Commit Graph

9 Commits

Author SHA1 Message Date
Lucie Gérard
05fc3aef53 Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.

Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-05-16 16:37:38 +02:00
Volker Hilsheimer
1c76aa077e Get rid of all usage of QApplication:desktop
Use QScreen APIs instead.

Change-Id: Ie99af94fe4292223dbb165b3f5c1b74e8fe0498b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2020-10-14 06:38:43 +02:00
Volker Hilsheimer
44fb925f50 Phase 2 of removing QDesktopWidget
Remove QDestopWidget public header, simplify the implementation that
maintains a Qt::Desktop type QWidget for each QScreen, and turn
QWidget's initial target screen into a QScreen pointer.

QApplication::desktop() now takes an optional QScreen pointer, and
returns a QWidget pointer, so that applications and widgets can get
access to the root widget for a specific screen without having to
resort to private APIs.

QDesktopWidgetPrivate implementations to look up a screen for an index,
widget, or point are now all inline functions that thinly wrap
QGuiApplication::screens/screenAt calls. We should consider adding those
as convenience APIs to QScreen instead.

Note that QWidget::screen is assumed to return a valid pointer; there is
code that handles the case that it returns nullptr (but also code that
trusts that it never is nullptr), so this needs to be defined, verified
with tests, and asserted. We can then simplify the code further.

Change-Id: Ifc89be65a0dce265b6729feaf54121c35137cb94
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2020-06-08 20:29:49 +02:00
Friedemann Kleint
b3717fc7f0 OpenGL examples: Introduce QCommandLineParser
Task-number: QTBUG-60626
Change-Id: I6d102327c89206fcdce10f3ac04e112270b11ad2
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2017-09-05 10:54:15 +00:00
Jani Heikkinen
cd46a2daf5 Unify license header usage.
Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one

Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
2016-03-29 10:20:03 +00:00
Laszlo Agocs
b46ffbca0c Fix up QOpenGLWidget transparency support
The glColorMask call was troublesome. In addition, the Qt::WA_TranslucentBackground
was misinterpreted and recommended misleadingly in the documentation. The hellogl2
example's --transparent argument was disfunctional in practice.

Replace glColorMask with glBlendFuncSeparate. The hellogl2 example and the docs are
now corrected wrt enabling semi-transparency in a QOpenGLWidget that is not a top-level
(which is the most common case).

Task-number: QTBUG-47276
Change-Id: I6f40e732d455f5efcf158649ac9a52ff9f240e85
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@theqtcompany.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
2015-09-24 12:51:37 +00:00
Jani Heikkinen
2b75c156b6 Updated BSD licensed file headers
Change-Id: I6441ff931dbd33b698d762e6f6784898f3f60fe7
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2015-02-15 07:41:17 +00:00
Jani Heikkinen
83a5694dc2 Update copyright headers
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.

Outdated header.LGPL removed (use header.LGPL21 instead)

Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)

Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination

Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
2015-02-11 06:49:51 +00:00
Laszlo Agocs
611558d877 Modernize the OpenGL examples
Change them to use QOpenGLWidget and QOpenGLTexture.
Advocate also the usage of VBOs.

Hopeless examples, that rely on the fixed pipeline and will
not compile or work in ES and dynamic builds, are moved to
a "legacy" directory. The documentation pages for these are
removed. This long due change avoids the confusion newcomers
experience when trying to get started with Qt 5 and OpenGL.

hellowindow's behavior is changed to open a single window only
by default. The old default behavior, that opened three windows
on platforms that supported both MultipleWindows & ThreadedOpenGL,
can be requested by passing --multiple. --single is removed since it
is the default now. This plays much nicer with drivers that have
issues with threading.

In addition, say hello to hellogl2.

This is the old hellogl example updated to use QOpenGLWidget and
OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets
containing the OpenGL widgets. This helps testing the behavior when
the top-level of the QOpenGLWidget changes and provides a very
important example of how to do proper resource management in this case.
(must use aboutToBeDestroyed() of the context, since the context goes
away and is replaced by a new one on every dock/undock)

As a bonus, the logo is now real 3D, no more orthographic nonsense.

Launch with --multisample to request 4x MSAA.

Launch with --coreprofile to request 3.2 Core. In this particular example
the shaders are present in both versions and there is a VAO so the application
is functional with core profile contexts.

Change-Id: Id780a80cb0708ef164cc172450ed74050f065596
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-08-12 07:47:23 +02:00