Changed MIPS DSP portion of the mkspecs/features/simd.prf file in order
to fix the corrupted build system for MIPS platforms.
List of the additionally optimized functions
from file src/gui/painting/qdrawhelper.cpp:
- qt_blend_rgb16_on_rgb16
- qt_fetchUntransformed_888
- qt_fetchUntransformed_444
- qt_fetchUntransformed_argb8565
from file src/gui/image/qimage.cpp:
- convert_ARGB_to_ARGB_PM_inplace
from file src/corelib/qstring.cpp:
- ucstrncmp
- toLatin1_helper
- fromLatin1_helper
Change-Id: I5c47a69784917eee29a8dbd2718828a390b27c93
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Various global changes, primarily preprocessor flow, to support the
WinRT platform.
Change-Id: I3fa9cf91d5fb24019362e88fcf205e31b4f810b5
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
This reverts commit 1ef74a763a, as
assembler files in SOURCES break compiling with -pch, as we don't create
a respective PCH.
instead, compile assembler code with QMAKE_CC, not QMAKE_CXX.
the reason why this change is needed in the first place is not clear to
me, but i guess that CXX defines some c++-related macros when
preprocessing the file, which breaks further down the line. this is
counter-intuitive, as the g++ frontend should treat the same sources the
same way as the gcc frontend (differences should be limited the the ld
invocation).
Task-number: QTBUG-29765
Change-Id: Ic0116b3a5fa621f12ac41cadf3062ff00b538e85
Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
For now there's only one architecture per host/target, but
this will change once we start detecting the CPU features
for both device and simulator on iOS.
For convenience we set QT_CPU_FEATURES to the resolved
value of the current architecture, so that simd.prf still
can use QT_CPU_FEATURES directly.
Change-Id: I28e8b339a5c30a630e276165254dba09a3da6940
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
This guarantees that qmake gives them the proper flags (non C++) while
building these asm files.
Change-Id: I41150f543b8fac81bcd0da963b4d0e0a19b9db2f
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@nokia.com>
So you can get AVX/NEON etc source compiled by assigning to the
corresponding variable (e.g. AVX_SOURCES).
This was previously used in just the gui module, but other
external modules might like it too.
Change-Id: I51aa64760c469c7dc4c71e6f089c2ddef4f509c5
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@nokia.com>