The SPI_FONTSMOOTHINGCONTRAST macro is not defined everywhere. When
the code was refactored, the workaround for this was lost. This
resubmits the work-around to make it compile.
Reviewed-by: Samuel
(cherry picked from commit 4c3630c1fcd2b3008f540a8906a19c533604f36a)
This is mostly for the xcomposite api, but also we needed to readEvents
after doing a connect
(cherry picked from commit 16c054125949b8f8ceec9626156d8790254a63a2)
Pass version number when creating proxies, use wl_ prefix when looking
up interfaces and drop wl_egl_display.
(cherry picked from commit c2adf9395214d711a3a40516c6c2afa64b3b4ca3)
For GL ES 2 teach the paint device about the fact that it
is doing rendering backed by a framebuffer object,
not a system framebuffer (which doesn't exist).
(cherry picked from commit 3b437a7706efbaaafdc4861393cbe21354cf4ee2)
If the SRGB framebuffer extension in GL is available, we can support
gamma correction of text with a gamma of 2.1. On Mac this is
sufficient for gamma correcting subpixel antialiased text. Gray
antialiasing should not be gamma corrected on Mac.
On Windows, the user can potentially set the gamma value to anything
between 1.0 and 2.2 (or something like that). We support anything
that resembles 1.0 closely enough by pushing the text out without
any correction (like before). We also support anything that resembles
2.1 (the gamma hardcoded in GL's SRGB extension) by turning on the
extension before blending the text. In between the two, we'll use
gray antialiasing to avoid differing too much from the raster engine
(which is our reference in this.)
For gray antialiasing on Windows, we use a constant gamma of 2.3 which
has been determined by experimentation. Since this is close enough to
2.1 we do gamma correction with SRGB extension.
The distance limit of 0.2 is determined by some experimentation.
Reviewed-by: Samuel
(cherry picked from commit 79ba7cceca5e4029876ace2121edd25b08ae14ce)