Some users don't want to download the full Xcode installation which can
weigh upwards of 5 GB download and 20 GB installed.
[ChangeLog][macOS / iOS] Qt can now be built using just the Xcode
Command Line Tools, without needing to install the full Xcode IDE.
Task-number: QTBUG-35928
Task-number: QTBUG-41908
Change-Id: I6d13c9a03ab9087b3ab56e8547f53f0cc2806c7b
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
The -Xarch option is not supported by ccache, so unless we need to
distinguish precompiled headers for multiple architectures it's better
to not pass it.
Change-Id: Iae02d37f7a89aedebecedff7290f88d2de1ca362
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
The original commit only added support for GCC and Clang, but not ICC.
Amends 73331eeb
Change-Id: Id7638cf1b538edb1008fb3aa10754c1f517a994f
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
It is ignored (and is unnecessary to begin with) in that case,
and emits an annoying warning which this patch silences.
Change-Id: I6059969724b203d6e0e2eea81ad3e3e8f8d536d6
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
This fixes a regression introduced in the merge 318b5856.
Due to the removal of actual simulator_and_device in 5.8 (397f345a6),
conditions using it have become meaningless.
Task-number: QTBUG-58440
Change-Id: I9f874f9f85efa590c40602dbcd07793ff17d35f5
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Liang Qi <liang.qi@qt.io>
This ensures at compile-time that Qt libraries do not use any APIs that
are not safe for use in application extensions, and fixes warning
messages that appear when linking to Qt libraries that are not built
with this flag, when used in an application extension.
This is especially important on watchOS where *all* "applications" are
actually application extensions, and on other Apple platforms if
application extensions are developed using Qt.
Task-number: QTBUG-40101
Change-Id: I022046f2584e0222253d33052b0abc221d7c93d6
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
beyond this point, simulator_archs is only used to determine from which
one of the lists the remaining arch came from (and device_archs is
actually never used again). the lists are assumed to be mutually
exclusive, so truncating them won't affect in which of them the first
element of their concatenation is found.
Change-Id: I4736ed7e51f6623efa6bd37892ab1fcf8c83ae8b
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
there appears to be no particular reason why this ended up in sdk.prf,
and it has become an actual problem now that the sdk is resolved from
default_pre.prf already, making it impossible for projects to override
the deployment target.
Task-number: QTBUG-56965
Change-Id: I8e319d10cdfb95acc1da1f431c8b8d4f76d1168e
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
uikit already implies !host_build, as host builds are executed with the
host spec. and the only darwin alternative to uikit is macos.
Change-Id: I6b47d68bad5d4427640901ff1e32dacf9a4e352b
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
This strips leading whitespace from asset catalog filenames, which was
causing installation to fail due to incorrectly calculated paths.
Task-number: QTBUG-57090
Change-Id: I80db627262f9d58f4403e2d8ab205bef2113992b
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
this is a bit easier on the backwards compat code in qt creator, which
needs to merge and then de-duplicate the lists itself.
Change-Id: I79f9319c26af541f5efa85700878e7ddbd00e2b7
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
the code got factored out to an own toolchain.prf file, which is
load()ed from default_pre.prf, so no change at first.
however, on mac, we shadow toolchain.prf, and make it load() sdk.prf
first.
a side effect, it has become harder to disable the use of an sdk
altogether: putting CONFIG-=sdk into a project file or the qmake
command line has no effect now. instead, it's possible to put it into
.qmake.{conf,cache}.
to make it simpler again, it's conceivable to finally add qmake -pre,
which would allow setting variables before default_pre.prf is executed.
take 2: there was nothing wrong with the original patch, but in 5.8,
CONFIG+=simulator_and_device moved from qconfig.pri to various prf files
that would do it according to the simulator_and_device configure
feature, which would be way too late for the "pulled ahead" sdk.prf
loading. as simulator_and_device is now gone entirely, it is safe to
re-apply this patch (mostly) as-is.
Task-number: QTBUG-56144
Change-Id: I6cf484982eaed8af39f7a539c60f5a087a299914
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
A separate flag is no longer needed now that simulator and device builds
are not exclusive any more (*) - both 'simulator' and 'device' being set
at the same time is a sufficient indication (uikit/default_pre.prf sets
this up according to the simulator_and_device feature and the
QMAKE_MAC_SDK variable).
(*) xcodebuild mode actually still uses exclusive builds, but this is
activated locally in uikit/default_post.prf, and uikit/xcodebuild.prf
implements the actual build passes manually anyway, so this change does
not affect it.
Change-Id: Idf173a7bfeb984498d3a49ed6b8d1a16da6c2089
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
There's no reason for this to be separated, regardless of the
support status of i386 macOS builds. Additional architectures may
appear in the future (and currently there's actually 3 - i386,
x86_64, and x86_64h for Haswell CPUs). So this feature could be
used to get combined generic x86_64 and Haswell builds. Some
system libraries appear to have an x86_64h slice in Sierra.
[ChangeLog][Build System] Support for universal binaries on macOS
has been re-introduced.
Change-Id: I1c89904addf024431fdb3ad03ea8ab85da7240ad
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
This essentially emulates Xcode behavior for QMAKE_BUNDLE_DATA.
This is mostly for our own internal use. No documentation is provided.
Variables introduced:
- QMAKE_ASSET_CATALOGS
- QMAKE_ASSET_CATALOGS_APP_ICON
- QMAKE_ASSET_CATALOGS_BUILD_PATH
- QMAKE_ASSET_CATALOGS_INSTALL_PATH
Change-Id: I9577415d637f022d05f301c5a0d799483cd2a963
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
the code got factored out to an own toolchain.prf file, which is
load()ed from default_pre.prf, so no change at first.
however, on mac, we shadow toolchain.prf, and make it load() sdk.prf
first.
a side effect of this is that project files may not override
QMAKE_MAC_SDK any more, which seems to be no big loss. it is still
possible to override the sdk on the configure command line (but note
that this only ever worked for the target sdk).
it has also become harder to disable the use of an sdk altogether:
putting CONFIG-=sdk into a project file or the qmake command line has no
effect now. instead, it's possible to put it into .qmake.{conf,cache}.
to make it simpler again, it's conceivable to finally add qmake -pre,
which would allow setting variables before default_pre.prf is executed.
Change-Id: I149e0540c00745fe8119fffd146283bb214f22ec
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
This reduces unnecessary OS conditions in qmake since these platforms
are mutually exclusive, and also opens up their potential for use on
macOS to transparently support multi-arch builds like UIKit platforms.
This is also more similar to what Xcode does, as the DEPLOYMENT_TARGET
variables are platform specific, while the ARCHS variable is not.
DEPLOYMENT_TARGET has a use case for being OS specific in qmake (host
tools vs targets), while ARCHS does not.
Change-Id: Icee838a39e84259c2089faff08cc11d5f849758d
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
This patch moves towards a more sensible layout for UIKit platforms,
where both the device and simulator architectures for binaries are
combined into a single Mach-O file instead of separating out the
simulator architecutures into separate _simulator.a files.
This approach is both more common in the iOS ecosystem at large and
significantly simplifies the implementation details for Qt, especially
with the upcoming support for shared libraries on UIKit platforms.
This patch takes advantage of the -Xarch compiler option to pass the
appropriate -isysroot, -syslibroot, and -m*-version-min compiler and
linker flags to the clang frontend, operating in exactly the same way
as a normal multi-arch build for device or simulator did previously.
Exclusive builds are still enabled for the xcodebuild wrapper Makefile,
which builds all four configurations of a UIKit Xcode project as before,
as expected.
A particularly advantageous benefit of this change is that it flows very
well with existing Xcode workflows, namely that:
- Slicing out unused architectures is handled completely automatically
for static builds, as an executable linking to a library with more
architectures than it itself is linked as, the unused architectures
will be ignored silently, resulting in the same behavior for users
(and the App Store won't let you submit Intel architectures either).
- Removing architectures from a fat binary using lipo does NOT
invalidate the code signature of that file or its container if it is a
bundle. This allows shared library and framework builds of Qt to work
mostly automatically as well, since an Xcode shell script build phase
can remove unused architectures from the embedded frameworks when that
is implemented, and if Qt ever starts signing its SDK releases, it
won't interfere with that either (though binaries are just resigned).
Change-Id: I6c3578c78f75845a2fcc85f3a5b728ec997dbe90
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
The actual blocker for precompiled headers is not the iOS/tvOS/watchOS
platforms, but the way qmake handled multiple-architecture builds on
Apple platforms.
This patch allows multi-arch builds to be performed while using
precompiled headers.
Since df91ef3d6c55692a0236f67b6c6b134a3bf84098 (April 2009), Clang has
had support for PCH files in the driver, which allows to use the
-include flag to automatically translate to -include-pch. We can then
take advantage of the fact that the -include option is allowed to not
be separate from its argument, which lets us take advantage of -Xarch to
specify a per-architecture precompiled header file.
This is done through some magic in the qmake Makefile generator which
"multiplexes" the PCH creation rule across multiple architectures and
replaces a series of tokens with the proper precompiled header paths
and architecture flags at usage point.
Change-Id: I76c8dc9cda7e218869c2919f023d9b04f311c6fd
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Actually enables headerpad_max_install_names in the darwin-g++ mkspec
as previously it was (presumably accidentally) cleared.
Change-Id: I4b2e5a0dcf38658cfe35bc0e5f24769c80f4d877
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Now QMAKE_RPATHDIR also includes @executable_path and @loader_path
on Apple platforms, and omits any others on iOS, tvOS, and watchOS
since they can't use paths outside the application bundle.
Change-Id: Ia8f76ebcddd51f44eca482a51ce1710369c8df10
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Use the new qtConfig macro in all pro/pri files.
This required adding some feature entries, and adding
{private,public}Feature to every referenced already existing entry.
Change-Id: I164214dad1154df6ad84e86d99ed14994ef97cf4
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Conflicts:
configure
5.7 now supports clang on android; but dev re-worked configure
src/gui/kernel/qevent.h
One side renamed a parameter of a constructor; the other added an
alternate constructor on the next line. Applied the rename to both
for consistency.
tests/auto/tools/moc/tst_moc.cpp
Each side added a new test at the end.
.qmake.conf
Ignored 5.7's change to MODULE_VERSION.
configure.json
No conflict noticed by git; but changes in 5.7 were needed for the
re-worked configure to accommodate 5.7's stricter handling of C++11.
Change-Id: I9cda53836a32d7bf83828212c7ea00b1de3e09d2
Conflicts:
src/corelib/io/qtemporarydir.cpp
One side encapsulated a repeated piece of #if-ery in a local define;
the other added to the #if-ery. Made its addition to the other's.
src/corelib/kernel/qeventdispatcher_unix_p.h
One side moved some members into a struct; this collided with a #undef
check that neither side now has. Discarded the #undef part.
src/gui/opengl/qopengltexturehelper_p.h
5.7 deleted a bunch of methods; not clear why merge got confused.
src/tools/moc/moc.cpp
One added a name to the copyright header; another changed its URL.
Change-Id: I9e9032b819f030d67f1915445acf2793e98713fa
Since Xcode 8 (beta 2) that tool is no longer available
through xcrun. We resort to xcodebuild instead.
Change-Id: If9d7b535c1cbac2caae0112b2003283aeff34fb9
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Pass -xplatform macx-tvos-clang to configure to build.
Builds device and simulator by default.
Added ‘uikit’ platform with the common setup.
Also added QT_PLATFORM_UIKIT define (undocumented).
qmake config defines tvos (but not ios).
tvOS is 64bits only (QT_ARCH is arm64) and requires bitcode to be
embedded in the binary. A new ‘bitcode’ configuration was added.
For ReleaseDevice builds (which get archived and push to the store),
bitcode is actually embedded (-fembed-bitcode passed to clang). For all
other configurations, only using bitcode markers to keep file size
down (-fembed-bitcode-marker).
Build disables Widgets in qtbase, and qtscript (unsupported,
would require fixes to JavaScriptCore source code).
Qpa same as on iOS but disables device orientation, status bar, clipboard,
menus, dialogs which are not supported on tvOS.
Change-Id: I645804fd933be0befddeeb43095a74d2c178b2ba
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
This fixes a regression introduced in
9daeb6fe9d.
Change-Id: I3100b307bb65c90bdc023be4993afaea666e409d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Preparation for Apple tvOS support, which shares a lot with the iOS
platform.
Change-Id: I543d936b9973a60139889da2a3d4948914e9c2b2
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
The feature is enabled by CONFIG += unsupported/objc_namespace,
but can be easily integrated into other build systems such as
CMake or native Xcode by modifying the LD and LDFLAGS equivalent
for each build system.
This is a less resource-intensive alternative to using multiple
Qt builds with different -qtnamespace settings.
Note: The feature is not supported in any way, and should be
used with care.
Change-Id: Ibb8ba1159db36efd7106c117cc2210c7e2e24784
Reviewed-by: Martin Smith <martin.smith@theqtcompany.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Instead of lumping both Objective-C (.m) and Objective-C++ (.mm) sources
into the same pile, passing them on to the same compiler as for C++ (CXX),
with the C++ flags (CXXFLAGS), we follow Apple's lead and treat them as
variants of the C and C++ languages separately, so that Objective-C
sources are built with CC and with CFLAGS, and Objective-C++ sources
with CXX, and CXXFLAGS.
This lets us remove a lot of duplicated flags and definitions from the
QMAKE_OBJECTIVE_CFLAGS variable, which in 99% of the cases just matched
the C++ equivalent. The remaining Objective-C/C++ flags are added to
CFLAGS/CXXFLAGS, as the compiler will just ignore them when running in
C/C++ mode. This matches Xcode, which also doesn't have a separate build
setting for Objective-C/C++ flags.
The Makefile qmake generator has been rewritten to support Objective-C/C++
fully, by not assuming that we're just iterating over the C and C++
extensions when dealing with compilation rules, precompiled headers, etc.
There's some duplicated logic in this code, as inherent by qmake's already
duplicated code paths, but this can be cleaned up when C++11 support is
mandatory and we can use lambda functions.
Task-number: QTBUG-36575
Change-Id: I4f06576d5f49e939333a2e03d965da54119e5e31
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>