Commit Graph

24 Commits

Author SHA1 Message Date
Alexandru Croitor
397b372517 CMake: Regenerate examples to set the WIN32_EXECUTABLE property
As well as the MACOSX_BUNDLE properties as necessary.

Task-number: QTBUG-87664
Task-number: QTBUG-86827
Change-Id: I7677449a26d51fa853bd67bab6b3b61afbd2b12f
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
2020-10-27 12:49:39 +01:00
Alexandru Croitor
2ffbac7cb2 CMake: Regenerate examples to use qt_add_executable
Task-number: QTBUG-87661
Change-Id: I0dacfdc97a3fb7d88da85b67800f2c1b084d869b
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
2020-10-19 11:51:47 +02:00
Volker Hilsheimer
1c76aa077e Get rid of all usage of QApplication:desktop
Use QScreen APIs instead.

Change-Id: Ie99af94fe4292223dbb165b3f5c1b74e8fe0498b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2020-10-14 06:38:43 +02:00
Alexandru Croitor
74cb331af3 CMake: Regenerate examples
Change-Id: I1c51b10af4e2b26f54740f257164c56a0e2a03ce
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2020-07-09 09:38:28 +02:00
Jarek Kobus
29c99bddbf Use QList instead of QVector in examples
Task-number: QTBUG-84469
Change-Id: Id14119168bb1bf11f99bda7ef6ee9cf51bcfab2e
Reviewed-by: Sona Kurazyan <sona.kurazyan@qt.io>
2020-06-23 14:01:11 +02:00
Volker Hilsheimer
44fb925f50 Phase 2 of removing QDesktopWidget
Remove QDestopWidget public header, simplify the implementation that
maintains a Qt::Desktop type QWidget for each QScreen, and turn
QWidget's initial target screen into a QScreen pointer.

QApplication::desktop() now takes an optional QScreen pointer, and
returns a QWidget pointer, so that applications and widgets can get
access to the root widget for a specific screen without having to
resort to private APIs.

QDesktopWidgetPrivate implementations to look up a screen for an index,
widget, or point are now all inline functions that thinly wrap
QGuiApplication::screens/screenAt calls. We should consider adding those
as convenience APIs to QScreen instead.

Note that QWidget::screen is assumed to return a valid pointer; there is
code that handles the case that it returns nullptr (but also code that
trusts that it never is nullptr), so this needs to be defined, verified
with tests, and asserted. We can then simplify the code further.

Change-Id: Ifc89be65a0dce265b6729feaf54121c35137cb94
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2020-06-08 20:29:49 +02:00
Shawn Rutledge
a061a64642 Replace calls to deprecated QEvent accessor functions
Many of these were generated by clazy using the new qevent-accessors check.

Change-Id: Ie17af17f50fdc9f47d7859d267c14568cc350fd0
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2020-06-08 19:11:51 +02:00
Johan Klokkhammer Helsing
00eeed234f Move QOpenGLWidget from QtOpenGL to its own module
Same pattern as QtQuickWidgets. Gets rid of QtOpenGL's dependency on QtWidgets.

Task-number: QTBUG-74409
Change-Id: I4f9b55c23e25a1e0519734037b768a16e870c7d2
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2020-02-18 09:22:51 +01:00
Leander Beernaert
48c82e90af Post Merge Fixes
Change-Id: I1e06c01b76b119c3f23b6e6ecbaae8df719b70ce
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2020-01-24 12:29:18 +00:00
Leander Beernaert
502d3d6744 Merge remote-tracking branch 'origin/dev' into merge-dev
Change-Id: I31b761cfd5ea01373c60d02a5da8c33398d34739
2020-01-24 13:17:33 +01:00
Johan Klokkhammer Helsing
d107706ab9 Move QOpenGLWidget from QtWidgets to QtOpenGL
Task-number: QTBUG-74409
Change-Id: I98a4f8a9e1d439bfdc24eb2910385273cedecd29
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2019-12-12 16:06:31 +01:00
Alexandru Croitor
440286655e Merge remote-tracking branch 'origin/dev' into wip/cmake
Change-Id: I4a78428a8ea273b6960792e3b8043f816fa37fcf
2019-10-14 17:46:34 +02:00
Frederik Gladhorn
d8c3375dbd cmake: add examples/opengl
Fixes: QTBUG-78164
Change-Id: Iccc8bb1354d2362c950de17a6c00e00f95272967
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Qt CMake Build Bot
2019-10-07 07:22:17 +00:00
Christian Ehrlicher
b0042601ed Cleanup QtOpenGL examples
Cleanup the OpenGL examples
 - use nullptr (clang-tidy)
 - use member-initialization
 - avoid redundant checks for != nullptr when deleting a pointer

Change-Id: I3e4702690ed79e71c3e952d51ceef83b907b45b7
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2019-09-30 22:16:27 +02:00
Friedemann Kleint
e29b72384b Hello GL2 example: Fix exit crash
Bail out of cleanup() when run 2nd time.

Task-number: QTBUG-60626
Change-Id: I8a9be2fcfb0e8a5584ce8ed7952affff24bd2a33
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2017-09-05 10:55:11 +00:00
Friedemann Kleint
b3717fc7f0 OpenGL examples: Introduce QCommandLineParser
Task-number: QTBUG-60626
Change-Id: I6d102327c89206fcdce10f3ac04e112270b11ad2
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2017-09-05 10:54:15 +00:00
hjk
40a54bf565 Examples: Replace 'Q_DECL_OVERRIDE' by 'override'
Examples should demonstrate best practice, and we can use the keyword
directly nowadays.

Change-Id: I1f122e5caceca17290757ffbaf3d660e7daa9ae4
Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
2016-06-15 09:32:30 +00:00
Jani Heikkinen
cd46a2daf5 Unify license header usage.
Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one

Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
2016-03-29 10:20:03 +00:00
Laszlo Agocs
b46ffbca0c Fix up QOpenGLWidget transparency support
The glColorMask call was troublesome. In addition, the Qt::WA_TranslucentBackground
was misinterpreted and recommended misleadingly in the documentation. The hellogl2
example's --transparent argument was disfunctional in practice.

Replace glColorMask with glBlendFuncSeparate. The hellogl2 example and the docs are
now corrected wrt enabling semi-transparency in a QOpenGLWidget that is not a top-level
(which is the most common case).

Task-number: QTBUG-47276
Change-Id: I6f40e732d455f5efcf158649ac9a52ff9f240e85
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@theqtcompany.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
2015-09-24 12:51:37 +00:00
Benjamin Summerton
2a526b12ce Updated Hello GL2 Example to new Signal/Slot syntax
The Hello GL2 Example was using the older Signal/Slot syntax that made
use of the macros `SIGNAL()` and `SLOT()`.  I changed it to the newer
one.

Change-Id: I8e55015383847a04b07f751fe9fc94b81956a896
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-06-29 11:30:01 +00:00
Jani Heikkinen
2b75c156b6 Updated BSD licensed file headers
Change-Id: I6441ff931dbd33b698d762e6f6784898f3f60fe7
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2015-02-15 07:41:17 +00:00
Jani Heikkinen
83a5694dc2 Update copyright headers
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.

Outdated header.LGPL removed (use header.LGPL21 instead)

Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)

Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination

Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
2015-02-11 06:49:51 +00:00
Laszlo Agocs
5621a7c501 Fix composition for windows with alpha
While we will cover the entire surface with our textured quads, the clear
is still necessary in order to make top-levels with TranslucentBackground
render correctly: We don't want to blend transparent areas with undefined
content that is in the surface's framebuffer.

Blending is problematic for alpha values. We now prevent the blended alpha
from being written out. This ensures that in examples like qquickviewcomparison,
where the backingstore image contains an alpha of 0.5 while the QQuickWidget
texture 1.0, the result is still an alpha value of 1.0 in the final image.
Writing out an alpha of 0.5 would break on systems where windows get an alpha
buffer by default.

hellogl2 can now take a --transparent parameter which makes the QOpenGLWidget
being cleared to transparent in order to verify it works in combination
with Qt::WA_TranslucentBackground.

The swapped red and blue problem is also corrected. RGBA8888 does not need
swizzling. The only format that needs this is RGB32.

Task-number: QTBUG-40716
Change-Id: I54a9fd3a91a1b59575b38cdb908835315514e40f
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-08-13 16:14:19 +02:00
Laszlo Agocs
611558d877 Modernize the OpenGL examples
Change them to use QOpenGLWidget and QOpenGLTexture.
Advocate also the usage of VBOs.

Hopeless examples, that rely on the fixed pipeline and will
not compile or work in ES and dynamic builds, are moved to
a "legacy" directory. The documentation pages for these are
removed. This long due change avoids the confusion newcomers
experience when trying to get started with Qt 5 and OpenGL.

hellowindow's behavior is changed to open a single window only
by default. The old default behavior, that opened three windows
on platforms that supported both MultipleWindows & ThreadedOpenGL,
can be requested by passing --multiple. --single is removed since it
is the default now. This plays much nicer with drivers that have
issues with threading.

In addition, say hello to hellogl2.

This is the old hellogl example updated to use QOpenGLWidget and
OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets
containing the OpenGL widgets. This helps testing the behavior when
the top-level of the QOpenGLWidget changes and provides a very
important example of how to do proper resource management in this case.
(must use aboutToBeDestroyed() of the context, since the context goes
away and is replaced by a new one on every dock/undock)

As a bonus, the logo is now real 3D, no more orthographic nonsense.

Launch with --multisample to request 4x MSAA.

Launch with --coreprofile to request 3.2 Core. In this particular example
the shaders are present in both versions and there is a VAO so the application
is functional with core profile contexts.

Change-Id: Id780a80cb0708ef164cc172450ed74050f065596
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-08-12 07:47:23 +02:00