Commit Graph

10 Commits

Author SHA1 Message Date
Laszlo Agocs
c04c6417db Add missing doc file for cocoa native context
Change-Id: I11938311f648ba63bd9bee2e518c7525871cd0a3
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-07-09 19:07:16 +02:00
Laszlo Agocs
01cc625406 Update platformheaders docs about bc.
Remove the "As of Qt 5.4" to avoid misunderstandings.
Also add the note for the classes that miss it.

Change-Id: Id7f437954bb3ec12c0fc944c18e58e6e977863f1
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-07-08 16:46:19 +02:00
Laszlo Agocs
e7056a8969 Add context adoption support for WGL
This is trickier than the GLX and EGL implementations due to the
way pixel formats, windows and contexts work. Apart from some
restrictions, it should be fully functional nonetheless.

Add also some proper documentation.

Change-Id: Ia6e3eb1ab2701e439b8621b9092c2b0934ff2151
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-07-07 12:55:16 +02:00
Laszlo Agocs
4d90c93238 Include QMetaType in the native context headers
Just to be safe. The Q_DECLARE_METATYPE needs this.
And including some Qt header is necessary anyways.

Change-Id: I6e97493434760f37a79e735293cef8d4213c2e11
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
2014-06-30 10:35:51 +02:00
Laszlo Agocs
186354ee51 Add a way to access loadKeymap on eglfs
[ChangeLog][QtGui] Keymaps are now changeable at runtime when using eglfs

Task-number: QTBUG-39583
Change-Id: I93480da72c1d1d1db1914298fe624cae02b0b2d0
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Will Wagner <willw@carallon.com>
2014-06-25 12:39:14 +02:00
Laszlo Agocs
27dc07fa05 Support adapting an existing NSOpenGLContext in cocoa
Change-Id: I61b4055020c82dd5ac40850fe7def91d26ffb6fe
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
2014-06-25 12:39:07 +02:00
Laszlo Agocs
0b5c0ad2ef Support adopting an existing EGLContext in eglfs and xcb
Add also a manual test application. For GLX there is an autotest since
that is likely to be run on one of the CIs. For EGL and especially
eglfs this is likely not the case so a manual test is better.

Task-number: QTBUG-37552
Change-Id: Ib09db5d909befb68d16f69abd401a56abe55f28a
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-05-09 13:24:55 +02:00
Jorgen Lind
5c28747454 Use QtPlatformHeaders to set platform specific functionality
This involves exposing a new function in the QPlatformNativeInterface
which gets a public function for QGuiApplication

Proof of concept is done through implementing _NET_WM_WINDOW_TYPE
setters for xcb

Change-Id: Ic9544e775fb71cc9b30273595ec41b1cdb1c9d64
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
2014-05-09 11:03:30 +02:00
Laszlo Agocs
8f443ad0b9 Load qt_installs in platformheaders
Change-Id: I82098e7633d6153c7157bb2d4e9feeef376f53bc
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-04-28 18:19:30 +02:00
Laszlo Agocs
af1e32426c Add public and QPA APIs for adapting existing OpenGL contexts
For now only xcb on GLX is supported. Other platforms will follow later.

Add also some missing documentation for the platform OpenGL context factory
functions.

[ChangeLog] QOpenGLContext is now able to adopt existing native contexts.

Task-number: QTBUG-37552
Change-Id: I5dd959f102df178f646b2df5989203b5dc6de376
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-04-24 09:10:29 +02:00