shaders, but SPIRV-
Cross does not support translating geometry shaders to HLSL.
- Metal is not working. Metal does not directly support geometry
shaders.
Change-Id: Ieb7c44c58b8be5f2e2197bf5133cf6847e6c132d
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Support for Polygon Mode (Triangle Fill Mode in Metal, Fill Mode in D3D)
in the RHI graphics pipeline.
Options are Fill and Line
Status:
OpenGL - ok
Vulkan - ok
Metal - ok
D3D11 - ok
OpenGL ES - does not support glPolygonMode.
Change-Id: I20b7ef416624700c3dc8d1cbe6474f4ca3889db8
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
It's used by the lancebench and the lance tool, and it will probably be
useful for writing some high-dpi related unit and baseline test cases,
so move it to the shared folder.
Change-Id: I969bab51c9504be13b4c192b4f29f69cd9102868
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
...but this will only be supported with Vulkan and OpenGL 4.0+ and
OpenGL ES 3.2+ for the time being.
Taking the Vulkan model as our standard, the situation is the
following:
- Vulkan is ok, qsb secretly accepts .tesc and .tese files as input
already (plus QShader already has the necessary plumbing when it
comes to enums and such) To switch the tessellation domain origin to
bottom left we require Vulkan 1.1 (don't bother with
VK_KHR_maintenance2 on top of 1.0 at this point since 1.1 or 1.2
implementations should be common by now). The change is essential to
allow the same evaluation shader to work with both OpenGL and
Vulkan: this way we can use the same shader source, declaring the
tessellation winding order as CCW, with both APIs.
- OpenGL 4.0 and OpenGL ES 3.2 (or ES 3.1 with the Android extension
pack, but we won't bother with checking that for now) can be made
working without much complications, though we need to be careful
when it comes to gathering and setting uniforms so that we do not
leave the new tessellation stages out. We will stick to the Vulkan
model in the sense that the inner and outer tessellation levels must
be specified from the control shader, and cannot be specified from
the host side, even though OpenGL would allow this. (basically the
same story as with point size in vertex shaders)
- D3D11 would be no problem API-wise, and we could likely implement
the support for hull and domain shader stages in the backend, but
SPIRV-Cross does not support translating tessellation shaders to
HLSL. Attempting to feed in a .tesc or .tese file to qsb with
--hlsl specified will always fail. One issue here is how hull
shaders are structured, with the patchconstantfunc attribute
specifying a separate function computing the patch constant
data. With GLSL there is a single entry point in the tessellation
control shader, which then performs both the calculations on the
control points as well as the constant data (such as, the inner and
outer tessellation factors). One option here is to inject
handwritten HLSL shaders in the .qsb files using qsb's replace (-r)
mode, but this is not exactly a viable universal solution.
- Metal uses a different tessellation pipeline involving compute
shaders. This needs more investigation but probably not something we
can prioritize in practice. SPIRV-Cross does support this,
generating a compute shader for control and a (post-)vertex shader
for evaluation, presumably in order to enable MoltenVK to function
when it comes to tessellation, but it is not clear yet how usable
this is for us.
Change-Id: Ic953c63850bda5bc912c7ac354425041b43157ef
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Mainly because we do have legacy code in the Qt 5 graphical effects that
tries to dynamically determine the max number of varyings. Make it
easier to port such code.
Change-Id: I846cab2c2fe7b4cd473b5ced0146ca36f1c8169b
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
The system we inherited from the original Qt 5.14 introduction of QRhi
is a text stream based solution where resource creation and frame
timings are sent in a comma-separated format to a QIODevice.
This, while useful to get insights about the number of resources at a
given time, is not actively helpful. The frameworks built on top (Qt
Quick, Qt Quick 3D) are expected to provide solutions for logging
timings in a different way (e.g. via the QML Profiler). Similarly,
tracking active resources and generating statistics from that is
better handled on a higher level.
The unique bits, such as the Vulkan memory allocator statistics and
the GPU frame timestamps, are converted into APIs in QRhi. This way a
user of QRhi can query it at any time and do whatever it sees fit with
the data.
When it comes to the GPU timestamps, that has a somewhat limited value
due to the heavy asynchronousness, hence the callback based
API. Nonetheless, this is still useful since it is the only means of
reporting some frame timing data (an approx. elapsed milliseconds for
a frame) from the GPU side.
Change-Id: I67cd58b81aaa7e343c11731f9aa5b4804c2a1823
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Simplest possible graphical app, with event logging.
Change-Id: I6b1eb88c270a190becb23cc63d6d755ffbafcf52
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Make sure configure fails early if a component cannot be found.
Task-number: QTBUG-98867
Pick-to: 6.2 6.3
Change-Id: I4baa35a84342df58ce8932601fb602be92ed5ab9
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Add support for Clipboard API
Add clipboard manual test
Also includes these fixes:
- improve clipboard use for chrome browser
- make QClipboard::setText work
- html copy and paste
- image copy/paste
Chrome browser supports text, html and png
To use the Clipboard API, apps need to be served from
a secure context (https). There is a fallback in the
case of non secure context (http)
- Firefox requires dom.events.asyncClipboard.read,
dom.events.asyncClipboard.clipboardItem and
dom.events.asyncClipboard.dataTransfer to be
set from about:config, in order to support the
Clipboard API.
Change-Id: Ie4cb1bbb1dfc77e9655090a30967632780d15dd9
Fixes: QTBUG-74504
Fixes: QTBUG-93619
Fixes: QTBUG-79365
Fixes: QTBUG-86169
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
In preparation for addition of new baseline tests, establish a new
test category, "baseline". This is similar to the category
"benchmarks" in that it contains tests that use the QTest framework,
but conceptually are not unit tests, in contrast to those under auto/.
Move the existing QPainter baseline test, tst_lancelot, into this new
category, and rename it accordingly.
Baseline tests use the QBaselineTest extension to QTest. Move that
extension too into the tests/baseline directory, allowing the clean
out of the baselineserver directory.
Pick-to: 6.2
Change-Id: I1b527f5867c953b1d22be73798fcf7d1494712ea
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
No need to capture anything by reference, it's a leftover from when
the MainWindow was changed from inside the lambda.
And no need to wrap the argument to QLatin1String.arg() with QStringView
explicitly. This change is made just for brevity and consistency.
Change-Id: Ib8c163bcf5932d35a9d43dd8ce124588c539d5a4
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
This may be a useful factor in deciding whether or not you should
perform communications over the network which are not purely essential.
For example, if you have a logging mechanism you can delay uploading
them until you are no longer on a metered network.
Task-number: QTBUG-91024
Change-Id: I19d32f031a3893512dc440914133678004987fb1
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Add simple QtCore-based test case which spins
a nested event loop.
Change-Id: Ia3a4ef76d561d0554faffcac8d36ae5dda2c6c53
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Arrays of textures have always been supported, but we will encounter
cases when we need to work with texture array objects as well.
Note that currently it is not possible to expose only a slice of the
array to the shader, because there is no dedicated API in the SRB,
and thus the same SRV/UAV (or equivalent) is used always, capturing
all elements in the array. Therefore in the shader the last component
of P in texture() is in range 0..array_size-1.
Change-Id: I5a032ed016aeefbbcd743d5bfb9fbc49ba00a1fa
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
We have some official plugins, we may as well treat them as default
and give a convenient function which loads those.
Change-Id: I6251c77ac042b795bcf24b86e510e960ee4bab54
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Which just returns all the supported features
Change-Id: I8c3996b00a6ebb114bdbc9db3085a0e27fc8fa79
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
I staged the manual test a little too soon, forgetting it's not compiled
in CI
Change-Id: Iaae8b8caaf8433c45e66ff662bb9bb7b25a3b8bd
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
This is a manual test of QWindow::requestActivate() and how it
interacts with implicit activation from the window system. Written in
order to test QtWayland, but hopefully also useful for testing on other
platforms.
Task-number: QTBUG-91542
Change-Id: Id18dc6d146d213a7c730cff343d9fc25f6c42514
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
To make it a little cleaner
Task-number: QTBUG-91023
Change-Id: Ib99cc722b47835d13707beeeea35573729e4b032
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
QT_VERSION is now at least QT_VERSION_CHECK(6, 3, 0), so remove all
checks against Qt 6.0.0 or earlier. They are superfluous. Tidied up in
some places in the process, particularly #include order.
Change-Id: I2636b2fd13be5b976f5b043ef2f8cddc038a72a4
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Needed for subsequent change that will check and error out if the
version is lower than 3.16. We do that to ensure all policies
introduced by CMake up to version 3.16 have their behavior set to
NEW.
Pick-to: 6.2
Task-number: QTBUG-95018
Change-Id: Ieaf82c10987dd797d86a3fd4a986a67e72de486a
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
Having logging in the test's log widget is nice, but we don't want
to silence the normal logging, as that might confuse someone who
expects to see normal log messages, not knowing there's a dedicated
log widget in the test.
Pick-to: 6.2
Change-Id: I7828f740cfb8cc2eae8da98b9b8facd4a57fa37b
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
This amends 9a4c98e556.
Change-Id: Ief86d141efa8f87d624c6ba935cb4d9c0b2ead0f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
More information about monitor in xrandr 1.5, see
https://keithp.com/blogs/MST-monitors/
Since this change, screen is logical instead of physical.
If xrandr 1.5 and later is installed, Qt screen info will get
from xrandr monitor object instead of xrandr output if only have
1.2 to 1.4.
Users can manipulate monitor as they want, for example, a
combination for two physical screens, half of one screen and etc.
Didn't have chance to access MST monitors, but it should work
if xrandr monitor object was created automatically.
[ChangeLog][xcb] Qt screen info will get from xrandr monitor
object if 1.5 is installed.
Fixes: QTBUG-65457
Change-Id: Iad339cc0d4293b2403b4ef6bf6eb770feb3e685f
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Add minimal examples which demonstrates how exec() works
on Qt for WebAssembly and how to implement main() without
calling QApplication::exec().
Change-Id: I44f1d16af19c538380cc56faf3f0f4cc9d66cf11
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
The tests can now be built with qt-cmake-standalone-test.
Change-Id: I098340a9f755806061de281fbc25cb00c61f33f0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
For mobile platforms. Makes it quite a bit easier to follow on the
updates when I'm not tethered to my PC with ADB.
Change-Id: Icba03470e6082b6e47e31c9ead6df074407d3172
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
Make it return bool since the TriState was really only used signify that
the property was unsupported but there is already a separate way to
check if it's supported. More importantly there is no different set of
actions available to a user if they're in the Unknown or False state.
Because of the change to bool, we also rename the property to have an
'is'-prefix.
Change-Id: Iaaaad5ac31e663c36e00223bf5b0e719f412fc69
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
This patch adds the API, with no supporting backends
Task-number: QTBUG-93848
Change-Id: I50454717f928819e1b990df91872675e842f9987
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Supported on OpenGL (and ES) 3.0+ and everywhere else.
Can also be a render target, targeting a single slice at a time.
Can be mipmapped, cannot be multisample.
Reading back a given slice from a 3D texture is left as a future
exercise, for now it is documented to be not supported.
Upload is going to be limited to one slice in one upload entry,
just like we specify one face or one miplevel for cubemap and
mipmapped textures.
This also involves some welcome hardening of how texture subresources
are described internally: as we no longer can count on a layer index
between 0..5 (as is the case with cubemaps), simply arrays with
MAX_LAYER==6 are no longer sufficient. Switch to sufficiently dynamic
data structures where applicable.
On Vulkan rendering to a slice needs Vulkan 1.1 (and 1.1 enabled on the
VkInstance).
Task-number: QTBUG-89703
Change-Id: Ide6c20124ec9201d94ffc339dd479cd1ece777b0
Reviewed-by: Andy Nichols <andy.nichols@qt.io>