Commit Graph

5 Commits

Author SHA1 Message Date
Laszlo Agocs
a99cee1c7b Remove old CBOR-based format from QShader
We only support version 4 and 5 in Qt 6.0. 1 and 2 are already gone
(due to being based on binary JSON), now we remove 3 as well.

Task-number: QTBUG-81346
Change-Id: I3627dcc0587f1e36f11e93edf7172889e911d64e
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-08-11 13:45:09 +02:00
Laszlo Agocs
c5da2e6f06 Remove old qsb versions from qshader autotest
Only keep 3, 4, and 5 because 3 is the lowest version where binary JSON
is not used anymore.

Change-Id: Id0319e8eceb845017ed493d0ef6902b53050d5a6
Reviewed-by: Sona Kurazyan <sona.kurazyan@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2020-07-31 12:57:06 +02:00
Laszlo Agocs
7e2cef0f15 Move away from CBOR in QShaderDescription serialization
...but keep support for deserializing for all older versions in order to play
nice with existing .qsb files.

The usage of binary JSON and then CBOR is a historical artifact: relying
on the QJsonDocument (which we generate for purposes unrelated to binary
serialization) was a convenient shortcut. However, writing to and
reading from a QDataStream instead (which QShader already does) is trivial.
In order not to be limited by potential CBOR requirements in the future,
take it all into our own hands.

Extend the qshader autotest accordingly.

Task-number: QTBUG-81298
Change-Id: If0047b659bd6601ca47b5bbbce1b719630cde01e
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
2020-01-13 16:21:26 +01:00
Laszlo Agocs
58a67e4e0a rhi: Move to CBOR in QShader and expand the autotest
Binary JSON is said to become deprecated. Therefore, add support
for CBOR. Binary JSON is still supported for deserialization, so
all existing .qsb files will continue to work, as long as the
binaryjson feature is enabled in the Qt build.

Also makes QShaderDescription comparable. This is important for
tests in particular.

A nice side effect of using CBOR is that .qsb files become smaller.
For a typical Qt Quick material shader this can mean a reduction of
300 bytes or more.

Task-number: QTBUG-79576
Change-Id: I5547c0266e3e8128c9653e954e47487352267f71
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
2019-10-29 15:22:46 +01:00
Laszlo Agocs
53599592e0 Introduce the Qt graphics abstraction as private QtGui helpers
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES).

All APIs are private for now.

Shader conditioning (i.e. generating a QRhiShader in memory or on disk
from some shader source code) is done via the tools and APIs provided
by qt-labs/qtshadertools.

The OpenGL support follows the cross-platform tradition of requiring
ES 2.0 only, while optionally using some (ES) 3.x features. It can
operate in core profile contexts as well.

Task-number: QTBUG-70287
Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2019-06-13 10:13:45 +02:00