Commit Graph

5 Commits

Author SHA1 Message Date
Friedemann Kleint
23f663cad6 Fix compilation of manual Open GL tests with Dynamic GL.
Change-Id: Iffd57f26dfc9d6a00cab855270207fc4da7eb1ab
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-01-15 15:35:11 +01:00
Matti Paaso
974c210835 Update license headers and add new license files
- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL

Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
2014-09-24 12:26:19 +02:00
Jørgen Lind
44ee7984fc QOpenGLTextureBlitter: fix source rect when origin is top left
This fixes the issue that the blitter required sometimes the
texture wrapping to be repeat

Change-Id: I86150d008422facf9040873b0983b0e44be9ad24
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
2014-02-16 11:06:40 +01:00
Jørgen Lind
937a4f5443 QOpenGLTextureBlitter: Remove Origin location for the Target rect
The Origin for Target rect was deemed a confusing concept. The current
implementation would translate the target rect to the coordinate system
specified. However, the order and "direction" of the vertices would
always be the same. So drawing a texture in for one target rect defined in
one coordinate system would paint the texture the same way as it would
when a texture was drawn for a target rect drawn in the "opposite"
coordinate system. The point with this was that if you wanted to "flip"
the texture you would specify that with the source coordinate system.

However, this approach breaks on different levels, such as QRect has functions
which expects a top left coordinate system (ie. top() and bottom()).

In the end Qt uses a top left coordinate system, hence QWindow specifies
a top left coordinate system, and hence the api becomes easier if it is
not possible to define the coordinate system of the target viewport.

Change-Id: I7dd59b3718380876e87a4bff88381d7a1c7d58c1
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
2014-02-16 11:06:19 +01:00
Jorgen Lind
a80253ae4c QOpenGLTextureBlitter
private api, but useful for 2d gui code that suddenly finds itself
needing to get a set of textures onto some fbo

I didn't want to include ARB_copy_image since it looks like its from
texture/renderbuffer -> texture/renderbuffer while this class implies
texture -> write fbo. We could wrap ARB_copy_image in QOpenGLTexture or
some other class or we can add it later.

I have not added any QOpenGLTexture functions since this class opperates
on the GLuint identifier. We can add overloads later.

Change-Id: I3e565b33466c1c183a249a33c3e82c6786debd55
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
2014-02-10 12:49:06 +01:00