A foreign window can be used both for embedding a Qt window into a
native window hierarchy, or for embedding a native window into a Qt
window hierarchy. In the former case, we should not modify the foreign
window in any way. Since the platform does not know anything about the
intended use case at the time of the foreign window creation, it should
avoid modifying the foreign window in any way, and should instead pick
up the foreign window state and reflect that through QWindow.
Pick-to: 6.5
Change-Id: Id2e39d101277ecebd656d615cea3e7f734a4b0a6
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
QT_SCREEN_SCALE_FACTORS is in many cases set on behalf of the user,
instead of by the user, so we should apply the standard app
scale factor policies to it, instead of interpreting it
as a user override.
Specifically, make it subject to the rounding policy set by
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(). This
means that applications which support integer scale factors
only will see integers only, also when QT_SCREEN_SCALE_FACTORS
specifies a fractional factor.
Users who want to override can set
QT_SCALE_FACTOR_ROUNDING_POLICY=PassThrough
to restore the default Qt rounding behavior.
[ChangeLog][QtGui] The high-DPI scale factor rounding policy (settable with
QGuiApplication::setHighDpiScaleFactorRoundingPolicy() or
QT_SCALE_FACTOR_ROUNDING_POLICY) now applies to scale factors set
with QT_SCREEN_SCALE_FACTORS.
Fixes: QTBUG-95930
Fixes: QTBUG-99546
Change-Id: I936e96671fe2a0a43c3e8129f0768875cb011103
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
The necessary QT_ENABLE_P0846_SEMANTICS_FOR is already provided by
qpoint.h) here. Add a test to confirm it works.
Amends 0e22001a3b.
[ChangeLog][QtGui][QVector2/3/4D] Fixed manual get<I>() calls
(Tuple Protocol) in C++17 mode.
Task-number: QTBUG-111598
Change-Id: Id4a118b6439c2d1471b921f8d92ee558f9902eab
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
This is useful for a lot of applications that render text coming from
sources which already support arbitrarily numbered lists (like chat
applications for example). Application-side workarounds usually have
significant overhead; and this feature has been requested multiple times.
It should be possible to both read and write HTML with the <ol start="x">
attribute, and read and write Markdown with arbitrary numbers for the
first item in a list.
[ChangeLog][QtGui] QTextList now supports specifying a start index using
the new QTextList::{setStart, start} functions. The HTML start attribute
on ordered lists in rich text documents is now parsed and used when
rendering a text list. Non-negative indices in markdown lists are now
also parsed and written properly. This allows starting a list with a
different number than 1.
Fixes: QTBUG-30407
Fixes: QTBUG-65384
Task-number: QTBUG-107562
Change-Id: Ib35b9378d9134ffedaa2d92f728b0984793aa7c1
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
This is expected to be temporary and to be investigated afterwards.
Task-number: QTBUG-108844
Pick-to: 6.5
Change-Id: I0a571dad2b99ceaa0fd48e5cdd81057e49e55ddf
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Amends 76c63936d3 by adjusting the test case.
We still just test that we can open a file based on a filename that we came
up with ourselves.
Also, update usage documentation and make the snippet a bit more relevant.
Change-Id: I5bf00210d74e2a73d5a71a09a5beb1b3f6f8e225
Reviewed-by: Axel Spoerl <axel.spoerl@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Add support for shader input output interface blocks in Metal
tessellation pipelines. This feature is builtin to other rhi supported
tessellation backends (OpenGL/Vulkan).
Metal tessellation is implemented as compute pipelines for vert and
tesc, and a render pipeline for tese and frag. The shader conversion
from GLSL is handled by SPIRV-Cross, which has a particular way of doing
things. Rhi must setup the vertex inputs for the tese - frag render
pipeline to read from buffers written by the tesc compute pipeline,
following SPIRV-Cross conventions. This includes ensuring correct
memory alignment per MSL Specification.
In order to enable input output interface blocks, reflection of struct
members of QShaderDescription::InOutVariable is required. Reflection of
QShaderDescription::BuiltinVariable array dimensions is also required to
support variable size tese builtin input gl_ClipDistance.
An acompanying patch to QtShaderTools is required.
Change-Id: Id94e86caef211485afc187bb79fe3d0619d02cf0
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Not relevant for the CI as that does not run with any real Vulkan
implementation. (and Lavapipe works if that's used)
As the investigation in the Jira issue shows, there is no proper
conclusion yet on why rendering to a slice of a 3D texture breaks
the content of other slices that have image data written to them
before that render pass targeting the slice. It would seem that
transitioning to COLOR_ATTACHMENT_OPTIMAL has some unexpected
consequences for slices that are not targeted by the render pass
with Mesa on Intel.
(NB rendering to a given 3D texture slice works via
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT; and how often this is needed
in practice is unclear, typical volume rendering cases will anyway
likely just upload data to the slices of a 3D texture, not rendering
to them)
The problem is still clearly visible in the tex3d manual test (when run
on affected Linux machines), this we keep unchanged for the time being
so that the issue can be examined further. However, the autotest is
changed to prevent the issue from occurring (render to slice first,
then upload to other slices) since it causes confusion when the test
is run locally on various developer machines.
Pick-to: 6.5
Task-number: QTBUG-111772
Change-Id: I4dc4c2413f8c518f377a33065992ad786a5ff44f
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Separate 1D mipmap generation support from rendering into an 1D texture.
Those are two independent features, so have a separate feature flag for
both instead of using just one.
This will then be symmetric with the 3D texture features, where now we
have a new flag to report support for generating mipmap for 3D textures.
(whereas 3D texture as a render target is already covered by
RenderTo3DTextureSlice)
Change-Id: Ie5e1f056a7d1c341d90cd7fc522877a3f2da3290
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Use a scope guard to print debug info in case of an early return.
Silences clang warning about sprintf being unsafe and deprecated.
Change-Id: Idcbfde1a6f2eb1143f51c1e5ecedbf3fe90d8ec8
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
The doc said positive values for a negative range were intermediate
but the code actually rejects them if the value has an overt plus
sign, so make clear that intermediate is only for the case without a
sign. Incidentally comment on a test where it might not have been
obvious to the reader that a space is the locale's digit-grouping
chracter.
Pick-to: 6.5 6.5.0
Change-Id: I3edab74fe8c2cbe8448c0e523676f1fd0d0d8a9f
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Runtime support is indicated via QRhi::Feature::HalfAttributes.
OpenGL support is available in OpenGL 3.0+, OpenGL ES 3.0+, and in
implementations that support the extension GL_ARB_half_float_vertex.
Other RHI backends (Vulkan, Metal, D3D11, and D3D12) all support this
feature.
Note that D3D does not support the half3 type. D3D backends pass half3
as half4.
tst_qrhi auto unit test included.
Change-Id: Ide05d7f62f6102ad5cae1b3681fdda98d52bca31
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
When SPIRV-Cross encounters a GLSL storage buffer runtime sized array,
it generates MSL code which expects a "buffer size buffer" containing a
list of storage buffer sizes to be bound. This patch adds RHI backend
support for Metal "buffer size buffers" on compute and graphics
(including tessellation) pipelines. Includes unit tests.
An accompanying patch to qtshadertools is required.
Change-Id: I9392bfb21803e1a868d7de420fedc097a8452429
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
The "Private Use Area" are subsets of Unicode which are not
considered regular characters, but reserved for fonts to provide
custom glyphs.
If these were used and the main font did not have support for them,
we would look them up in other fonts and sometimes display an
arbitrary selection of glyphs, based on whatever existed on the
platform. This is unexpected and different from how native apps
work on Windows, for instance.
[ChangeLog][QtGui][Text] Font merging (automatic assignment of
alternative fonts) is no longer applied for characters in the
Private Use Areas of Unicode.
Pick-to: 6.5
Fixes: QTBUG-110502
Change-Id: Id2c63786aafda59bf170e0d7263eb78a391fe46d
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
- The optional nice-to-haves DebugMarkers, Timestamps, PipelineCache
are not yet implemented (features reported as false, to be
implemented later, although buffer/texture resource name setting
already works as-is, regardless of DebugMarkers).
- Mipmap generation for 3D textures is missing. Won't matter much
given that 3D textures are not used in Qt for anything atm. For
generating mipmaps for 2D (or 2D array) textures, the MiniEngine
compute shader and approach is used. 3D support for the mipmap
generator may be added later. 1D textures / arrays are supported
except for mipmap generation, and so the
OneDimensionalTextureMipmaps feature is reported as false.
- Qt Quick and Qt Quick 3D are expected to be fully functional.
(unforeseen issues are not impossible, of course)
- Uses minimum feature level 11.0 when requesting the device. It is
expected to be functional on resource binding tier 1 hardware even,
although this has not been verified in practice.
- 2 frames in flight with the usual resource buffering
(QRhiBuffer::Dynamic is host visible (UPLOAD) and always mapped and
slotted, other buffers and textures are device local (DEFAULT).
Requests 3 swapchain buffers. Swapchains are mostly like with D3D11
(e.g. FLIP_DISCARD and SCALING_NONE).
- The root signature generation is somewhat limited by the SPIR-V
binding model and that we need to map every binding point using the
nativeResourceBindingMap from the QShader. Thus the root signature
is laid out so each stage has its own set of resources, with shader
register clashes being prevented by setting the visibility to a
given stage.
Sampler handling is somewhat suboptimal but we are tied by the
binding model and existing API design. It is in a fairly special
situation due to the 2048 limit on a shader visible sampler heap, as
opposed to 1000000 for SRVs and UAVS, so the approach we use for
textures (just stage the CPU SRVs on the (per-frame slot) shader
visible heap as they are encountered, effectively treating the heap
as a ring buffer) would quickly lead to having to switch heaps many
times with scenes with many draw calls and sampledTexture/sampler
bindings in the srb.
Whereas static samplers, which would be beautiful, are impossible to
utilize safely since we do not have that concept (i.e. samplers
specified upfront, tied to the graphics/compute pipeline) in the
QRhi API, and an srb used at pipeline creation may change its
associated resources, such as the QRhiSampler reference, by the time
the shader resources are set for the draw call (or another,
compatible srb may get used altogether), so specifying the samplers
at root signature creation time is impossible.
Rather, the current approach is to treat each sampler as a separate
root parameter (per stage) having a descriptor table with a single
entry. The shader visible sampler heap has exactly one instance of
each unique sampler encountered during the lifetime of the QRhi.
- Shader-wise no different from D3D11, works with HLSL/DXBC 5.0
(i.e. existing .qsb files with DXBC in them work as-is). But unlike
D3D11, this one will try to pick 6.7, 6.6, ..., down to 5.0 from the
QShader, in that order.
- Uses D3D12MA for suballocating. As a result it can report vmem
allocation statistics like the Vulkan backend, and it does more
since the DXGI memory usage (incl. implicit resources) is also
reported. This is optional technically, so we also have the option
of going straight with the heavyweight CreateCommittedResource()
instead. That is what we do if the adapter chosen reports it's
software-based or when QT_D3D_NO_SUBALLOC=1 is set.
- PreferSoftwareRenderer (picking the WARP device) and the env.var.
QT_D3D_ADAPTER_INDEX work as with the D3D11 backend.
- It is not unexpected that with large scenes that generate lots of
draw calls with multiple textures/samplers per call the performance
may be slightly below D3D11 (probably mostly due to descriptor
management). Similarly, the reported memory usage will be higher,
which is partly natural due to creating heaps, descriptor pools,
staging areas, etc. upfront. Will need to be evaluated later how
these can be tuned.
Change-Id: I5a42580bb65f391ebceaf81adc6ae673cceacb74
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
It causes clashes in CMake Unity (Jumbo) builds.
Change the function to be Q_AUTOTEST_EXPORT'ed helpers.
Pick-to: 6.5
Task-number: QTBUG-109394
Initial-patch-by: Amir Masoud Abdol <amir.abdol@qt.io>
Change-Id: I2e4032e07e1c39432cae1eb2dfff94be33846c09
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Note: This requires an update to the tst_qtextlayout test, because
the test assumed that the Arabic string would always yield a run
of two glyphs. This was a side effect of how Harfbuzz handled
Qt's test font, which has zero font tables and cannot be used for
shaping. With the Harfbuzz update, the Arabic text here yields a
single cluster instead, which actually makes more sense, so the
test has been made a bit more robust to support both cases.
Pick-to: 6.2 6.5
Task-number: QTBUG-110338
Change-Id: I93d4cf8e3046dc93224e144d4c81d86bef4918d1
Reviewed-by: Lars Knoll <lars@knoll.priv.no>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Setting a negative line width does not make much sense, but in
earlier Qt versions, this work the same as if the line width was 0
(just give you the minimal layout given wrapping constraints).
But since 991c056438, we check if
current width > line width at an earlier point, and because 0 > -1,
we would exit immediately before adding any characters to the text
line.
To restore the behavior in earlier versions, we set the minimum
possible line width to 0.
Pick-to: 6.5
Fixes: QTBUG-109474
Change-Id: Iceadd5135681f61b30de8221853834983941c5a4
Reviewed-by: Lars Knoll <lars@knoll.priv.no>
Reviewed-by: hjk <hjk@qt.io>
Support serializing shaders with specific qsb version. The default
behavior remains the same, using the latest version.
Task-number: QTBUG-101062
Pick-to: 6.5
Change-Id: I090a88c1ccb3be4ac5eee1da4058afaa8bf3111c
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
This is inherently faster than getting it in UTC from the underlying
native API stat call, then converting it to the Local Time Zone just to
compare them. The same goes for any use-case where you get a QDateTime
then the first thing you do is call t.to{Msec,Secs}SinceEpoch().
Change-Id: Ic13bcfd99b937c9f10f102ea7741832950a553c6
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
The qt_findAtNxFile helper in qicon.cpp expects a local file name that
can be probed with QFile::exists. If the src attribute of an <img>
element specifies the location of the image as a file:/ or qrc:/ url
rather than as a local file name, then we need to strip the scheme
off the file path, and in the case of a qrc URL leave the :/ prefix
before calling the qt_findAtNxFile helper.
Amends, and partially reverts, 760df72565.
We can't avoid testing whether the source in the HTML is provided as a
URL before interpreting it as a file name.
Pick-to: 6.5 6.4 6.2
Fixes: QTBUG-109212
Change-Id: I7ea7a5bfde79bab90a8025c42e754129813dd0fc
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
If an image source in HTML is specified via local file name or resource
path (i.e. without qrc prefix), then the correct image is loaded.
With file:/ or qrc:/ schema however, the image is either not loaded at
all, or the 2x image is not loaded. The qt_findAtNxFile helper in
qicon.cpp gets a URL path, but expects a file path (that can be tested
with QFile::exists).
Task-number: QTBUG-109212
Pick-to: 6.5 6.4 6.2
Change-Id: Ibcf687c69b3e53a10f21d718d28c8177a02d6be6
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Amends 52ce0c177e, which added the test
without adding it to the parent directory.
Refactor the test code to be data driven, add the image files as
external test data files, and adjust the test code to find the files.
Use the QTextImageFormat from the document rather than a manually
crafted one, as otherwise we don't test a real usecase.
This also makes the test more flexible for adding qrc, resources, and
file URLs.
Task-number: QTBUG-109212
Pick-to: 6.5 6.4 6.2
Change-Id: Id0771037b961d95ec3cadd0cd6467d2448f22884
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Santhosh Kumar <santhosh.kumar.selvaraj@qt.io>
Relevant mainly if we want to consistently expose these as the
theoretically correct uint32_t/quint32 from Qt Quick's
QSGRendererInterface. (not that int is not sufficient for
indexing the typical 3-4 families and 2-16 queues per family)
Some checks are not actually needed since the family index
must always be valid after create().
Pick-to: 6.5
Task-number: QTBUG-108895
Change-Id: I474ccea51a81e7a096281604ff79b7db4cdd2484
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Fixes issues with readback of storage buffers modified on GPU for D3D
and Metal. Adds unit test for storage buffer readback.
D3D
* Fixes issue where QRhiBufferReadbackResult::completed callback could
be called twice on buffer readback completion.
Metal
* Fixes issue where buffer readback occurred prior to command buffer
being committed.
Change-Id: If55ac005f4438d66d2f65ea2e1ee0d5686c884ff
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
The object replacement character (U+FFFC) is used to represent
inline objects such as images in rich-text. To enable this,
we have special handling of it in QTextEngine. For classes
where inline images are not supported, it will just be hidden
from the visual text, which is unexpected.
Instead of always special-casing it, we make this dependent
on whether the document layout has registered any object handlers.
If they have not, then there will be no visual representation of
the object, and it is better to show the glyph for it.
For anything based on QTextDocument, there will always be the
image handler, so U+FFFC will still have special handling there,
but for non-rich labels and plain text editors the glyph will
be shown instead.
Note that there was also a bug in QLineEdit, where the object
replacement character was always replaced by a space. This was
introduced in 2007, in a patch which replaced a !ch.isPrint()
with a check for "the most obvious non-printable characters"
to reduce the number of characters that were not shown. However,
U+FFFC is a printable character and would thus not have been
filtered by the !isPrint() condition, so I think this was a
mistake at the time. However, due to the special-casing of
the character in Qt, it would not have had any effect until
now.
This also changes the QTextLayout::cursorToXForInlineObject()
test to actually test proper inline objects, as this was
previously using a hack which depended on the inline object
code to be used even for plain QTextLayouts with no handlers
for these.
[ChangeLog][Text] The object replacement character (U+FFFC)
is now only filtered out in rich text controls, where they
represent inline objects. In other controls, its glyphs will
be shown as with other text.
Pick-to: 6.5
Fixes: QTBUG-101526
Change-Id: I7fcaf2b10918feb41589e1098016efbf79a0e62d
Reviewed-by: Lars Knoll <lars@knoll.priv.no>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Variant-selectors are special unicode symbols which are used to
modify glyph selection for the preceding character. For instance,
a regular symbol could be turned into a color emoji using VS16,
the emoji variation selector. In order for this to work, however,
the font that handles the selector has to handle the full pair of
characters, so that it can apply the correct substitution rules.
One specific example of this was on macOS, where an airplane
symbol + VS16 would match the symbol to the default UI font but
the VS16 to the emoji font. Since there string provided for the
emoji font did not have any preceding character for VS16, we just
ignored it.
To improve on this, we now detect variation selectors that have
been matched to different font engines than the preceding
character. When such a case occurs, we check if the selector font
also supports the preceding character, and if it does, we keep
the pair together and use the same font for both.
[ChangeLog][QtGui][Text] Fix some cases where a variation-selector
character would be ignored in font selection and the correct
variant of a character would thus not be selected.
Task-number: QTBUG-108799
Change-Id: I9f427e0520e652ee2f24a4f7dc3c1957251e06bd
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Add storage buffer memory qualifier and run time array stride information
to QShaderDescription::StorageBlock.
Memory qualifiers allow more informed selection of RHI resource buffer
binding (bufferLoad / bufferStore / bufferLoadStore) function.
Run time array stride (for last block member unsized array) allows
packing of buffer data for transfer to / from GPU. Without this
information, applications must infer or guess which packing rules
(std430 / std140) are in use.
Change-Id: I676d7e848afefd40d01cdd463c569b07022b683e
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Input events that originate from actual device interaction should reflect the
device's state, and device and events need to be kept in sync so that event
sequences (such as multi-touch events, where we have begin/update/end cycles
spanning multiple events) are working correctly.
For that reason, the event point data in pointer events is explicitly shared,
and we only detach in exceptional situations. This saves us memory allocations,
and makes sure that the event point data carried by events, and the event point
data stored persistently in the device, are kept in sync.
Cloned pointer events do not originate from device interactions, and should
therefore not sync back to the device. E.g. accepting a clone should not modify
the original event data stored in the device. There are exceptions here as
well, e.g. when cloning an event in Qt in order to deliver a translated version
of it to a different scene. Different points might even get delivered to
different scenes or windows, or at least different items in the same scene. For
that reason, we explicitly detach, and then explicitly write back the relevant
states after the cloned event has been delivered.
But in general, we should assume that cloned events do not write back to the
device. Since QEventPoint is an explicitly shared data type that never detaches
itself, we have to explicitly detach it when making copies that should not be
shared.
The ideal implementation of this would be to do the detach in the copy
constructor of QPointerEvent, which is called when cloning. However, Qt itself
makes copies of QPointerEvent without using clone, e.g. when assembling lists
of touch events for the different subscenes or windows in
QGuiApplicationPrivate::processTouchEvent, where event objects are added to a
QVarLengthArray<QMutableTouchEvent>. This makes copies, and those copies must
not detach.
So we have to implement the special cloning behavior in each override of
QPointerEvent::clone(). For this, introduce a dedicated macro for the common
member functions. This macro must be used for QPointerEvent subclasses.
Fixes: QTBUG-107560
Change-Id: I4b56f9e71c7d067ba9054a2a631e8ba5bc7b1ab9
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
This amends fccd419dd6.
If Harfbuzz failed on one of the items in a string and returned
zero glyphs, then we would exit the shaping loop. The mentioned
change fixed a crash related to this when the ignored character
was the only character in the string, but it occurred in a
subitem of a longer string, then we would return and fail to
lay out the rest of the string.
This popped up recently because an update to Harfbuzz has caused
it to return zero glyphs when applying the Apple emoji font to
an isolated variant character (see bug report). When we matched
the symbol to the main font and only the variant character to
the emoji font, we would get in this situation, and end up
exiting the shaping early.
[ChangeLog][QtGui][Text] Fixed a regression which would
sometimes cause text to disappear if the string contained
an unmatched variation selector character.
Pick-to: 6.4
Fixes: QTBUG-108799
Change-Id: I616ab1b2d33c2df731419c5ce06fbc578a625a32
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
When Harfbuzz returns zero glyphs, this will typically be because
the character is ignored. We currently have no way to differentiate
this from actual error cases, so to avoid return the error glyph
for cases which are not really errors, we set the dontPrint flag
for this.
When we add a way to differentiate between error cases and non-error
cases later, we should revert this for the actual errors.
Pick-to: 6.4
Task-number: QTBUG-108799
Change-Id: I2a910d951b71c705fb4dd761fcfe3a942b3afa7c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
After 109e088c7c, cache keys were unique
for palettes with different private or data instances, but the key did
not change when a palette without any shared copies was modified, as
that does not create new private data structures.
To fix this, always increase the counter for the private data structure,
also when not detaching from shared copies.
Augment test case with scenario that broke.
Pick-to: 6.4
Fixes: QTBUG-108709
Change-Id: I606abfb8b1a03e515e46b10dc840a631eb31d496
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Reviewed-by: JiDe Zhang <zhangjide@uniontech.com>
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
This is improved version of previous fix
013c346a8d that was reverted because it
broke some tests for Quick Text. The problem was that it did not work
correctly in the case the text was wrapped to a fixed width.
To deal with this we'll accumulate current line full width (as if it
hadn't been wrapped) in layout data (layoutData->currentMaxWidth).
Then when the next line is explicitly wrapped by line or paragraph
separator, this accumulated width will be used to adjust layout's
maximum width.
Change-Id: Iad7119d9808e1db15fe1fbc5db049c3db928529f
Fixes: QTBUG-89557
Fixes: QTBUG-104986
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
In Qt 5, QWin(dows)Mime and QMacMime lived in the respective Extras
modules, which were removed and partially folded into the relevant
modules in Qt. QWindowsMime and QMacMime continued to provide the
abstraction for implementing built-in support for native clipboard
formats and UTIs within Qt, but only as private APIs.
After the recent clean up of those APIs and respective infrastructure,
we can now bring them back as public converter interfaces. Application
developers can subclass those and instantiate an instance of their
implementation to add support for platform or application specific
data formats.
These interfaces are not in the QNativeInterface namespace, as
applications don't call into Windows or macOS using those interfaces.
I.e. there is no class on which an application would call
auto *converter= nativeInterface<QWindowsMimeConverter>();
Also, since applications override those converter types, we do want to
guarantee binary and source compatibility.
[ChangeLog][QtGui][QWindowsMimeConverter] Reintroduced to allow
applications to add support for conversion from and to Windows-native
clipboard formats to MIME-encoded data.
[ChangeLog][QtGui][QUtiMimeConverter] Reintroduced to allow
applications to add support for conversion from and to clipboard data on
macOS and iOS to MIME-encoded data.
Fixes: QTBUG-93632
Change-Id: Iebd909c3970015d203f59d5ab15e306b3d312f6e
Reviewed-by: Yuhang Zhao <2546789017@qq.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Support for 1D textures on Vulkan, OpenGL, Metal, and D3D.
Change-Id: Ie74ec103da9cfcbf83fa78588cf8cfc1bd6e104f
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Skip on crashing tst_qvulkan test
Blacklisted completer_data on qfiledialog
(8d76c5af51 should have been enough but
it is still failing)
Task-number: QTBUG-108328
Task-number: QTBUG-108329
Change-Id: Iad5573af60cca16d16ba0462293e276186e25653
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
Upon programmatic window state changes, windowStateChange was fired
once in QWindow::setWindowStates and once when the visual state had
been changed by the window interface.
This patch adds if guards to ensure that the singal is fired only once.
It adds a corresponding autotest to tst_QWindow.
tst_QWidget::resizePropagation() is adapted to no longer expect double
signal emission.
Fixes: QTBUG-102478
Pick-to: 6.4 6.2
Change-Id: If093c0a883d76d8a676e4fab90db6b0676452267
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
When comparing a glyphIndex with a hard coded number, the number is
cast to an int, whereas the glyphIndex is an unsigned int.
That causes a compiler warning.
This patch forces the numbers to be cast to an unsigned int.
Change-Id: I8a31124c6afacfc4ecfb13caf2cb8133dad44a21
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
Debug serials and detatch numbers of deep and shallow detatch in test
function cacheKey, if it fails.
That implicitly removes a compiler warning about these variables being
unused.
Change-Id: I481f4b63e3ed0d50fb442dffc658b97d913059bc
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
This is a semantic patch using ClangTidyTransformator as in
qtbase/df9d882d41b741fef7c5beeddb0abe9d904443d8, but extended to
handle typedefs and accesses through pointers, too:
const std::string o = "object";
auto hasTypeIgnoringPointer = [](auto type) { return anyOf(hasType(type), hasType(pointsTo(type))); };
auto derivedFromAnyOfClasses = [&](ArrayRef<StringRef> classes) {
auto exprOfDeclaredType = [&](auto decl) {
return expr(hasTypeIgnoringPointer(hasUnqualifiedDesugaredType(recordType(hasDeclaration(decl))))).bind(o);
};
return exprOfDeclaredType(cxxRecordDecl(isSameOrDerivedFrom(hasAnyName(classes))));
};
auto renameMethod = [&] (ArrayRef<StringRef> classes,
StringRef from, StringRef to) {
return makeRule(cxxMemberCallExpr(on(derivedFromAnyOfClasses(classes)),
callee(cxxMethodDecl(hasName(from), parameterCountIs(0)))),
changeTo(cat(access(o, cat(to)), "()")),
cat("use '", to, "' instead of '", from, "'"));
};
renameMethod(<classes>, "count", "size");
renameMethod(<classes>, "length", "size");
except that the on() matcher has been replaced by one that doesn't
ignoreParens().
a.k.a qt-port-to-std-compatible-api V5 with config Scope: 'Container'.
Added two NOLINTNEXTLINEs in tst_qbitarray and tst_qcontiguouscache,
to avoid porting calls that explicitly test count().
Change-Id: Icfb8808c2ff4a30187e9935a51cad26987451c22
Reviewed-by: Ivan Solovev <ivan.solovev@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>